Standard beach sea
Armada Beach sea build order · Supreme Isthmus
Builds shipyard first and moves into destroyers, aiming to contest enemy sea entry or grab early vision while building up economy with an advanced metal extractor.
Usually shipyard first (96%)
#naval #eco · 486 distinct matches · 79 players · 73% of Armada Beach sea games · team won 47% of 511 · Recently observed
Key timing: Shipyard by 1:46
- Take 3 mex, then send com straight to sea to build shipyard.
- Finish shipyard, start pumping an early destroyer to contest sea.
- Get first destroyer out to fight for sea entry or scout island.
- Add Advanced Metal Extractor to fix the natural resource gap.
- Push T2 constructor if resources allow, keep contesting sea control.
Phase by phase
TYPICAL OF ITS 486 GAMES · AGAINST STANDARD BEACH SEAFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Shipyard
Economy
3Mex
2Windfor allies+2 vs standard
1Wind−4 vs standard
Order
Shipyard after 3 mex, 1 winddone ~1:39, middle half 1:24–1:59
Some games also: tidal (44%) · energy storage (34%)
By 1:21 in all: 3 mex · 1 wind (standard 5)
The example game in this phase · 19 steps
- Mex ×3
- Wind ×2for Air
- Wind ×3
- Energy storage
- Wind
Bot Labdone 1:39
Lazarus ×2
Centurion
Con bot ×4- Con turret
Pawn
Lazarus- Mex
Sentry- Wind
- Converter
- Wind ×3
- Converter
Shipyarddone 3:58 · typical 1:39
- 2
Shipyard to 5:00
Economy
6Mex
2Wind−4 vs standard
2Tidal+2 vs standard
Builders
2 Con ship +2 vs standard
Army
2 Skater
2 Dolphin +2 vs standard
1 Destroyer
Other
1 Naval Radar / Sonar Tower
Some games also: Harpoon (41%) · Sentry (37%) · con turret (37%) · frigate (36%) · submarine (35%)
The standard build makes here, this one skips: 3 con hovercraft · 7 seeker
By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)
The example game in this phase · 20 steps
Radar Tower- Wind
- Converter
Dolphin- Wind
- Converter
Dolphin- Wind
Skater
Sentry- Con turret
- Converter
Con ship- Wind
Frigate- Converter
- Wind
- Mex
- Converter
- Mex
- 3
5:00 to 10:00
Economy
1Mex−2 vs standard
11Wind
Builders
1 Naval Construction Turret
1 Grim Reaper
Army
1 Sentry
1 Harpoon
3 Dolphin
2 Destroyer
2 Skater
Other
1 Naval Radar / Sonar Tower
Some games also: con ship (47%) · frigate (43%) · tidal (40%) · con turret (37%) · converter (37%)
By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret
The example game in this phase · 165 steps
- Wind
Harpoon- Wind
- Converter
Con ship- Mex
- Wind ×2
Naval Radar / Sonar Tower
Con ship- Wind
- Converter
Sentry- Mex
- Wind
- Mex
- Converter
Skater- Wind
Destroyerdone 7:09 · typical 4:49- Converter
Shark's Teeth ×2
Sentry
Naval Radar / Sonar Tower
Shark's Teeth ×3- Wind
Shark's Teeth- Converter
Shark's Teeth ×3
Naval Radar / Sonar Tower- Wind
Shark's Teeth ×2
Sentry
Shark's Teeth ×2- Converter
Skater- Wind
Destroyer- Wind
Radar Tower- Converter
- Wind
Naval Radar / Sonar Tower- Converter
- Mex
Destroyer
Sentry- Wind
T2 mexdone 9:03 · typical 10:01
Sentry
Con ship- Mex
T2 mex
Con ship- Tidal
Sentry
Con ship- Mex
- Tidal ×2
Con ship- Tidal
- Naval Construction Turret
T2 mex
Con ship
Sentry- Tidal
- Naval Construction Turret
- Tidal ×2
- Naval Construction Turret ×2
- Tidal
- Naval Energy Converter
- Tidal
- Naval Construction Turret
- Wind
T2 mex
Dragon's Claw- Naval Construction Turret
- Tidal ×2
- Naval Energy Converter
- Naval Construction Turret
- Tidal ×2
- Wind
- Naval Construction Turret
- Naval Energy Converter
- Tidal ×2
- Naval Construction Turret
- Naval Energy Converter
- Tidal
Beholder- Wind
- Tidal
- Naval Construction Turret
- Tidal ×2
- Naval Energy Converter
Advanced Shipyarddone 12:47- Wind
- Tidal ×2
- Naval Energy Converter
Beholder- Tidal ×2
T2 mex
Beholder- Naval Energy Converter
- Tidal ×2
Beholder- Naval Energy Converter
- Tidal ×2
Beholder- Tidal
- Naval Energy Converter
- Tidal
Beholder- Tidal
- Naval Energy Converter
- Tidal ×2
Beholder- Tidal
T2 mex- Naval Energy Converter
Advanced Construction Sub- Tidal
Beholder- Tidal ×2
- Naval Energy Converter
Beholder
Voyager- Tidal
Voyager- Tidal
Voyager- Naval Energy Converter
Naval Advanced Metal Extractordone 13:37
Voyager- Tidal
- Con turret
- Naval Energy Converter
- Tidal ×2
Seaplane Platformdone 13:43- Naval Energy Converter
- Tidal ×2
- Con turret
Tsunami- Tidal
Naval Advanced Metal Extractor
Tsunami- Naval Energy Converter
- Naval Construction Turret
- Tidal
- Con turret
- Tidal
- Naval Construction Turret
- Tidal
Fusionnot finished by 15:00- Naval Construction Turret
- Tidal
Tsunami- Con turret
- Tidal
- Naval Construction Turret
- Con turret
- Naval Construction Turret
- Tidal ×2
- Con turret
Naval Advanced Metal Extractor
Tsunami- Tidal ×2
Counts are medians over the build's games: half of them build more, half fewer. The example game is NFX_Scurvy's (38 OS, 13/09/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
3 Wind to Airfirst at 1:45 · in 78% of games
You get
1 Finch from Airfirst at 1:56 · in 78% of games
1 Lazarus from Geofirst at 2:09 · in 52% of games
1 Light transport from Airfirst at 2:15 · in 41% of games
1 Heavy transport from Airfirst at 2:16 · in 63% of games
1 Con bot from Geofirst at 2:24 · in 70% of games
1 T2 con bot from Techfirst at 8:10 · in 89% of games
How it plays out
Typical game of this build, running totals by minute
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
511 games.
Show as table
| By | Metal produced: This build | Enemy metal destroyed: This build | Own metal lost: This build |
|---|---|---|---|
| 1:00 | 404 | 0 | 0 |
| 2:00 | 938 | 0 | 0 |
| 3:00 | 1586 | 0 | 0 |
| 4:00 | 2547 | 51 | 50 |
| 5:00 | 3732 | 255 | 125 |
| 6:00 | 5154 | 570 | 300 |
| 7:00 | 6716 | 1146 | 591 |
| 8:00 | 8317 | 1681 | 1037 |
| 9:00 | 10020 | 2531 | 1675 |
| 10:00 | 11892 | 3620 | 2421 |
| 11:00 | 14221 | 4569 | 3246 |
| 12:00 | 16944 | 5439 | 4000 |
| 13:00 | 19707 | 6457 | 4866 |
| 14:00 | 22399 | 7260 | 5726 |
| 15:00 | 25355 | 8342 | 6695 |
This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.
- + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
- + Reaches shipyard fast (1:46) to contest sea entry early.
- − Loses 6587 own metal by 15:00, nearly matching what it destroys.
- − T2 factory only appears in 35% of games, falling behind economically.
NFX_Scurvy
37.8 OS · 13/09/2026
Open source match ↗5 received units · includes a constructor
896 metal received · 67067 energy received
Typical milestones
Played most by
yeskinkot61games of this buildHummell57games of this buildTheSituation44games of this buildImmort33games of this buildhaaven32games of this buildSupporting games
Pick a game to read and play it above.
Blover02/10/2026 · 37 OS↗Blover02/10/2026 · 37 OS↗GeeGee01/10/2026 · 37 OS↗Blover01/10/2026 · 37 OS↗Blover01/10/2026 · 37 OS↗Immort01/10/2026 · 55 OS↗arcsiz01/10/2026 · 36 OS↗GeeGee01/10/2026 · 36 OS↗NFX_Scurvy13/09/2026 · 38 OS↗32 more of 503, the most recent
GeeGee01/10/2026 · 36 OS↗Immort30/09/2026 · 55 OS↗GeeGee30/09/2026 · 37 OS↗Hummell30/09/2026 · 45 OS↗Hummell30/09/2026 · 45 OS↗Blover29/09/2026 · 37 OS↗haaven29/09/2026 · 48 OS↗Immort29/09/2026 · 55 OS↗Immort29/09/2026 · 56 OS↗GeeGee29/09/2026 · 38 OS↗Hummell29/09/2026 · 46 OS↗GeeGee29/09/2026 · 38 OS↗Blover29/09/2026 · 37 OS↗Hummell29/09/2026 · 46 OS↗yeskinkot28/09/2026 · 37 OS↗Hummell28/09/2026 · 46 OS↗yeskinkot28/09/2026 · 37 OS↗derkarl28/09/2026 · 40 OS↗Immort28/09/2026 · 57 OS↗GeeGee28/09/2026 · 37 OS↗GeeGee28/09/2026 · 37 OS↗GeeGee28/09/2026 · 36 OS↗Rexalidus28/09/2026 · 38 OS↗Hummell28/09/2026 · 46 OS↗Hummell28/09/2026 · 45 OS↗RAM_Exerior27/09/2026 · 38 OS↗yeskinkot27/09/2026 · 37 OS↗EXZoPrimer327/09/2026 · 37 OS↗PongoPygmaeus27/09/2026 · 36 OS↗Lincrono27/09/2026 · 40 OS↗KingBenjai27/09/2026 · 46 OS↗Alphacure27/09/2026 · 37 OS↗Beyond All Reason test-31251-0ceadc7
Naval balance tweaks off