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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Economy-first sea play: shipyard right away, a destroyer by around 5 minutes, then an Advanced Metal Extractor as the eco scales up, with later ships like corvette, frigate and submarine filling out the fleet; this is the role's baseline…

Usually shipyard first (93%)

#naval #eco · 878 distinct matches · 148 players · 72% of Armada Beach sea games · team won 50% of 946 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:40, first destroyer by 4:52

  1. Open 3 mex into tidal generators for early energy.
  2. Rush Shipyard straight from the opening eco.
  3. Keep adding mex and naval energy converters to fund the fleet.
  4. Get your first destroyer out to contest the sea.
  5. Transition into Advanced Metal Extractor as eco scales.

Phase by phase

TYPICAL OF ITS 878 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:44, middle half 1:27–2:01

    Some games also: tidal (38%) · energy storage (35%)

    By 1:27 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×4
    3. Energy storage
    4. ShipyardShipyarddone 1:53 · typical 1:44
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−3 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Dolphin3 Dolphin +3 vs standard
    • Skater2 Skater +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (43%) · con turret (35%) · submarine (33%) · frigate (33%) · Sentry (32%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 17 steps
    1. Construction ShipCon ship
    2. DolphinDolphin ×4
    3. Mex
    4. DolphinDolphin ×2
    5. Mex
    6. DolphinDolphin ×2
    7. Mex
    8. Construction ShipCon ship
    9. Mex
    10. CorsairDestroyerdone 4:52 · typical 4:58
    11. GuardGuard
    12. Naval Energy Converter ×2
    13. Mex
    14. Naval Energy Converter
    15. Wind
    16. Naval Energy Converter
    17. SkaterSkater
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (48%) · frigate (46%) · Radar Tower (42%) · tidal (40%) · con turret (39%)

    By 10:00 in all: 10 mex · 16 wind (standard 23) · 4 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 71 steps
    1. Construction ShipCon ship
    2. Wind
    3. Mex
    4. CorsairDestroyer
    5. Wind
    6. Mex
    7. Wind
    8. HarpoonHarpoon
    9. CorsairDestroyer
    10. HarpoonHarpoon
    11. Wind ×2
    12. CorsairDestroyer
    13. Wind ×2
    14. HarpoonHarpoon
    15. Naval Construction Turret
    16. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    17. Wind
    18. Naval Construction Turret
    19. Advanced ShipyardAdvanced Shipyarddone 9:52
    20. Mex
    21. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    22. Wind ×2
    23. Advanced Metal ExtractorT2 mexdone 10:36
    24. Wind
    25. Advanced Construction SubAdvanced Construction Sub
    26. Wind ×2
    27. HarpoonHarpoon
    28. Advanced Metal ExtractorT2 mex
    29. PaladinCruiserdone 13:12
    30. Wind
    31. Mex
    32. Wind
    33. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 11:50
    34. Mex
    35. ShipyardEat Shipyardreclaimed for its metal
    36. Wind
    37. HarpoonHarpoon
    38. Wind
    39. Advanced Metal ExtractorT2 mex
    40. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    41. Wind
    42. HarpoonHarpoon
    43. Wind ×2
    44. HarpoonHarpoon
    45. Tidal
    46. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    47. Wind
    48. PaladinCruiser
    49. Tidal
    50. MaelstromMaelstromdone 13:50
    51. Wind
    52. Tidal
    53. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    54. Wind
    55. MaelstromMaelstrom
    56. Tidal ×2
    57. Advanced Metal ExtractorT2 mex
    58. Wind
    59. Tidal
    60. MaelstromMaelstrom
    61. Tidal
    62. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    63. Tidal
    64. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    65. Wind
    66. Tidal ×2
    67. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    68. Tidal
    69. Wind
    70. MaelstromMaelstrom
    71. Tidal

Counts are medians over the build's games: half of them build more, half fewer. The example game is rickstar19's (30 OS, 14/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:42 · in 79% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 78% of games
  • Lazarus1 Lazarus from Geofirst at 2:12 · in 53% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Hercules1 Light transport from Airfirst at 2:19 · in 39% of games
  • Construction Bot1 Con bot from Geofirst at 2:26 · in 69% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:11 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

946 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158000
4:0025205151
5:003704241150
6:005098564355
7:0065861095686
8:00815116561138
9:00977424311809
10:001162233252565
11:001369242663335
12:001604950664101
13:001847858564936
14:002126365425892
15:002391973986663
WHAT THE NUMBERS SAY

This baseline wins less than half its games, trading sea kills for losses at a similar rate to the enemy through 15 minutes.

  • + Metal production outpaces enemy destruction early, 3733 vs 255 at 5:00.
  • + Kills and losses track closely by 15:00 (8342 vs 6711), an even fight.
  • − Team wins under half of games (47%).
  • − T2 factory reached in only 34% of games, the lowest tech rate among sea roles.
THE EXAMPLE YOU ARE READING

rickstar19

30.4 OS · 14/09/2026

Open source match ↗

8 received units · includes a constructor
128 metal received · 72893 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:44Middle 50%: 1:27–2:01 · n=942
Corsair4:58Middle 50%: 4:20–5:56 · n=893
Advanced Metal Extractor10:04Middle 50%: 9:13–10:56 · n=794

Played most by

yeskinkot68games of this buildHummell61games of this buildTheSituation47games of this buildBlover37games of this buildTheGeneraI36games of this build