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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Economy-first sea play: shipyard right away, a destroyer by around 5 minutes, then an Advanced Metal Extractor as the eco scales up, with later ships like corvette, frigate and submarine filling out the fleet; this is the role's baseline…

Usually shipyard first (96%)

#naval #eco · 551 distinct matches · 88 players · 72% of Armada Beach sea games · team won 47% of 579 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:40, first destroyer by 4:52

  1. Open 3 mex into tidal generators for early energy.
  2. Rush Shipyard straight from the opening eco.
  3. Keep adding mex and naval energy converters to fund the fleet.
  4. Get your first destroyer out to contest the sea.
  5. Transition into Advanced Metal Extractor as eco scales.

Phase by phase

TYPICAL OF ITS 551 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:40, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (33%)

    By 1:22 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Windfor Air
    3. Tidal
    4. ShipyardShipyarddone 1:24 · typical 1:40
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−3 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater +2 vs standard
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (41%) · con turret (38%) · Sentry (37%) · frigate (35%) · submarine (34%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 28 steps
    1. Tidal
    2. SkaterSkater
    3. Tidal
    4. Windfor Air
    5. Construction ShipCon ship
    6. Windfor Air
    7. Wind
    8. Tidal
    9. Construction ShipCon ship ×2
    10. Mex
    11. SkaterSkater
    12. Mex
    13. DolphinDolphin
    14. SentrySentry
    15. Mex
    16. Wind ×2
    17. DolphinDolphin
    18. Mex
    19. Tidal
    20. Mex
    21. DolphinDolphin
    22. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    23. DolphinDolphin
    24. Con turret
    25. HarpoonHarpoon
    26. DolphinDolphin
    27. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    28. CorsairDestroyerdone 5:03 · typical 4:52
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin +2 vs standard
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Radar Tower (49%) · con ship (48%) · frigate (43%) · tidal (39%) · con turret (36%)

    By 10:00 in all: 10 mex · 16 wind (standard 23) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 98 steps
    1. Wind
    2. SkaterSkater
    3. Wind
    4. Grim ReaperGrim Reaper
    5. Wind
    6. DolphinDolphin
    7. Wind
    8. DolphinDolphin
    9. Wind
    10. DolphinDolphin
    11. Wind
    12. DolphinDolphin
    13. Wind
    14. DolphinDolphin
    15. Wind
    16. CorsairDestroyer
    17. Wind ×2
    18. Grim ReaperGrim Reaper
    19. Con turret
    20. SkaterSkater
    21. CorsairDestroyer
    22. Naval Energy Converter
    23. HarpoonHarpoon
    24. CorsairDestroyer
    25. Wind
    26. HarpoonHarpoon
    27. Wind
    28. Naval Energy Converter
    29. Wind ×2
    30. Naval Energy Converter
    31. Wind ×2
    32. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    33. CorsairDestroyer
    34. Wind
    35. Naval Energy Converter
    36. Wind ×4
    37. Naval Construction Turret
    38. Wind
    39. Naval NettleNaval Nettle
    40. CorsairDestroyer
    41. Naval Construction Turret
    42. Wind
    43. Advanced solar
    44. EllysawFrigate
    45. SkaterSkater ×3
    46. CauteriserCauteriser
    47. EllysawFrigate
    48. Construction ShipCon ship
    49. EllysawFrigate
    50. Mex
    51. Naval Energy Converter
    52. Construction ShipCon ship
    53. HarpoonHarpoon
    54. Naval Energy Converter
    55. Sneaky PeteSneaky Pete
    56. EllysawFrigate
    57. Naval Energy Converter
    58. Mex
    59. Advanced Metal ExtractorT2 mexdone 12:10 · typical 10:03
    60. HarpoonHarpoon
    61. Naval Energy Converter
    62. Mex
    63. Shark's TeethShark's Teeth ×4
    64. DolphinDolphin
    65. Advanced Metal ExtractorT2 mex
    66. Shark's TeethShark's Teeth ×3
    67. DolphinDolphin
    68. Shark's TeethShark's Teeth ×2
    69. DolphinDolphin ×2
    70. Mex
    71. DolphinDolphin
    72. Advanced Metal ExtractorT2 mex
    73. EllysawFrigate
    74. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    75. SkaterSkater
    76. BeamerBeamer
    77. SkaterSkater
    78. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    79. SkaterSkater ×2
    80. EllysawFrigate
    81. HarpoonHarpoon
    82. EllysawFrigate
    83. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    84. EllysawFrigate
    85. DolphinDolphin ×2
    86. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    87. DolphinDolphin ×3
    88. HarpoonHarpoon
    89. DolphinDolphin
    90. Advanced Metal ExtractorT2 mex
    91. DolphinDolphin
    92. Radar TowerRadar Tower
    93. DolphinDolphin
    94. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    95. DolphinDolphin ×3
    96. BeamerBeamer
    97. DolphinDolphin ×2
    98. Advanced ShipyardAdvanced Shipyardnot finished by 15:00

Counts are medians over the build's games: half of them build more, half fewer. The example game is GeeGee's (35 OS, 11/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:44 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:11 · in 52% of games
  • Hercules1 Light transport from Airfirst at 2:14 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:17 · in 64% of games
  • Construction Bot1 Con bot from Geofirst at 2:25 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:11 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

579 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158700
4:0025395151
5:003731255130
6:005148570326
7:0067021146610
8:00829316711066
9:00995825021711
10:001182236202463
11:001417946363270
12:001681354904053
13:001955364804930
14:002231973295917
15:002529183706711
WHAT THE NUMBERS SAY

This baseline wins less than half its games, trading sea kills for losses at a similar rate to the enemy through 15 minutes.

  • + Metal production outpaces enemy destruction early, 3733 vs 255 at 5:00.
  • + Kills and losses track closely by 15:00 (8342 vs 6711), an even fight.
  • − Team wins under half of games (47%).
  • − T2 factory reached in only 34% of games, the lowest tech rate among sea roles.
THE EXAMPLE YOU ARE READING

GeeGee

35.1 OS · 11/10/2026

Open source match ↗

6 received units · includes a constructor
520 metal received · 5790 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:40Middle 50%: 1:24–1:59 · n=578
Corsair4:52Middle 50%: 4:16–5:53 · n=550
Advanced Metal Extractor10:03Middle 50%: 9:13–10:55 · n=494

Played most by

yeskinkot67games of this buildHummell60games of this buildTheSituation44games of this buildBlover35games of this buildGeeGee35games of this build