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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Builds shipyard first and moves into destroyers, aiming to contest enemy sea entry or grab early vision while building up economy with an advanced metal extractor.

Usually shipyard first (96%)

#naval #eco · 486 distinct matches · 79 players · 73% of Armada Beach sea games · team won 47% of 511 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 486 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:39, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (34%)

    By 1:21 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 15 steps
    1. Mex ×2
    2. Solar ×2
    3. Bot LabBot Labdone 0:51
    4. LazarusLazarus
    5. Construction BotCon bot
    6. Mex
    7. Wind ×2for Air
    8. Construction BotCon bot ×2
    9. LazarusLazarus
    10. CrossbowCrossbow
    11. PawnPawn
    12. Construction BotCon bot
    13. Mex
    14. Construction BotCon bot ×2
    15. ShipyardShipyarddone 3:05 · typical 1:39
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor6Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (41%) · Sentry (37%) · con turret (37%) · frigate (36%) · submarine (35%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 16 steps
    1. Energy storage
    2. Mex
    3. EllysawFrigate
    4. Wind ×2
    5. EllysawFrigate
    6. Wind ×2
    7. EllysawFrigate
    8. Mex
    9. Wind
    10. SkaterSkater
    11. Wind
    12. CorsairDestroyerdone 5:08 · typical 4:49
    13. Wind ×2
    14. Mex
    15. Wind
    16. Converter
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (47%) · frigate (43%) · tidal (40%) · con turret (37%) · converter (37%)

    By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 124 steps
    1. Grim ReaperGrim Reaper
    2. Wind
    3. Converter
    4. Construction ShipCon ship
    5. Wind
    6. EllysawFrigate
    7. Converter
    8. EllysawFrigate
    9. Wind
    10. EllysawFrigate
    11. Mex
    12. Converter
    13. Mex
    14. SkaterSkater
    15. Wind
    16. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    17. Mex
    18. CorsairDestroyer
    19. Wind
    20. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    21. Wind
    22. Advanced Metal ExtractorT2 mexdone 8:52 · typical 10:01
    23. Wind
    24. BeamerBeamer
    25. Wind
    26. Grim ReaperGrim Reaper
    27. Wind ×2
    28. Construction ShipCon ship
    29. Wind
    30. Mex
    31. SkaterSkater
    32. CorsairDestroyer
    33. Wind
    34. Naval Construction Turret
    35. BeamerBeamer
    36. Mex
    37. AnemoneAnemone
    38. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    39. Advanced Metal ExtractorT2 mex
    40. Tidal ×2
    41. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    42. Grim ReaperGrim Reaper
    43. BeholderBeholder
    44. SentrySentry
    45. BeholderBeholder
    46. Tidal
    47. Advanced Metal ExtractorT2 mex
    48. BeholderBeholder
    49. Tidal
    50. BeholderBeholder
    51. Tidal
    52. BeholderBeholder
    53. Tidal
    54. Advanced Metal ExtractorT2 mex
    55. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    56. Tidal
    57. BeholderBeholder
    58. Tidal
    59. NettleNettle
    60. Tidal ×2
    61. Naval Construction Turret
    62. BeholderBeholder
    63. Radar TowerRadar Tower
    64. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    65. BeholderBeholder
    66. Naval Construction Turret
    67. NettleNettle
    68. BeholderBeholder
    69. Naval Construction Turret
    70. BeholderBeholder
    71. Advanced ShipyardAdvanced Shipyarddone 11:46
    72. NettleNettle
    73. Con turret
    74. BermudaRadar jammer ship
    75. DreadnoughtBattleshipnot finished by 15:00
    76. Con turret
    77. NettleNettle
    78. MaelstromMaelstromdone 12:23
    79. Wind ×2
    80. MaelstromMaelstrom
    81. Wind
    82. Advanced Metal ExtractorT2 mex
    83. Wind
    84. Advanced Construction SubAdvanced Construction Sub
    85. Con turret
    86. Converter ×2
    87. Wind ×3
    88. VoyagerVoyager
    89. Wind ×2
    90. VoyagerVoyager
    91. Wind ×2
    92. VoyagerVoyager
    93. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 13:38
    94. Wind
    95. Converter
    96. VoyagerVoyager
    97. Converter
    98. VoyagerVoyager
    99. Wind ×3
    100. MaelstromMaelstrom
    101. Wind ×5
    102. Advanced Metal ExtractorT2 mex
    103. Wind
    104. Converter
    105. Wind
    106. MaelstromMaelstrom
    107. Converter
    108. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    109. Wind ×2
    110. DreadnoughtBattleship
    111. BermudaRadar jammer ship
    112. Wind ×4
    113. Con turret
    114. Wind
    115. DreadnoughtBattleship
    116. Wind
    117. Converter
    118. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    119. Wind
    120. Converter
    121. Fusion ReactorFusionnot finished by 15:00
    122. Wind ×3
    123. Con turret
    124. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is Pentry's (35 OS, 04/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 78% of games
  • Lazarus1 Lazarus from Geofirst at 2:09 · in 52% of games
  • Hercules1 Light transport from Airfirst at 2:15 · in 41% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

511 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158600
4:0025475150
5:003732255125
6:005154570300
7:0067161146591
8:00831716811037
9:001002025311675
10:001189236202421
11:001422145693246
12:001694454394000
13:001970764574866
14:002239972605726
15:002535583426695
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

Pentry

35.1 OS · 04/09/2026

Open source match ↗

4 received units · includes a constructor
99 metal received · 75698 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:39Middle 50%: 1:24–1:59 · n=510
Corsair4:49Middle 50%: 4:15–5:52 · n=490
Advanced Metal Extractor10:01Middle 50%: 9:13–10:56 · n=441

Played most by

yeskinkot61games of this buildHummell57games of this buildTheSituation44games of this buildImmort33games of this buildhaaven32games of this build