Standard beach sea
Armada Beach sea build order · Supreme Isthmus
Builds shipyard first and moves into destroyers, aiming to contest enemy sea entry or grab early vision while building up economy with an advanced metal extractor.
Usually shipyard first (96%)
#naval #eco · 486 distinct matches · 79 players · 73% of Armada Beach sea games · team won 47% of 511 · Recently observed
Key timing: Shipyard by 1:46
- Take 3 mex, then send com straight to sea to build shipyard.
- Finish shipyard, start pumping an early destroyer to contest sea.
- Get first destroyer out to fight for sea entry or scout island.
- Add Advanced Metal Extractor to fix the natural resource gap.
- Push T2 constructor if resources allow, keep contesting sea control.
Phase by phase
TYPICAL OF ITS 486 GAMES · AGAINST STANDARD BEACH SEAFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Shipyard
Economy
3Mex
2Windfor allies+2 vs standard
1Wind−4 vs standard
Order
Shipyard after 3 mex, 1 winddone ~1:39, middle half 1:24–1:59
Some games also: tidal (44%) · energy storage (34%)
By 1:21 in all: 3 mex · 1 wind (standard 5)
The example game in this phase · 15 steps
- Mex ×2
- Solar ×2
Bot Labdone 0:51
Lazarus
Con bot- Mex
- Wind ×2for Air
Con bot ×2
Lazarus
Crossbow
Pawn
Con bot- Mex
Con bot ×2
Shipyarddone 3:05 · typical 1:39
- 2
Shipyard to 5:00
Economy
6Mex
2Wind−4 vs standard
2Tidal+2 vs standard
Builders
2 Con ship +2 vs standard
Army
2 Skater
2 Dolphin +2 vs standard
1 Destroyer
Other
1 Naval Radar / Sonar Tower
Some games also: Harpoon (41%) · Sentry (37%) · con turret (37%) · frigate (36%) · submarine (35%)
The standard build makes here, this one skips: 3 con hovercraft · 7 seeker
By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)
The example game in this phase · 16 steps
- Energy storage
- Mex
Frigate- Wind ×2
Frigate- Wind ×2
Frigate- Mex
- Wind
Skater- Wind
Destroyerdone 5:08 · typical 4:49- Wind ×2
- Mex
- Wind
- Converter
- 3
5:00 to 10:00
Economy
1Mex−2 vs standard
11Wind
Builders
1 Naval Construction Turret
1 Grim Reaper
Army
1 Sentry
1 Harpoon
3 Dolphin
2 Destroyer
2 Skater
Other
1 Naval Radar / Sonar Tower
Some games also: con ship (47%) · frigate (43%) · tidal (40%) · con turret (37%) · converter (37%)
By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret
The example game in this phase · 124 steps
Grim Reaper- Wind
- Converter
Con ship- Wind
Frigate- Converter
Frigate- Wind
Frigate- Mex
- Converter
- Mex
Skater- Wind
Naval Radar / Sonar Tower- Mex
Destroyer- Wind
Naval Radar / Sonar Tower- Wind
T2 mexdone 8:52 · typical 10:01- Wind
Beamer- Wind
Grim Reaper- Wind ×2
Con ship- Wind
- Mex
Skater
Destroyer- Wind
- Naval Construction Turret
Beamer- Mex
Anemone
Naval Radar / Sonar Tower
T2 mex- Tidal ×2
Naval Radar / Sonar Tower
Grim Reaper
Beholder
Sentry
Beholder- Tidal
T2 mex
Beholder- Tidal
Beholder- Tidal
Beholder- Tidal
T2 mex
Naval Radar / Sonar Tower- Tidal
Beholder- Tidal
Nettle- Tidal ×2
- Naval Construction Turret
Beholder
Radar Tower
Naval Radar / Sonar Tower
Beholder- Naval Construction Turret
Nettle
Beholder- Naval Construction Turret
Beholder
Advanced Shipyarddone 11:46
Nettle- Con turret
Radar jammer ship
Battleshipnot finished by 15:00- Con turret
Nettle
Maelstromdone 12:23- Wind ×2
Maelstrom- Wind
T2 mex- Wind
Advanced Construction Sub- Con turret
- Converter ×2
- Wind ×3
Voyager- Wind ×2
Voyager- Wind ×2
Voyager
Naval Advanced Metal Extractordone 13:38- Wind
- Converter
Voyager- Converter
Voyager- Wind ×3
Maelstrom- Wind ×5
T2 mex- Wind
- Converter
- Wind
Maelstrom- Converter
Naval Advanced Metal Extractor- Wind ×2
Battleship
Radar jammer ship- Wind ×4
- Con turret
- Wind
Battleship- Wind
- Converter
Naval Advanced Metal Extractor- Wind
- Converter
Fusionnot finished by 15:00- Wind ×3
- Con turret
- Wind
Counts are medians over the build's games: half of them build more, half fewer. The example game is Pentry's (35 OS, 04/09/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
3 Wind to Airfirst at 1:45 · in 78% of games
You get
1 Finch from Airfirst at 1:56 · in 78% of games
1 Lazarus from Geofirst at 2:09 · in 52% of games
1 Light transport from Airfirst at 2:15 · in 41% of games
1 Heavy transport from Airfirst at 2:16 · in 63% of games
1 Con bot from Geofirst at 2:24 · in 70% of games
1 T2 con bot from Techfirst at 8:10 · in 89% of games
How it plays out
Typical game of this build, running totals by minute
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
511 games.
Show as table
| By | Metal produced: This build | Enemy metal destroyed: This build | Own metal lost: This build |
|---|---|---|---|
| 1:00 | 404 | 0 | 0 |
| 2:00 | 938 | 0 | 0 |
| 3:00 | 1586 | 0 | 0 |
| 4:00 | 2547 | 51 | 50 |
| 5:00 | 3732 | 255 | 125 |
| 6:00 | 5154 | 570 | 300 |
| 7:00 | 6716 | 1146 | 591 |
| 8:00 | 8317 | 1681 | 1037 |
| 9:00 | 10020 | 2531 | 1675 |
| 10:00 | 11892 | 3620 | 2421 |
| 11:00 | 14221 | 4569 | 3246 |
| 12:00 | 16944 | 5439 | 4000 |
| 13:00 | 19707 | 6457 | 4866 |
| 14:00 | 22399 | 7260 | 5726 |
| 15:00 | 25355 | 8342 | 6695 |
This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.
- + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
- + Reaches shipyard fast (1:46) to contest sea entry early.
- − Loses 6587 own metal by 15:00, nearly matching what it destroys.
- − T2 factory only appears in 35% of games, falling behind economically.
Pentry
35.1 OS · 04/09/2026
Open source match ↗4 received units · includes a constructor
99 metal received · 75698 energy received
Typical milestones
Played most by
yeskinkot61games of this buildHummell57games of this buildTheSituation44games of this buildImmort33games of this buildhaaven32games of this buildSupporting games
Pick a game to read and play it above.
Blover02/10/2026 · 37 OS↗Blover02/10/2026 · 37 OS↗GeeGee01/10/2026 · 37 OS↗Blover01/10/2026 · 37 OS↗Blover01/10/2026 · 37 OS↗Immort01/10/2026 · 55 OS↗arcsiz01/10/2026 · 36 OS↗GeeGee01/10/2026 · 36 OS↗Pentry04/09/2026 · 35 OS↗32 more of 503, the most recent
GeeGee01/10/2026 · 36 OS↗Immort30/09/2026 · 55 OS↗GeeGee30/09/2026 · 37 OS↗Hummell30/09/2026 · 45 OS↗Hummell30/09/2026 · 45 OS↗Blover29/09/2026 · 37 OS↗haaven29/09/2026 · 48 OS↗Immort29/09/2026 · 55 OS↗Immort29/09/2026 · 56 OS↗GeeGee29/09/2026 · 38 OS↗Hummell29/09/2026 · 46 OS↗GeeGee29/09/2026 · 38 OS↗Blover29/09/2026 · 37 OS↗Hummell29/09/2026 · 46 OS↗yeskinkot28/09/2026 · 37 OS↗Hummell28/09/2026 · 46 OS↗yeskinkot28/09/2026 · 37 OS↗derkarl28/09/2026 · 40 OS↗Immort28/09/2026 · 57 OS↗GeeGee28/09/2026 · 37 OS↗GeeGee28/09/2026 · 37 OS↗GeeGee28/09/2026 · 36 OS↗Rexalidus28/09/2026 · 38 OS↗Hummell28/09/2026 · 46 OS↗Hummell28/09/2026 · 45 OS↗RAM_Exerior27/09/2026 · 38 OS↗yeskinkot27/09/2026 · 37 OS↗EXZoPrimer327/09/2026 · 37 OS↗PongoPygmaeus27/09/2026 · 36 OS↗Lincrono27/09/2026 · 40 OS↗KingBenjai27/09/2026 · 46 OS↗Alphacure27/09/2026 · 37 OS↗Beyond All Reason test-31213-10dea50
Naval balance tweaks on