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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Economy-first sea play: shipyard right away, a destroyer by around 5 minutes, then an Advanced Metal Extractor as the eco scales up, with later ships like corvette, frigate and submarine filling out the fleet; this is the role's baseline…

Usually shipyard first (93%)

#naval #eco · 878 distinct matches · 148 players · 72% of Armada Beach sea games · team won 50% of 946 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:40, first destroyer by 4:52

  1. Open 3 mex into tidal generators for early energy.
  2. Rush Shipyard straight from the opening eco.
  3. Keep adding mex and naval energy converters to fund the fleet.
  4. Get your first destroyer out to contest the sea.
  5. Transition into Advanced Metal Extractor as eco scales.

Phase by phase

TYPICAL OF ITS 878 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:44, middle half 1:27–2:01

    Some games also: tidal (38%) · energy storage (35%)

    By 1:27 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 6 steps
    1. Mex ×2
    2. Wind
    3. Mex
    4. Wind ×3for Air
    5. Energy storage
    6. ShipyardShipyarddone 1:51 · typical 1:44
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−3 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Dolphin3 Dolphin +3 vs standard
    • Skater2 Skater +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (43%) · con turret (35%) · submarine (33%) · frigate (33%) · Sentry (32%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 23 steps
    1. Tidal
    2. Construction ShipCon ship
    3. Tidal
    4. Construction ShipCon ship
    5. Tidal
    6. Construction ShipCon ship
    7. Mex
    8. SkaterSkater
    9. Mex
    10. Mex
    11. SkaterSkater
    12. DolphinDolphin
    13. Mex
    14. DolphinDolphin ×3
    15. Wind
    16. EelSubmarinedone 4:06
    17. Mex
    18. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    19. Wind
    20. SentrySentry
    21. CorsairDestroyerdone 5:15 · typical 4:58
    22. HarpoonHarpoon
    23. Wind ×2
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (48%) · frigate (46%) · Radar Tower (42%) · tidal (40%) · con turret (39%)

    By 10:00 in all: 10 mex · 16 wind (standard 23) · 4 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 125 steps
    1. Wind
    2. EllysawFrigate
    3. Mex
    4. Wind
    5. EllysawFrigate
    6. Wind
    7. EllysawFrigate
    8. PincerPincer
    9. Wind
    10. Grim ReaperGrim Reaper
    11. Wind
    12. Tidal ×2
    13. PincerPincer
    14. Wind
    15. Tidal ×2
    16. Wind
    17. Tidal
    18. SentrySentry
    19. Tidal
    20. SentrySentry
    21. Wind
    22. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    23. Tidal
    24. Bot LabBot Labdone 8:04
    25. Wind
    26. Tidal
    27. PawnPawn
    28. Wind
    29. Tidal
    30. PawnPawn ×2
    31. Construction BotCon bot
    32. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    33. CenturionCenturion
    34. EllysawFrigate
    35. Wind
    36. Naval Energy Converter
    37. CenturionCenturion
    38. Naval NettleNaval Nettle
    39. Tidal
    40. CenturionCenturion
    41. SentrySentry
    42. Wind
    43. Naval Energy Converter
    44. Tidal
    45. EllysawFrigate
    46. Construction BotCon bot
    47. Naval NettleNaval Nettle
    48. PawnPawn
    49. Tidal
    50. Wind
    51. Naval Energy Converter
    52. PawnPawn ×2
    53. BeamerBeamer
    54. Construction ShipCon ship
    55. PawnPawn
    56. Tidal
    57. Naval NettleNaval Nettle
    58. Wind
    59. Naval Energy Converter
    60. LazarusLazarus
    61. PawnPawn
    62. Tidal
    63. Construction ShipCon ship
    64. Wind
    65. Naval Energy Converter
    66. PawnPawn ×2
    67. CrossbowCrossbow
    68. Tidal
    69. EllysawFrigate
    70. CrossbowCrossbow
    71. Wind
    72. Advanced ShipyardAdvanced Shipyarddone 11:56
    73. Naval Energy Converter
    74. PawnPawn
    75. Tidal
    76. CorsairDestroyer
    77. PawnPawn
    78. Wind
    79. PawnPawn
    80. Tidal
    81. Geothermal PowerplantGeodone 13:52
    82. Wind
    83. Tidal
    84. CenturionCenturion
    85. Wind
    86. ShipyardEat Shipyardreclaimed for its metal
    87. CenturionCenturion
    88. Advanced Metal ExtractorT2 mexdone 12:48
    89. Mex
    90. Advanced Construction SubAdvanced Construction Sub
    91. SentrySentry
    92. CenturionCenturion
    93. Mex
    94. VoyagerVoyager ×2
    95. SentrySentry
    96. VoyagerVoyager
    97. Advanced Metal ExtractorT2 mex
    98. Mex
    99. Radar TowerRadar Tower
    100. CenturionCenturion
    101. Mex
    102. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 13:39
    103. Mex
    104. Tidal
    105. Mex
    106. Tidal
    107. SentrySentry
    108. CenturionCenturion
    109. Tidal
    110. Advanced Metal ExtractorT2 mex
    111. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    112. Tidal ×4
    113. Con turret
    114. Tidal ×2
    115. TickTick
    116. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    117. Tidal
    118. CenturionCenturion
    119. Tidal
    120. VoyagerVoyager
    121. Mex
    122. Tidal
    123. VoyagerVoyager
    124. Mex
    125. Tidal

Counts are medians over the build's games: half of them build more, half fewer. The example game is gamercore's (31 OS, 10/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:42 · in 79% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 78% of games
  • Lazarus1 Lazarus from Geofirst at 2:12 · in 53% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Hercules1 Light transport from Airfirst at 2:19 · in 39% of games
  • Construction Bot1 Con bot from Geofirst at 2:26 · in 69% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:11 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

946 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158000
4:0025205151
5:003704241150
6:005098564355
7:0065861095686
8:00815116561138
9:00977424311809
10:001162233252565
11:001369242663335
12:001604950664101
13:001847858564936
14:002126365425892
15:002391973986663
WHAT THE NUMBERS SAY

This baseline wins less than half its games, trading sea kills for losses at a similar rate to the enemy through 15 minutes.

  • + Metal production outpaces enemy destruction early, 3733 vs 255 at 5:00.
  • + Kills and losses track closely by 15:00 (8342 vs 6711), an even fight.
  • − Team wins under half of games (47%).
  • − T2 factory reached in only 34% of games, the lowest tech rate among sea roles.
THE EXAMPLE YOU ARE READING

gamercore

30.5 OS · 10/10/2026

Open source match ↗

7 received units · includes a constructor
75 metal received · 18924 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:44Middle 50%: 1:27–2:01 · n=942
Corsair4:58Middle 50%: 4:20–5:56 · n=893
Advanced Metal Extractor10:04Middle 50%: 9:13–10:56 · n=794

Played most by

yeskinkot68games of this buildHummell61games of this buildTheSituation47games of this buildBlover37games of this buildTheGeneraI36games of this build
Standard beach sea · Armada Beach sea build order · BAR Build Atlas