← All builds
Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Builds shipyard first and moves into destroyers, aiming to contest enemy sea entry or grab early vision while building up economy with an advanced metal extractor.

Usually shipyard first (96%)

#naval #eco · 486 distinct matches · 79 players · 73% of Armada Beach sea games · team won 47% of 511 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 486 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:39, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (34%)

    By 1:21 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind
    3. Windfor Air
    4. ShipyardShipyarddone 1:23 · typical 1:39
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor6Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (41%) · Sentry (37%) · con turret (37%) · frigate (36%) · submarine (35%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 27 steps
    1. SkaterSkater
    2. Tidal
    3. EllysawFrigate
    4. Tidal ×2
    5. Windfor Air
    6. Construction ShipCon ship
    7. Windfor Air
    8. Construction ShipCon ship
    9. Mex
    10. SkaterSkater
    11. Tidal
    12. DolphinDolphin
    13. Mex
    14. Tidal ×2
    15. Energy storage
    16. DolphinDolphin
    17. Mex
    18. CorsairDestroyernot finished by 15:00 · typical 4:49
    19. Construction ShipCon ship
    20. Mex ×2
    21. Construction ShipCon ship
    22. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    23. Wind
    24. Construction ShipCon ship
    25. Mex
    26. Wind
    27. CorsairDestroyer
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (47%) · frigate (43%) · tidal (40%) · con turret (37%) · converter (37%)

    By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 126 steps
    1. Wind
    2. Con turret
    3. HarpoonHarpoon
    4. Mex
    5. Naval Energy Converter
    6. CorsairDestroyer
    7. Mex
    8. Naval Energy Converter
    9. HarpoonHarpoon
    10. Naval Energy Converter
    11. Radar TowerRadar Tower
    12. SentrySentry
    13. Wind
    14. SentrySentry
    15. CorsairDestroyer
    16. Wind
    17. Naval Construction Turret
    18. SentrySentry
    19. Wind
    20. Mex
    21. Tidal
    22. Wind
    23. Tidal
    24. Wind ×2
    25. Grim ReaperGrim Reaper
    26. Tidal
    27. Wind ×3
    28. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    29. Tidal
    30. Wind
    31. Converter
    32. Tidal
    33. Grim ReaperGrim Reaper
    34. Wind
    35. Converter
    36. Tidal
    37. Converter
    38. Tidal
    39. Wind
    40. Advanced ShipyardAdvanced Shipyarddone 9:29
    41. Converter
    42. Wind ×2
    43. Converter
    44. Wind
    45. Converter
    46. Wind ×2
    47. Converter
    48. Wind
    49. BeholderBeholder
    50. Wind ×2
    51. BeholderBeholder
    52. Wind ×4
    53. BeholderBeholder
    54. Wind ×4
    55. BeholderBeholder
    56. Wind ×2
    57. Advanced Construction SubAdvanced Construction Sub
    58. BeholderBeholder
    59. Wind ×5
    60. BeholderBeholder
    61. Wind ×2
    62. VoyagerVoyager ×2
    63. Wind ×2
    64. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 11:18
    65. Advanced Metal ExtractorT2 mexdone 11:57 · typical 10:01
    66. Naval NettleNaval Nettle
    67. Wind
    68. VoyagerVoyager
    69. Wind ×4
    70. Naval NettleNaval Nettle
    71. Wind ×3
    72. DragonslayerDragonslayerdone 12:20
    73. Wind ×2
    74. Naval NettleNaval Nettle
    75. Bot LabBot Labnot finished by 15:00
    76. Wind
    77. JunoJuno
    78. Wind
    79. Naval Construction Turret
    80. Converter
    81. Naval NettleNaval Nettle
    82. Naval Construction Turret
    83. Converter
    84. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    85. Naval Construction Turret
    86. Converter
    87. Naval NettleNaval Nettle
    88. Naval Construction Turret
    89. Converter
    90. Naval NettleNaval Nettle
    91. Advanced Metal ExtractorT2 mex
    92. Converter
    93. Naval Construction Turret
    94. Naval NettleNaval Nettle
    95. Converter
    96. DragonslayerDragonslayer
    97. Converter ×2
    98. Naval NettleNaval Nettle
    99. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    100. Converter
    101. Wind ×2
    102. DreadnoughtBattleshipdone 14:05
    103. Wind ×2
    104. Naval NettleNaval Nettle
    105. Advanced Metal ExtractorT2 mex
    106. Wind ×2
    107. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    108. Wind
    109. Naval NettleNaval Nettle
    110. Wind ×2
    111. Naval NettleNaval Nettle
    112. Wind ×2
    113. BermudaRadar jammer ship
    114. Wind
    115. HavenHaven
    116. Wind
    117. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    118. Wind ×2
    119. HavenHaven
    120. Wind
    121. Dragon's ClawDragon's Claw
    122. LongbowMissile cruisernot finished by 15:00
    123. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    124. Energy storage
    125. Advanced Metal ExtractorT2 mex
    126. Con turret

Counts are medians over the build's games: half of them build more, half fewer. The example game is TekilaPaf's (36 OS, 14/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 78% of games
  • Lazarus1 Lazarus from Geofirst at 2:09 · in 52% of games
  • Hercules1 Light transport from Airfirst at 2:15 · in 41% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

511 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158600
4:0025475150
5:003732255125
6:005154570300
7:0067161146591
8:00831716811037
9:001002025311675
10:001189236202421
11:001422145693246
12:001694454394000
13:001970764574866
14:002239972605726
15:002535583426695
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

TekilaPaf

36.2 OS · 14/08/2026

Open source match ↗

4 received units · includes a constructor
817 metal received · 144413 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:39Middle 50%: 1:24–1:59 · n=510
Corsair4:49Middle 50%: 4:15–5:52 · n=490
Advanced Metal Extractor10:01Middle 50%: 9:13–10:56 · n=441

Played most by

yeskinkot61games of this buildHummell57games of this buildTheSituation44games of this buildImmort33games of this buildhaaven32games of this build