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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Builds shipyard first and moves into destroyers, aiming to contest enemy sea entry or grab early vision while building up economy with an advanced metal extractor.

Usually shipyard first (96%)

#naval #eco · 486 distinct matches · 79 players · 73% of Armada Beach sea games · team won 47% of 511 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 486 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:39, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (34%)

    By 1:21 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Tidal ×2
    3. ShipyardShipyarddone 1:25 · typical 1:39
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor6Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (41%) · Sentry (37%) · con turret (37%) · frigate (36%) · submarine (35%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 22 steps
    1. Tidal
    2. SkaterSkater
    3. DolphinDolphin
    4. Tidal ×2
    5. DolphinDolphin
    6. Wind ×3for Air
    7. SkaterSkater
    8. Windfor Air
    9. Construction ShipCon ship ×2
    10. EllysawFrigate
    11. Mex ×3
    12. Wind
    13. CorsairDestroyerdone 4:44 · typical 4:49
    14. Mex
    15. Wind
    16. Mex
    17. Wind
    18. HarpoonHarpoon
    19. Wind
    20. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    21. Grim ReaperGrim Reaper
    22. Con turret
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (47%) · frigate (43%) · tidal (40%) · con turret (37%) · converter (37%)

    By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 68 steps
    1. SkaterSkater
    2. EllysawFrigate
    3. CorsairDestroyer
    4. Grim ReaperGrim Reaper
    5. Energy storage
    6. SkaterSkater
    7. EllysawFrigate
    8. Wind
    9. CorsairDestroyer
    10. Wind ×2
    11. Grim ReaperGrim Reaper
    12. Wind ×2
    13. SkaterSkater
    14. Wind ×2
    15. CorsairDestroyer
    16. Wind ×2
    17. Advanced Metal ExtractorT2 mexdone 9:52 · typical 10:01
    18. Wind ×3
    19. Grim ReaperGrim Reaper
    20. SkaterSkater
    21. CorsairDestroyer
    22. Advanced Metal ExtractorT2 mex
    23. Mex
    24. Grim ReaperGrim Reaper
    25. Con turret
    26. Mex
    27. SkaterSkater
    28. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    29. CorsairDestroyer
    30. Con turret
    31. HarpoonHarpoon
    32. Advanced Metal ExtractorT2 mex
    33. Wind ×2
    34. Grim ReaperGrim Reaper
    35. Wind
    36. SkaterSkater
    37. Wind
    38. CorsairDestroyer
    39. Wind ×2
    40. Radar TowerRadar Tower
    41. Wind
    42. Tidal
    43. Wind
    44. SkaterSkater
    45. HarpoonHarpoon
    46. Wind ×4
    47. HarpoonHarpoon
    48. Wind ×3
    49. ShipyardShipyarddone 13:16
    50. Advanced Metal ExtractorT2 mex
    51. Construction ShipCon ship
    52. HarpoonHarpoon ×2
    53. Naval Construction Turret
    54. EllysawFrigate ×2
    55. HarpoonHarpoon
    56. EllysawFrigate
    57. CorsairDestroyer
    58. HarpoonHarpoon
    59. Con turret
    60. Naval Construction Turret
    61. Grim ReaperGrim Reaper
    62. SkaterSkater
    63. Wind
    64. EllysawFrigate
    65. Wind
    66. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    67. Wind
    68. Advanced ShipyardAdvanced Shipyardnot finished by 15:00

Counts are medians over the build's games: half of them build more, half fewer. The example game is PrepareUrAfus's (45 OS, 08/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 78% of games
  • Lazarus1 Lazarus from Geofirst at 2:09 · in 52% of games
  • Hercules1 Light transport from Airfirst at 2:15 · in 41% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

511 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158600
4:0025475150
5:003732255125
6:005154570300
7:0067161146591
8:00831716811037
9:001002025311675
10:001189236202421
11:001422145693246
12:001694454394000
13:001970764574866
14:002239972605726
15:002535583426695
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

PrepareUrAfus

45.4 OS · 08/09/2026

Open source match ↗

9 received units · includes a constructor
2 metal received · 17413 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:39Middle 50%: 1:24–1:59 · n=510
Corsair4:49Middle 50%: 4:15–5:52 · n=490
Advanced Metal Extractor10:01Middle 50%: 9:13–10:56 · n=441

Played most by

yeskinkot61games of this buildHummell57games of this buildTheSituation44games of this buildImmort33games of this buildhaaven32games of this build