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Air / Armada / Economy first / OBSERVED BUILD

Standard air

Armada Air build order · Supreme Isthmus

The typical Armada Air build: an early Aircraft Plant, transports and scouts made for the team, an Advanced Metal Extractor and Fusion Reactor for eco, transitioning into fighters and later Highwinds or gunships to protect allies and…

Usually transports first (67%)

#eco #air #team support · 63 distinct matches · 31 players · 67% of Armada Air games · team won 41% of 64 · Recently observed

HOW TO PLAY IT

Key timing: Aircraft Plant by 1:30

  1. Take 3 mex and open straight into wind.
  2. Get the aircraft plant up fast to start fighter production.
  3. Add an advanced mex to fund the air spam.
  4. Bring fusion online to sustain heavier air numbers.
  5. Mix in Highwind and Banshee alongside fighter spam for escorts.

Phase by phase

TYPICAL OF ITS 63 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Aircraft Plant

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind
    • Energy Storage1Energy storage
    Order
    1. Aircraft PlantAircraft Plant after 3 mex, 5 wind, 1 energy storagedone ~1:32, middle half 1:15–1:44

    By 1:14 in all: 3 mex · 5 wind · 1 energy storage

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×3
    3. Energy storage
    4. Aircraft PlantAircraft Plantdone 1:24 · typical 1:32
  2. 2

    Aircraft Plant to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine11Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Aircraft1 Con aircraft
    Army
    • Falcon6 Fighter
    • Stork2 Light transport for allies
    • Blink2 Scout plane for allies
    • Blink1 Scout plane
    • Osprey1 Heavy transport for allies

    Some games also: converter (39%) · banshee (38%) · light transport (36%)

    By 5:00 in all: 4 mex · 16 wind · 1 energy storage · 2 con turret

    The example game in this phase · 23 steps
    1. BlinkScout plane
    2. Wind
    3. BansheeBanshee
    4. BlinkScout plane ×2for Geo sea
    5. BlinkScout plane
    6. StorkLight transport ×3for Geo sea
    7. FalconFighter
    8. Mex
    9. FalconFighter ×2
    10. Wind ×4
    11. FalconFighter
    12. Wind
    13. Construction AircraftCon aircraft
    14. Wind
    15. FalconFighter
    16. Con turret
    17. Wind
    18. FalconFighter
    19. Con turret
    20. Wind
    21. OspreyHeavy transport
    22. Con turret
    23. Converter
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine31Wind
    • Energy Converter9Converter
    Order
    1. Aircraft PlantAircraft Plant after 38 wind, 6 converter, 5 con turretin 61% of games
    Builders
    • Construction Turret4 Con turret
    Army
    • Falcon8 Fighter

    Some games also: con aircraft (44%) · fusion (38%) · energy storage (31%)

    By 10:00 in all: 4 mex · 49 wind · 10 converter · 1 energy storage · 6 con turret

    The example game in this phase · 86 steps
    1. StorkLight transport
    2. Wind
    3. Converter
    4. StorkLight transport
    5. Wind
    6. Construction AircraftCon aircraft
    7. Wind
    8. Converter
    9. Wind ×2
    10. Converter
    11. Wind ×6
    12. Converter
    13. Wind ×3
    14. Advanced Metal ExtractorT2 mexdone 6:54 · typical 6:50
    15. Wind
    16. Converter
    17. Wind ×6
    18. Advanced Metal ExtractorT2 mex
    19. Wind ×2
    20. Converter
    21. Wind ×4
    22. Con turret
    23. Wind ×3
    24. Advanced Metal ExtractorT2 mex
    25. Wind ×4
    26. Advanced Metal ExtractorT2 mex
    27. Con turret
    28. Wind
    29. Con turret
    30. Wind
    31. Bot LabBot Labdone 8:30
    32. Wind
    33. Construction BotCon bot
    34. Wind
    35. Construction BotCon bot
    36. Wind
    37. Construction BotCon bot
    38. Wind ×7
    39. Con turret
    40. Wind ×6
    41. Con turret
    42. Wind
    43. Con turret
    44. Wind ×3
    45. Con turret
    46. Wind ×5
    47. Aircraft PlantAircraft Plantdone 9:33
    48. Wind ×3
    49. FalconFighter
    50. BlinkScout plane
    51. Wind
    52. FalconFighter
    53. BlinkScout plane
    54. Wind ×2
    55. FalconFighter
    56. Converter
    57. BlinkScout plane
    58. Wind ×2
    59. BlinkScout plane
    60. Wind
    61. FalconFighter
    62. BlinkScout plane
    63. Converter
    64. Wind
    65. T2 converter
    66. FalconFighter
    67. Wind ×3
    68. Converter
    69. Wind
    70. FalconFighter
    71. Wind ×2
    72. FalconFighter
    73. Wind
    74. Con turret
    75. Wind
    76. Con turret
    77. Wind
    78. Con turret
    79. Wind
    80. FalconFighter
    81. Hardened Energy Storage
    82. Wind
    83. Con turret
    84. Wind
    85. FalconFighter
    86. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is LucyGoesAir's (36 OS, 09/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Blink2 Scout plane to Geo sea or Beach seafirst at 1:56 · in 83% of games
  • Stork3 Light transport to Tech or Geo sea or Geofirst at 2:12 · in 88% of games
  • Osprey1 Heavy transport to Beach sea or Pond or Techfirst at 2:28 · in 69% of games

You get

  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:28 · in 36% of games
  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:31 · in 53% of games
  • Construction Bot1 Con bot from Techfirst at 2:28 · in 66% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 5:56 · in 84% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k
0:005:0010:0015:00

metal

Own metal lost

01k2k3k
0:005:0010:0015:00

metal

64 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039000
2:0092000
3:00145500
4:0020435125
5:002794102125
6:003628226190
7:005139296284
8:006970382307
9:009036386344
10:0011472469428
11:0013958670500
12:0017010984714
13:001983416831116
14:002237719011690
15:002559419322435
WHAT THE NUMBERS SAY

Standard air has the lowest team win rate of the six builds despite decent metal production, suggesting air presence alone isn't deciding these games.

  • + Metal produced reaches 25980 by 15:00, second highest of the builds shown.
  • + First kill lands early at 3:42 in 99% of games.
  • − Team win rate is only 42%, the lowest among all standard builds.
  • − Own metal lost by 15:00 reaches 2764 despite fighters being the main army.
THE EXAMPLE YOU ARE READING

LucyGoesAir

36.0 OS · 09/08/2026

Open source match ↗

6 received units · includes a constructor
398 metal received · 42548 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Aircraft Plant1:32Middle 50%: 1:15–1:44 · n=62
Advanced Metal Extractor6:50Middle 50%: 6:31–7:33 · n=58
Fusion Reactor10:23Middle 50%: 9:23–12:04 · n=38

Played most by

arcsiz8games of this buildLeohvm7games of this buildkrtf4games of this build_X_3games of this buildDad_The_Speedrunner3games of this build