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Air / Armada / Economy first / OBSERVED BUILD

Standard air

The typical Armada Air build: an early Aircraft Plant, transports and scouts made for the team, an Advanced Metal Extractor and Fusion Reactor for eco, transitioning into fighters and later Highwinds or gunships to protect allies and…

Usually transports first (66%)

#eco #air #team support · 61 distinct matches · 31 players · 67% of Armada Air games · team won 42% of 62 · Recently observed

HOW TO PLAY IT

Key timing: Aircraft Plant by 1:30

  1. Take 3 mex and open straight into wind.
  2. Get the aircraft plant up fast to start fighter production.
  3. Add an advanced mex to fund the air spam.
  4. Bring fusion online to sustain heavier air numbers.
  5. Mix in Highwind and Banshee alongside fighter spam for escorts.

Phase by phase

TYPICAL OF ITS 61 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Aircraft Plant

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind
    • Energy Storage1Energy storage
    Order
    1. Aircraft PlantAircraft Plant after 3 mex, 5 wind, 1 energy storagedone ~1:32, middle half 1:15–1:44

    By 1:14 in all: 3 mex · 4 wind · 1 energy storage

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×4
    3. Aircraft PlantAircraft Plantdone 1:15 · typical 1:32
  2. 2

    Aircraft Plant to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Aircraft1 Con aircraft
    Army
    • Falcon6 Fighter
    • Stork2 Light transport for allies
    • Blink2 Scout plane for allies
    • Blink1 Scout plane
    • Osprey1 Heavy transport for allies

    Some games also: converter (39%) · banshee (37%) · light transport (37%)

    By 5:00 in all: 4 mex · 17 wind · 1 energy storage · 2 con turret

    The example game in this phase · 23 steps
    1. BlinkScout plane
    2. Wind
    3. StorkLight transport
    4. BansheeBanshee
    5. StorkLight transportfor Geo sea
    6. Wind
    7. BlinkScout planefor Geo sea
    8. Wind ×2
    9. BlinkScout planefor Beach sea
    10. OspreyHeavy transportfor Beach sea
    11. FalconFighter ×3
    12. StorkLight transport ×2for Tech
    13. FalconFighter
    14. StorkLight transport
    15. FalconFighter
    16. Mex
    17. FalconFighter ×3
    18. Wind ×4
    19. FalconFighter
    20. Con turret
    21. Wind
    22. StormbringerBomber
    23. OspreyHeavy transportfor Pond
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine31Wind
    • Energy Converter9Converter
    Order
    1. Aircraft PlantAircraft Plant after 39 wind, 6 converter, 5 con turretin 61% of games
    Builders
    • Construction Turret4 Con turret
    Army
    • Falcon9 Fighter

    Some games also: con aircraft (45%) · fusion (37%) · energy storage (32%)

    By 10:00 in all: 4 mex · 49 wind · 10 converter · 1 energy storage · 6 con turret

    The example game in this phase · 106 steps
    1. Wind ×2
    2. StormbringerBomber
    3. Wind ×4
    4. StormbringerBomber
    5. Energy storage
    6. Wind ×2
    7. StorkLight transportfor Beach sea
    8. Wind ×7
    9. FalconFighter
    10. Wind ×2
    11. FalconFighter
    12. Wind
    13. FalconFighter
    14. Wind
    15. FalconFighter
    16. Con turret ×2
    17. Converter
    18. Advanced Metal ExtractorT2 mexdone 8:13 · typical 6:50
    19. Converter
    20. Wind ×2
    21. Converter
    22. Energy storage
    23. Advanced Metal ExtractorT2 mex
    24. Wind
    25. Advanced Metal ExtractorT2 mex
    26. Wind
    27. Advanced Metal ExtractorT2 mex
    28. Wind
    29. Converter
    30. Wind
    31. Converter
    32. Con turret
    33. Converter
    34. Wind ×4
    35. Fusion ReactorFusiondone 10:33 · typical 10:31
    36. Wind ×3
    37. Converter
    38. Wind
    39. Converter
    40. Wind
    41. Converter ×3
    42. Aircraft PlantAircraft Plantdone 10:44
    43. Construction AircraftCon aircraft
    44. Converter ×4
    45. Con turret
    46. Converter ×3
    47. Con turret
    48. Converter ×3
    49. Advanced Aircraft PlantAdvanced Aircraft Plantdone 11:56
    50. Converter ×3
    51. HighwindHighwind
    52. Wind ×2
    53. HighwindHighwind
    54. Wind ×2
    55. AbductorAbductor
    56. Wind ×2
    57. HighwindHighwind
    58. Wind ×2
    59. Energy storage
    60. HighwindHighwind
    61. Wind ×3
    62. StilettoStilettodone 12:59
    63. Wind ×2
    64. Con turret
    65. Wind ×2
    66. OracleOracle
    67. Wind ×2
    68. HighwindHighwind
    69. Con turret
    70. HighwindHighwind
    71. Wind
    72. HighwindHighwind
    73. Wind ×2
    74. HighwindHighwind
    75. Wind ×3
    76. HighwindHighwind
    77. RoughneckRoughneck
    78. Wind ×4
    79. HighwindHighwind
    80. Wind ×2
    81. HighwindHighwind
    82. Wind ×3
    83. HighwindHighwind
    84. Wind
    85. HighwindHighwind
    86. Wind ×2
    87. HighwindHighwind
    88. Wind
    89. Con turret
    90. HighwindHighwind
    91. Wind ×2
    92. Con turret
    93. HighwindHighwind
    94. Wind ×3
    95. HighwindHighwind
    96. Wind ×2
    97. Con turret
    98. Wind
    99. HighwindHighwind
    100. Wind
    101. HighwindHighwind
    102. Wind ×2
    103. HighwindHighwind
    104. Wind
    105. HighwindHighwind
    106. Wind ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is armjanus's (43 OS, 12/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Blink2 Scout plane to Geo sea or Beach seafirst at 1:56 · in 82% of games
  • Stork3 Light transport to Tech or Geo sea or Geofirst at 2:12 · in 87% of games
  • Osprey1 Heavy transport to Beach sea or Pond or Techfirst at 2:28 · in 68% of games

You get

  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:27 · in 34% of games
  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:31 · in 53% of games
  • Construction Bot1 Con bot from Techfirst at 2:29 · in 66% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 5:59 · in 85% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k
0:005:0010:0015:00

metal

Own metal lost

01k2k3k
0:005:0010:0015:00

metal

62 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039000
2:0092100
3:00145500
4:0020435151
5:002794102125
6:003628226190
7:005139296284
8:006970382307
9:009036386344
10:0011472469428
11:0013958606500
12:0017010946709
13:001983416421116
14:002237718621690
15:002559419012435
WHAT THE NUMBERS SAY

Standard air has the lowest team win rate of the six builds despite decent metal production, suggesting air presence alone isn't deciding these games.

  • + Metal produced reaches 25980 by 15:00, second highest of the builds shown.
  • + First kill lands early at 3:42 in 99% of games.
  • − Team win rate is only 42%, the lowest among all standard builds.
  • − Own metal lost by 15:00 reaches 2764 despite fighters being the main army.
THE EXAMPLE YOU ARE READING

armjanus

43.3 OS · 12/09/2026

Open source match ↗

8 received units · includes a constructor
569 metal received · 105290 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Aircraft Plant1:32Middle 50%: 1:15–1:44 · n=60
Advanced Metal Extractor6:50Middle 50%: 6:30–7:35 · n=56
Fusion Reactor10:31Middle 50%: 9:25–12:05 · n=37

Played most by

arcsiz7games of this buildLeohvm7games of this buildkrtf4games of this build_X_3games of this buildImmort3games of this build