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Air / Armada / Economy first / OBSERVED BUILD

Standard air

The typical Armada Air build: an early Aircraft Plant, transports and scouts made for the team, an Advanced Metal Extractor and Fusion Reactor for eco, transitioning into fighters and later Highwinds or gunships to protect allies and…

Usually transports first (67%)

#eco #air #team support · 62 distinct matches · 32 players · 69% of Armada Air games · team won 41% of 63 · Recently observed

HOW TO PLAY IT

Key timing: Aircraft Plant by 1:30

  1. Take 3 mex and open straight into wind.
  2. Get the aircraft plant up fast to start fighter production.
  3. Add an advanced mex to fund the air spam.
  4. Bring fusion online to sustain heavier air numbers.
  5. Mix in Highwind and Banshee alongside fighter spam for escorts.

Phase by phase

TYPICAL OF ITS 62 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Aircraft Plant

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind
    • Energy Storage1Energy storage
    Order
    1. Aircraft PlantAircraft Plant after 3 mex, 5 wind, 1 energy storagedone ~1:32, middle half 1:15–1:44

    By 1:14 in all: 3 mex · 4 wind · 1 energy storage

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×4
    3. Energy storage
    4. Wind ×3
    5. Aircraft PlantAircraft Plantdone 1:51 · typical 1:32
  2. 2

    Aircraft Plant to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Aircraft1 Con aircraft
    Army
    • Falcon6 Fighter
    • Stork2 Light transport for allies
    • Blink2 Scout plane for allies
    • Blink1 Scout plane
    • Osprey1 Heavy transport for allies

    Some games also: converter (41%) · banshee (38%) · light transport (37%) · energy storage (30%)

    By 5:00 in all: 4 mex · 17 wind · 1 energy storage · 2 con turret

    The example game in this phase · 27 steps
    1. BlinkScout plane
    2. StorkLight transport
    3. Construction AircraftCon aircraft
    4. StorkLight transportfor Geo sea
    5. NettleNettle
    6. Mex
    7. BlinkScout planefor Geo sea
    8. StorkLight transportfor Tech
    9. FalconFighterfor Tech
    10. Con turret
    11. FalconFighter
    12. Con turret
    13. FalconFighter
    14. Wind ×2
    15. Con turret
    16. Wind
    17. FalconFighter
    18. Wind ×2
    19. FalconFighter ×2
    20. Wind
    21. StorkLight transportfor Tech
    22. Wind
    23. FalconFighter
    24. Wind ×7
    25. Advanced Metal ExtractorT2 mex ×2done 5:37 · typical 6:50
    26. StorkLight transportfor Geo
    27. Converter
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine32Wind
    • Energy Converter9Converter
    Order
    1. Aircraft PlantAircraft Plant after 39 wind, 6 converter, 5 con turretin 60% of games
    Builders
    • Construction Turret4 Con turret
    Army
    • Falcon8 Fighter

    Some games also: con aircraft (46%) · fusion (38%) · energy storage (32%)

    By 10:00 in all: 4 mex · 49 wind · 10 converter · 1 energy storage · 6 con turret

    The example game in this phase · 104 steps
    1. Converter ×3
    2. FalconFighter ×4
    3. Wind
    4. FalconFighter
    5. Wind
    6. FalconFighter
    7. Wind
    8. FalconFighter
    9. Wind
    10. FalconFighter ×2
    11. Wind
    12. FalconFighter
    13. Wind
    14. FalconFighter
    15. Wind
    16. FalconFighter ×2
    17. Construction AircraftCon aircraft
    18. Wind ×2
    19. Construction AircraftCon aircraft
    20. FalconFighter
    21. Wind
    22. FalconFighter
    23. Wind
    24. FalconFighter
    25. Wind ×2
    26. FalconFighter
    27. Wind
    28. FalconFighter
    29. Wind
    30. FalconFighter
    31. Wind
    32. FalconFighter
    33. Wind
    34. FalconFighter
    35. Wind
    36. FalconFighter
    37. Wind
    38. FalconFighter
    39. Wind
    40. FalconFighter ×2
    41. Wind
    42. FalconFighter
    43. Wind
    44. FalconFighter
    45. Wind
    46. FalconFighter
    47. Wind ×2
    48. FalconFighter
    49. Wind
    50. FalconFighter
    51. Wind
    52. FalconFighter
    53. Wind
    54. FalconFighter
    55. Wind
    56. FalconFighter
    57. Advanced Metal ExtractorT2 mex
    58. FalconFighter
    59. Con turret
    60. FalconFighter ×4
    61. Advanced Metal ExtractorT2 mex
    62. FalconFighter ×2
    63. Wind
    64. FalconFighter ×3
    65. Wind
    66. FalconFighter ×2
    67. Wind
    68. FalconFighter ×2
    69. Wind
    70. FalconFighter
    71. Wind
    72. FalconFighter ×2
    73. Wind
    74. FalconFighter ×2
    75. Wind
    76. FalconFighter ×2
    77. Wind
    78. FalconFighter
    79. Wind ×2
    80. FalconFighter ×2
    81. Wind
    82. FalconFighter ×2
    83. Wind
    84. FalconFighter ×2
    85. Wind
    86. FalconFighter
    87. Wind ×3
    88. FalconFighter
    89. Metal storage
    90. FalconFighter ×4
    91. Energy storage
    92. FalconFighter
    93. Energy storage
    94. FalconFighter
    95. Con turret ×2
    96. FalconFighter
    97. Con turret ×3
    98. FalconFighter
    99. Con turret ×3
    100. FalconFighter ×3
    101. BansheeBanshee ×7
    102. FalconFighter
    103. Advanced Fusion ReactorAdvanced Fusion Reactornot finished by 15:00
    104. Converter ×3

Counts are medians over the build's games: half of them build more, half fewer. The example game is kuraga__prime's (44 OS, 14/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Blink2 Scout plane to Geo sea or Beach seafirst at 1:56 · in 83% of games
  • Stork3 Light transport to Tech or Geo sea or Geofirst at 2:13 · in 87% of games
  • Osprey1 Heavy transport to Beach sea or Pond or Techfirst at 2:28 · in 68% of games

You get

  • Wind Turbine2–3 Wind from Beach sea or Geo seafirst at 1:27 · in 35% of games
  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:31 · in 52% of games
  • Construction Bot1 Con bot from Techfirst at 2:29 · in 63% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 5:56 · in 83% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k
0:005:0010:0015:00

metal

Own metal lost

01k2k3k
0:005:0010:0015:00

metal

63 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039000
2:0092100
3:00145400
4:002043500
5:002793102125
6:003623203177
7:005137284271
8:006909371302
9:009014385344
10:0011449438417
11:0013876613482
12:0016908940709
13:001978616311125
14:002237118511711
15:002522218722482
WHAT THE NUMBERS SAY

Standard air has the lowest team win rate of the six builds despite decent metal production, suggesting air presence alone isn't deciding these games.

  • + Metal produced reaches 25980 by 15:00, second highest of the builds shown.
  • + First kill lands early at 3:42 in 99% of games.
  • − Team win rate is only 42%, the lowest among all standard builds.
  • − Own metal lost by 15:00 reaches 2764 despite fighters being the main army.
THE EXAMPLE YOU ARE READING

kuraga__prime

44.3 OS · 14/09/2026

Open source match ↗

5 received units · includes a constructor
16 metal received · 111362 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Aircraft Plant1:32Middle 50%: 1:15–1:44 · n=62
Advanced Metal Extractor6:50Middle 50%: 6:30–7:31 · n=56
Fusion Reactor10:23Middle 50%: 9:23–12:04 · n=38

Played most by

arcsiz7games of this buildLeohvm7games of this buildkrtf4games of this build_X_3games of this buildDad_The_Speedrunner3games of this build