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Air / Armada / Economy first / OBSERVED BUILD

Standard air

The typical Armada Air build: an early Aircraft Plant, transports and scouts made for the team, an Advanced Metal Extractor and Fusion Reactor for eco, transitioning into fighters and later Highwinds or gunships to protect allies and…

Usually transports first (64%)

#eco #air #team support · 63 distinct matches · 31 players · 74% of Armada Air games · team won 42% of 64 · Recently observed

HOW TO PLAY IT

Key timing: Aircraft Plant by 1:30

  1. Take 3 mex and open straight into wind.
  2. Get the aircraft plant up fast to start fighter production.
  3. Add an advanced mex to fund the air spam.
  4. Bring fusion online to sustain heavier air numbers.
  5. Mix in Highwind and Banshee alongside fighter spam for escorts.

Phase by phase

TYPICAL OF ITS 63 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Aircraft Plant

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind
    • Energy Storage1Energy storage
    Order
    1. Aircraft PlantAircraft Plant after 3 mex, 5 wind, 1 energy storagedone ~1:30, middle half 1:15–1:44

    By 1:12 in all: 3 mex · 5 wind · 1 energy storage

    The example game in this phase · 36 steps
    1. Mex ×3
    2. Wind ×6
    3. Energy storage
    4. Vehicle PlantVehicle Plantdone 1:42
    5. Construction VehicleCon vehicle ×2
    6. Wind
    7. Construction VehicleCon vehicle
    8. Wind ×7
    9. Construction VehicleCon vehicle
    10. Wind
    11. Construction VehicleCon vehicle
    12. Mex
    13. Wind
    14. Construction VehicleCon vehicle
    15. Wind ×2
    16. Construction VehicleCon vehicle
    17. Wind
    18. Converter
    19. Construction VehicleCon vehicle
    20. Wind
    21. Converter
    22. Wind ×3
    23. Converter
    24. Wind ×2
    25. Converter ×2
    26. Construction VehicleCon vehicle
    27. Wind ×3
    28. Converter ×2
    29. Wind ×5
    30. Converter
    31. Wind ×5
    32. Converter
    33. Wind ×5
    34. Converter
    35. Wind ×2
    36. Aircraft PlantAircraft Plantdone 5:10 · typical 1:30
  2. 2

    Aircraft Plant to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine13Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Aircraft1 Con aircraft
    Army
    • Falcon6 Fighter
    • Stork2 Light transport for allies
    • Blink2 Scout plane for allies
    • Blink1 Scout plane
    • Osprey1 Heavy transport for allies

    Some games also: converter (44%) · banshee (39%) · light transport (39%) · energy storage (34%)

    By 5:00 in all: 4 mex · 17 wind · 1 energy storage · 2 con turret

    The example game in this phase · 3 steps
    1. Wind ×2
    2. Converter
    3. Wind ×2
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine30Wind
    • Energy Converter9Converter
    Order
    1. Aircraft PlantAircraft Plant after 33 wind, 6 converter, 5 con turretin 63% of games
    Builders
    • Construction Turret4 Con turret
    Army
    • Falcon8 Fighter

    Some games also: con aircraft (45%) · fusion (42%) · energy storage (33%)

    By 10:00 in all: 4 mex · 47 wind · 10 converter · 1 energy storage · 6 con turret

    The example game in this phase · 65 steps
    1. Wind ×2
    2. Converter
    3. FalconFighter
    4. Wind ×5
    5. Converter
    6. Wind ×4
    7. Converter
    8. Wind ×6
    9. Converter
    10. Wind ×4
    11. Converter
    12. Wind ×9
    13. Converter
    14. Wind ×4
    15. Energy storage
    16. Converter
    17. Wind
    18. FalconFighter
    19. Wind ×2
    20. Converter
    21. Wind ×3
    22. Converter
    23. Wind
    24. Converter
    25. FalconFighter
    26. Wind
    27. Converter
    28. Wind ×2
    29. Converter
    30. Wind ×2
    31. Converter
    32. Wind
    33. Converter ×2
    34. Wind
    35. FalconFighter
    36. Wind ×4
    37. Converter
    38. Wind ×2
    39. FalconFighter
    40. Wind ×4
    41. Converter
    42. FalconFighter
    43. Wind ×3
    44. FalconFighter
    45. Converter
    46. Wind ×2
    47. FalconFighter
    48. Con turret
    49. Construction AircraftCon aircraft
    50. Wind
    51. Converter
    52. Wind ×3
    53. Construction AircraftCon aircraft
    54. Advanced Aircraft PlantAdvanced Aircraft Plantnot finished by 15:00
    55. Wind
    56. Converter
    57. Wind ×5
    58. Converter
    59. Wind ×3
    60. Converter
    61. Wind ×5
    62. Converter
    63. Wind
    64. Converter
    65. Wind ×3

Counts are medians over the build's games: half of them build more, half fewer. The example game is Hummell's (43 OS, 31/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Blink2 Scout plane to Geo sea or Beach seafirst at 1:56 · in 86% of games
  • Stork3 Light transport to Tech or Geo seafirst at 2:13 · in 89% of games
  • Osprey1 Heavy transport to Beach sea or Pond or Techfirst at 2:28 · in 67% of games

You get

  • Wind Turbine2–3 Wind from Beach sea or Geo seafirst at 1:27 · in 38% of games
  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:30 · in 53% of games
  • Construction Bot1 Con bot from Techfirst at 2:28 · in 66% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 5:53 · in 84% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k3k
0:005:0010:0015:00

metal

Own metal lost

01k2k3k
0:005:0010:0015:00

metal

64 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039100
2:0092100
3:00145400
4:0020405151
5:002788102125
6:003621211190
7:005139288263
8:006970367292
9:009134375318
10:0011575421352
11:0014215606460
12:0017193984755
13:001991516421165
14:002254619011852
15:002598022902764
WHAT THE NUMBERS SAY

Standard air has the lowest team win rate of the six builds despite decent metal production, suggesting air presence alone isn't deciding these games.

  • + Metal produced reaches 25980 by 15:00, second highest of the builds shown.
  • + First kill lands early at 3:42 in 99% of games.
  • − Team win rate is only 42%, the lowest among all standard builds.
  • − Own metal lost by 15:00 reaches 2764 despite fighters being the main army.
THE EXAMPLE YOU ARE READING

Hummell

43.0 OS · 31/08/2026

Open source match ↗

0 received units
8 metal received · 1111 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Aircraft Plant1:30Middle 50%: 1:15–1:44 · n=64
Advanced Metal Extractor6:48Middle 50%: 6:30–7:14 · n=57
Fusion Reactor9:55Middle 50%: 9:14–11:54 · n=40

Played most by

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