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Air / Armada / Economy first / OBSERVED BUILD

Standard air

The typical Armada Air build: an early Aircraft Plant, transports and scouts made for the team, an Advanced Metal Extractor and Fusion Reactor for eco, transitioning into fighters and later Highwinds or gunships to protect allies and…

Usually transports first (66%)

#eco #air #team support · 61 distinct matches · 31 players · 67% of Armada Air games · team won 42% of 62 · Recently observed

HOW TO PLAY IT

Key timing: Aircraft Plant by 1:30

  1. Take 3 mex and open straight into wind.
  2. Get the aircraft plant up fast to start fighter production.
  3. Add an advanced mex to fund the air spam.
  4. Bring fusion online to sustain heavier air numbers.
  5. Mix in Highwind and Banshee alongside fighter spam for escorts.

Phase by phase

TYPICAL OF ITS 61 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Aircraft Plant

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind
    • Energy Storage1Energy storage
    Order
    1. Aircraft PlantAircraft Plant after 3 mex, 5 wind, 1 energy storagedone ~1:32, middle half 1:15–1:44

    By 1:14 in all: 3 mex · 4 wind · 1 energy storage

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×3
    3. Energy storage
    4. Wind ×4
    5. Aircraft PlantAircraft Plantdone 1:55 · typical 1:32
  2. 2

    Aircraft Plant to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Aircraft1 Con aircraft
    Army
    • Falcon6 Fighter
    • Stork2 Light transport for allies
    • Blink2 Scout plane for allies
    • Blink1 Scout plane
    • Osprey1 Heavy transport for allies

    Some games also: converter (39%) · banshee (37%) · light transport (37%)

    By 5:00 in all: 4 mex · 17 wind · 1 energy storage · 2 con turret

    The example game in this phase · 26 steps
    1. Construction AircraftCon aircraft
    2. BlinkScout planefor Geo sea
    3. Mex
    4. NettleNettle
    5. BlinkScout plane ×2
    6. FalconFighter
    7. Wind ×3
    8. Con turret
    9. Wind
    10. FalconFighter
    11. Wind ×3
    12. FalconFighter
    13. Wind ×3
    14. FalconFighter
    15. StorkLight transportfor Geo
    16. Wind
    17. Con turret ×2
    18. Wind
    19. FalconFighter
    20. StorkLight transportfor Tech
    21. Wind ×3
    22. Converter
    23. Wind
    24. Converter
    25. Wind
    26. FalconFighter
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine31Wind
    • Energy Converter9Converter
    Order
    1. Aircraft PlantAircraft Plant after 39 wind, 6 converter, 5 con turretin 61% of games
    Builders
    • Construction Turret4 Con turret
    Army
    • Falcon9 Fighter

    Some games also: con aircraft (45%) · fusion (37%) · energy storage (32%)

    By 10:00 in all: 4 mex · 49 wind · 10 converter · 1 energy storage · 6 con turret

    The example game in this phase · 61 steps
    1. Converter
    2. FalconFighter
    3. Wind
    4. Converter
    5. Wind
    6. Converter
    7. Wind
    8. Converter
    9. FalconFighter
    10. Wind
    11. Energy storage
    12. FalconFighter
    13. StorkLight transportfor Pond
    14. Wind
    15. FalconFighter
    16. Energy storage
    17. FalconFighter
    18. Wind
    19. FalconFighter ×5
    20. StorkLight transport
    21. Advanced Metal ExtractorT2 mexdone 8:35 · typical 6:50
    22. FalconFighter
    23. BlinkScout planefor Geo sea
    24. FalconFighter ×4
    25. BansheeBanshee
    26. FalconFighter ×7
    27. Advanced Metal ExtractorT2 mex
    28. FalconFighter ×5
    29. Advanced Metal ExtractorT2 mex
    30. FalconFighter
    31. Wind
    32. FalconFighter ×3
    33. BlinkScout planefor Beach sea
    34. FalconFighter ×2
    35. Wind
    36. FalconFighter
    37. Advanced Metal ExtractorT2 mex
    38. StorkLight transport
    39. Wind
    40. FalconFighter
    41. BlinkScout plane
    42. Wind
    43. FalconFighter
    44. Wind ×2
    45. FalconFighter
    46. Wind
    47. FalconFighter
    48. Construction AircraftCon aircraft
    49. Wind ×2
    50. FalconFighter
    51. BlinkScout plane
    52. Wind ×2
    53. BlinkScout plane
    54. Con turret ×5
    55. FalconFighter
    56. Con turret ×2
    57. Advanced Fusion ReactorAdvanced Fusion Reactornot finished by 15:00
    58. FalconFighter ×2
    59. Converter ×3
    60. T2 converter
    61. Con turret

Counts are medians over the build's games: half of them build more, half fewer. The example game is kuraga__prime's (45 OS, 14/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Blink2 Scout plane to Geo sea or Beach seafirst at 1:56 · in 82% of games
  • Stork3 Light transport to Tech or Geo sea or Geofirst at 2:12 · in 87% of games
  • Osprey1 Heavy transport to Beach sea or Pond or Techfirst at 2:28 · in 68% of games

You get

  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:27 · in 34% of games
  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:31 · in 53% of games
  • Construction Bot1 Con bot from Techfirst at 2:29 · in 66% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 5:59 · in 85% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k
0:005:0010:0015:00

metal

Own metal lost

01k2k3k
0:005:0010:0015:00

metal

62 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039000
2:0092100
3:00145500
4:0020435151
5:002794102125
6:003628226190
7:005139296284
8:006970382307
9:009036386344
10:0011472469428
11:0013958606500
12:0017010946709
13:001983416421116
14:002237718621690
15:002559419012435
WHAT THE NUMBERS SAY

Standard air has the lowest team win rate of the six builds despite decent metal production, suggesting air presence alone isn't deciding these games.

  • + Metal produced reaches 25980 by 15:00, second highest of the builds shown.
  • + First kill lands early at 3:42 in 99% of games.
  • − Team win rate is only 42%, the lowest among all standard builds.
  • − Own metal lost by 15:00 reaches 2764 despite fighters being the main army.
THE EXAMPLE YOU ARE READING

kuraga__prime

44.7 OS · 14/09/2026

Open source match ↗

2 received units · includes a constructor
2 metal received · 61649 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Aircraft Plant1:32Middle 50%: 1:15–1:44 · n=60
Advanced Metal Extractor6:50Middle 50%: 6:30–7:35 · n=56
Fusion Reactor10:31Middle 50%: 9:25–12:05 · n=37

Played most by

arcsiz7games of this buildLeohvm7games of this buildkrtf4games of this build_X_3games of this buildImmort3games of this build