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Air / Armada / Economy first / OBSERVED BUILD

Standard air

The typical Armada Air build: an early Aircraft Plant, transports and scouts made for the team, an Advanced Metal Extractor and Fusion Reactor for eco, transitioning into fighters and later Highwinds or gunships to protect allies and…

Usually transports first (66%)

#eco #air #team support · 61 distinct matches · 31 players · 67% of Armada Air games · team won 42% of 62 · Recently observed

HOW TO PLAY IT

Key timing: Aircraft Plant by 1:30

  1. Take 3 mex and open straight into wind.
  2. Get the aircraft plant up fast to start fighter production.
  3. Add an advanced mex to fund the air spam.
  4. Bring fusion online to sustain heavier air numbers.
  5. Mix in Highwind and Banshee alongside fighter spam for escorts.

Phase by phase

TYPICAL OF ITS 61 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Aircraft Plant

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind
    • Energy Storage1Energy storage
    Order
    1. Aircraft PlantAircraft Plant after 3 mex, 5 wind, 1 energy storagedone ~1:32, middle half 1:15–1:44

    By 1:14 in all: 3 mex · 4 wind · 1 energy storage

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×4
    3. Aircraft PlantAircraft Plantdone 1:20 · typical 1:32
  2. 2

    Aircraft Plant to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Aircraft1 Con aircraft
    Army
    • Falcon6 Fighter
    • Stork2 Light transport for allies
    • Blink2 Scout plane for allies
    • Blink1 Scout plane
    • Osprey1 Heavy transport for allies

    Some games also: converter (39%) · banshee (37%) · light transport (37%)

    By 5:00 in all: 4 mex · 17 wind · 1 energy storage · 2 con turret

    The example game in this phase · 22 steps
    1. BlinkScout planefor Geo sea
    2. Wind ×2
    3. StorkLight transportfor Geo sea
    4. FalconFighter
    5. BansheeBanshee ×2
    6. FalconFighter
    7. Wind
    8. FalconFighter
    9. Wind
    10. Mex
    11. OspreyHeavy transport
    12. StorkLight transport
    13. OspreyHeavy transportfor Beach sea
    14. Construction AircraftCon aircraft
    15. FalconFighter ×2
    16. Wind
    17. FalconFighter
    18. Wind
    19. StorkLight transportfor Tech
    20. Wind
    21. FalconFighter
    22. Con turret
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine31Wind
    • Energy Converter9Converter
    Order
    1. Aircraft PlantAircraft Plant after 39 wind, 6 converter, 5 con turretin 61% of games
    Builders
    • Construction Turret4 Con turret
    Army
    • Falcon9 Fighter

    Some games also: con aircraft (45%) · fusion (37%) · energy storage (32%)

    By 10:00 in all: 4 mex · 49 wind · 10 converter · 1 energy storage · 6 con turret

    The example game in this phase · 67 steps
    1. Wind
    2. FalconFighter
    3. Con turret
    4. BlinkScout plane
    5. Con turret
    6. FalconFighter
    7. Wind ×2
    8. Con turret
    9. Wind ×2
    10. StorkLight transportfor Tech
    11. Wind ×2
    12. Energy storage
    13. Wind ×3
    14. Advanced Metal ExtractorT2 mexdone 6:39 · typical 6:50
    15. Wind ×6
    16. Advanced Metal ExtractorT2 mex
    17. Wind ×4
    18. Advanced Metal ExtractorT2 mex
    19. Wind ×2
    20. Advanced Metal ExtractorT2 mex
    21. Wind
    22. Converter
    23. Wind
    24. Converter
    25. Fusion ReactorFusiondone 9:34 · typical 10:31
    26. Con turret
    27. Wind
    28. Con turret
    29. Wind
    30. Con turret
    31. Wind
    32. SentrySentry ×2
    33. Con turret
    34. Converter ×10
    35. Wind ×2
    36. Advanced Aircraft PlantAdvanced Aircraft Plantdone 10:41
    37. Wind
    38. Converter
    39. Wind
    40. Converter
    41. Wind
    42. Converter
    43. Wind
    44. Converter ×2
    45. Wind ×2
    46. HighwindHighwind
    47. Wind
    48. HighwindHighwind
    49. Wind
    50. HighwindHighwind
    51. Wind
    52. LicheLichedone 11:53
    53. Wind ×3
    54. Con turret
    55. Wind
    56. Con turret
    57. Wind
    58. HighwindHighwind
    59. Wind
    60. HighwindHighwind ×3
    61. ArbalestArbalest
    62. Wind
    63. HighwindHighwind ×4
    64. Wind
    65. HighwindHighwind ×3
    66. Wind
    67. HighwindHighwind ×6

Counts are medians over the build's games: half of them build more, half fewer. The example game is arcsiz's (36 OS, 30/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Blink2 Scout plane to Geo sea or Beach seafirst at 1:56 · in 82% of games
  • Stork3 Light transport to Tech or Geo sea or Geofirst at 2:12 · in 87% of games
  • Osprey1 Heavy transport to Beach sea or Pond or Techfirst at 2:28 · in 68% of games

You get

  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:27 · in 34% of games
  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:31 · in 53% of games
  • Construction Bot1 Con bot from Techfirst at 2:29 · in 66% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 5:59 · in 85% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k
0:005:0010:0015:00

metal

Own metal lost

01k2k3k
0:005:0010:0015:00

metal

62 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039000
2:0092100
3:00145500
4:0020435151
5:002794102125
6:003628226190
7:005139296284
8:006970382307
9:009036386344
10:0011472469428
11:0013958606500
12:0017010946709
13:001983416421116
14:002237718621690
15:002559419012435
WHAT THE NUMBERS SAY

Standard air has the lowest team win rate of the six builds despite decent metal production, suggesting air presence alone isn't deciding these games.

  • + Metal produced reaches 25980 by 15:00, second highest of the builds shown.
  • + First kill lands early at 3:42 in 99% of games.
  • − Team win rate is only 42%, the lowest among all standard builds.
  • − Own metal lost by 15:00 reaches 2764 despite fighters being the main army.
THE EXAMPLE YOU ARE READING

arcsiz

36.4 OS · 30/08/2026

Open source match ↗

7 received units · includes a constructor
141 metal received · 43566 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Aircraft Plant1:32Middle 50%: 1:15–1:44 · n=60
Advanced Metal Extractor6:50Middle 50%: 6:30–7:35 · n=56
Fusion Reactor10:31Middle 50%: 9:25–12:05 · n=37

Played most by

arcsiz7games of this buildLeohvm7games of this buildkrtf4games of this build_X_3games of this buildImmort3games of this build