← All builds
Air / Armada / Economy first / OBSERVED BUILD

Standard air

The typical Armada Air build: an early Aircraft Plant, transports and scouts made for the team, an Advanced Metal Extractor and Fusion Reactor for eco, transitioning into fighters and later Highwinds or gunships to protect allies and…

Usually transports first (62%)

#eco #air #team support · 62 distinct matches · 31 players · 72% of Armada Air games · team won 43% of 63 · Recently observed

HOW TO PLAY IT

Key timing: Aircraft Plant by 1:30

  1. Take 3 mex and open straight into wind.
  2. Get the aircraft plant up fast to start fighter production.
  3. Add an advanced mex to fund the air spam.
  4. Bring fusion online to sustain heavier air numbers.
  5. Mix in Highwind and Banshee alongside fighter spam for escorts.

Phase by phase

TYPICAL OF ITS 62 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Aircraft Plant

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind
    • Energy Storage1Energy storage
    Order
    1. Aircraft PlantAircraft Plant after 3 mex, 4 wind, 1 energy storagedone ~1:31, middle half 1:14–1:44

    By 1:13 in all: 3 mex · 4 wind · 1 energy storage

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×4
    3. Aircraft PlantAircraft Plantdone 1:17 · typical 1:31
  2. 2

    Aircraft Plant to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Aircraft1 Con aircraft
    Army
    • Falcon6 Fighter
    • Stork2 Light transport for allies
    • Blink2 Scout plane for allies
    • Blink1 Scout plane
    • Osprey1 Heavy transport for allies

    Some games also: converter (43%) · banshee (40%) · light transport (40%) · energy storage (32%)

    By 5:00 in all: 4 mex · 17 wind · 1 energy storage · 2 con turret

    The example game in this phase · 25 steps
    1. BlinkScout planefor Geo sea
    2. StorkLight transportfor Geo sea
    3. Wind
    4. BlinkScout planefor Beach sea
    5. StorkLight transportfor Beach sea
    6. Wind ×2
    7. FalconFighter
    8. Wind
    9. FalconFighter
    10. Wind
    11. Construction AircraftCon aircraft
    12. Wind
    13. Mex
    14. Con turret
    15. FalconFighter ×4
    16. StorkLight transport
    17. OspreyHeavy transport
    18. StorkLight transportfor Tech
    19. FalconFighter
    20. Wind ×3
    21. OspreyHeavy transportfor Tech
    22. Wind
    23. Con turret
    24. Wind ×2
    25. FalconFighter
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine30Wind
    • Energy Converter9Converter
    Order
    1. Aircraft PlantAircraft Plant after 34 wind, 6 converter, 5 con turretin 62% of games
    Builders
    • Construction Turret4 Con turret
    Army
    • Falcon8 Fighter

    Some games also: con aircraft (44%) · fusion (40%) · energy storage (33%)

    By 10:00 in all: 4 mex · 46 wind · 9 converter · 1 energy storage · 6 con turret

    The example game in this phase · 67 steps
    1. FalconFighter
    2. Wind
    3. FalconFighter
    4. Wind
    5. FalconFighter ×2
    6. Wind ×3
    7. Energy storage
    8. Advanced Metal ExtractorT2 mexdone 6:46 · typical 6:47
    9. Wind
    10. Con turret
    11. Wind ×2
    12. Advanced Metal ExtractorT2 mex
    13. Wind ×2
    14. Advanced Metal ExtractorT2 mex
    15. Wind
    16. Converter ×2
    17. Wind
    18. Converter ×4
    19. Advanced Metal ExtractorT2 mex
    20. Converter ×4
    21. Fusion ReactorFusiondone 9:25 · typical 10:01
    22. Wind ×2
    23. Fusion ReactorFusion
    24. Wind
    25. Converter ×7
    26. Con turret ×4
    27. Advanced Aircraft PlantAdvanced Aircraft Plantdone 11:44
    28. Converter ×3
    29. HighwindHighwind
    30. Converter
    31. HighwindHighwind
    32. Converter
    33. HighwindHighwind
    34. Converter
    35. Con turret
    36. HighwindHighwind
    37. Con turret ×2
    38. HighwindHighwind
    39. Converter
    40. Con turret ×2
    41. HighwindHighwind
    42. Con turret ×2
    43. HighwindHighwind ×2
    44. Con turret
    45. HighwindHighwind ×3
    46. Con turret
    47. HighwindHighwind ×4
    48. Converter
    49. HighwindHighwind
    50. Converter
    51. HighwindHighwind
    52. Fusion ReactorFusion
    53. HighwindHighwind
    54. Converter ×2
    55. HighwindHighwind
    56. Converter
    57. Fusion ReactorFusion
    58. HighwindHighwind
    59. Converter
    60. HighwindHighwind
    61. Converter
    62. LicheLichedone 14:50
    63. Converter ×5
    64. HighwindHighwind
    65. Converter
    66. AbductorAbductorfor Tech
    67. Converter

Counts are medians over the build's games: half of them build more, half fewer. The example game is ManBearPig_'s (38 OS, 19/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Blink2 Scout plane to Geo sea or Beach seafirst at 1:56 · in 84% of games
  • Stork3 Light transport to Tech or Geo sea or Geofirst at 2:13 · in 87% of games
  • Osprey1 Heavy transport to Beach sea or Pond or Techfirst at 2:32 · in 67% of games

You get

  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:27 · in 35% of games
  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:30 · in 54% of games
  • Construction Bot1 Con bot from Techfirst at 2:28 · in 67% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 5:52 · in 84% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k
0:005:0010:0015:00

metal

Own metal lost

01k2k3k
0:005:0010:0015:00

metal

63 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039100
2:0092100
3:00145500
4:0020405152
5:002792102125
6:003619219202
7:005137292271
8:006909371292
9:009057385333
10:0011495500360
11:0014043613482
12:0017112951719
13:001988116311125
14:002238318721740
15:002596519292576
WHAT THE NUMBERS SAY

Standard air has the lowest team win rate of the six builds despite decent metal production, suggesting air presence alone isn't deciding these games.

  • + Metal produced reaches 25980 by 15:00, second highest of the builds shown.
  • + First kill lands early at 3:42 in 99% of games.
  • − Team win rate is only 42%, the lowest among all standard builds.
  • − Own metal lost by 15:00 reaches 2764 despite fighters being the main army.
THE EXAMPLE YOU ARE READING

ManBearPig_

38.1 OS · 19/09/2026

Open source match ↗

4 received units · includes a constructor
1245 metal received · 26377 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Aircraft Plant1:31Middle 50%: 1:14–1:44 · n=62
Advanced Metal Extractor6:47Middle 50%: 6:26–7:18 · n=56
Fusion Reactor10:01Middle 50%: 9:17–11:58 · n=38

Played most by

arcsiz7games of this buildLeohvm7games of this buildkrtf4games of this build_X_3games of this buildarmjanus3games of this build