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Air / Armada / Economy first / OBSERVED BUILD

Standard air

The typical Armada Air build: an early Aircraft Plant, transports and scouts made for the team, an Advanced Metal Extractor and Fusion Reactor for eco, transitioning into fighters and later Highwinds or gunships to protect allies and…

Usually transports first (64%)

#eco #air #team support · 63 distinct matches · 31 players · 74% of Armada Air games · team won 42% of 64 · Recently observed

HOW TO PLAY IT

Key timing: Aircraft Plant by 1:30

  1. Take 3 mex and open straight into wind.
  2. Get the aircraft plant up fast to start fighter production.
  3. Add an advanced mex to fund the air spam.
  4. Bring fusion online to sustain heavier air numbers.
  5. Mix in Highwind and Banshee alongside fighter spam for escorts.

Phase by phase

TYPICAL OF ITS 63 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Aircraft Plant

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind
    • Energy Storage1Energy storage
    Order
    1. Aircraft PlantAircraft Plant after 3 mex, 5 wind, 1 energy storagedone ~1:30, middle half 1:15–1:44

    By 1:12 in all: 3 mex · 5 wind · 1 energy storage

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×5
    3. Energy storage
    4. Aircraft PlantAircraft Plantdone 1:33 · typical 1:30
  2. 2

    Aircraft Plant to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine13Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Aircraft1 Con aircraft
    Army
    • Falcon6 Fighter
    • Stork2 Light transport for allies
    • Blink2 Scout plane for allies
    • Blink1 Scout plane
    • Osprey1 Heavy transport for allies

    Some games also: converter (44%) · banshee (39%) · light transport (39%) · energy storage (34%)

    By 5:00 in all: 4 mex · 17 wind · 1 energy storage · 2 con turret

    The example game in this phase · 35 steps
    1. BlinkScout plane ×2for Geo sea
    2. Wind
    3. OspreyHeavy transportfor Beach sea
    4. Wind
    5. Solar
    6. BlinkScout plane
    7. Construction AircraftCon aircraft
    8. Con turret
    9. Wind
    10. Mex
    11. Wind
    12. Con turret
    13. FalconFighterfor Geo
    14. FalconFighter
    15. StormbringerBomber
    16. Wind
    17. FalconFighterfor Geo
    18. Wind
    19. FalconFighter
    20. Wind
    21. FalconFighterfor Geo
    22. Wind
    23. FalconFighter ×2for Geo
    24. Wind
    25. FalconFighterfor Geo
    26. Wind
    27. FalconFighter
    28. StorkLight transportfor Tech
    29. Wind ×2
    30. FalconFighterfor Geo
    31. Wind
    32. FalconFighterfor Geo
    33. Wind ×2
    34. OspreyHeavy transport
    35. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine30Wind
    • Energy Converter9Converter
    Order
    1. Aircraft PlantAircraft Plant after 33 wind, 6 converter, 5 con turretin 63% of games
    Builders
    • Construction Turret4 Con turret
    Army
    • Falcon8 Fighter

    Some games also: con aircraft (45%) · fusion (42%) · energy storage (33%)

    By 10:00 in all: 4 mex · 47 wind · 10 converter · 1 energy storage · 6 con turret

    The example game in this phase · 64 steps
    1. Wind
    2. StorkLight transportfor Tech
    3. Wind
    4. FalconFighterfor Geo
    5. Wind
    6. FalconFighterfor Geo
    7. Wind
    8. Converter
    9. FalconFighter ×2for Geo
    10. Mexfor Geo sea
    11. Wind
    12. FalconFighterfor Geo
    13. Mexfor Geo sea
    14. FalconFighterfor Geo
    15. Converter
    16. FalconFighterfor Geo
    17. Mexfor Geo sea
    18. FalconFighterfor Geo
    19. Radar TowerRadar Towerfor Geo sea
    20. Wind
    21. FalconFighter ×3for Geo
    22. Converter
    23. FalconFighter ×2for Geo
    24. Mexfor Geo sea
    25. FalconFighter ×2for Geo
    26. Converter
    27. Advanced Metal ExtractorT2 mexdone 8:09 · typical 6:48
    28. Energy storage
    29. Aircraft PlantAircraft Plantdone 8:18
    30. FalconFighterfor Geo
    31. Solar
    32. FalconFighterfor Geo
    33. Solar
    34. FalconFighter ×2for Geo
    35. SentrySentry
    36. FalconFighter ×2for Geo
    37. SentrySentry
    38. FalconFighter
    39. Solar
    40. FalconFighter
    41. SentrySentry
    42. FalconFighter ×8
    43. Con turret
    44. Advanced Metal ExtractorT2 mex
    45. FalconFighter ×4
    46. Advanced solar
    47. FalconFighter
    48. Advanced Metal ExtractorT2 mex
    49. Advanced solar
    50. FalconFighter ×15
    51. Advanced Metal ExtractorT2 mex
    52. FalconFighter
    53. Con turret
    54. FalconFighter ×4
    55. Advanced solar
    56. FalconFighter ×2
    57. BlinkScout plane
    58. FalconFighter
    59. StorkLight transportfor Beach sea
    60. FalconFighter ×6
    61. Advanced solar
    62. FalconFighter
    63. StorkLight transport
    64. Fusion ReactorFusionnot finished by 15:00 · typical 9:55

Counts are medians over the build's games: half of them build more, half fewer. The example game is Leohvm's (50 OS, 02/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Blink2 Scout plane to Geo sea or Beach seafirst at 1:56 · in 86% of games
  • Stork3 Light transport to Tech or Geo seafirst at 2:13 · in 89% of games
  • Osprey1 Heavy transport to Beach sea or Pond or Techfirst at 2:28 · in 67% of games

You get

  • Wind Turbine2–3 Wind from Beach sea or Geo seafirst at 1:27 · in 38% of games
  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:30 · in 53% of games
  • Construction Bot1 Con bot from Techfirst at 2:28 · in 66% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 5:53 · in 84% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k3k
0:005:0010:0015:00

metal

Own metal lost

01k2k3k
0:005:0010:0015:00

metal

64 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039100
2:0092100
3:00145400
4:0020405151
5:002788102125
6:003621211190
7:005139288263
8:006970367292
9:009134375318
10:0011575421352
11:0014215606460
12:0017193984755
13:001991516421165
14:002254619011852
15:002598022902764
WHAT THE NUMBERS SAY

Standard air has the lowest team win rate of the six builds despite decent metal production, suggesting air presence alone isn't deciding these games.

  • + Metal produced reaches 25980 by 15:00, second highest of the builds shown.
  • + First kill lands early at 3:42 in 99% of games.
  • − Team win rate is only 42%, the lowest among all standard builds.
  • − Own metal lost by 15:00 reaches 2764 despite fighters being the main army.
THE EXAMPLE YOU ARE READING

Leohvm

49.5 OS · 02/09/2026

Open source match ↗

35 received units · includes a constructor
519 metal received · 81290 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Aircraft Plant1:30Middle 50%: 1:15–1:44 · n=64
Advanced Metal Extractor6:48Middle 50%: 6:30–7:14 · n=57
Fusion Reactor9:55Middle 50%: 9:14–11:54 · n=40

Played most by

arcsiz7games of this buildLeohvm7games of this buildDad_The_Speedrunner4games of this buildkrtf4games of this build_X_3games of this build