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Air / Armada / Economy first / OBSERVED BUILD

Standard air

The typical Armada Air build: an early Aircraft Plant, transports and scouts made for the team, an Advanced Metal Extractor and Fusion Reactor for eco, transitioning into fighters and later Highwinds or gunships to protect allies and…

Usually transports first (62%)

#eco #air #team support · 62 distinct matches · 31 players · 72% of Armada Air games · team won 43% of 63 · Recently observed

HOW TO PLAY IT

Key timing: Aircraft Plant by 1:30

  1. Take 3 mex and open straight into wind.
  2. Get the aircraft plant up fast to start fighter production.
  3. Add an advanced mex to fund the air spam.
  4. Bring fusion online to sustain heavier air numbers.
  5. Mix in Highwind and Banshee alongside fighter spam for escorts.

Phase by phase

TYPICAL OF ITS 62 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Aircraft Plant

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind
    • Energy Storage1Energy storage
    Order
    1. Aircraft PlantAircraft Plant after 3 mex, 4 wind, 1 energy storagedone ~1:31, middle half 1:14–1:44

    By 1:13 in all: 3 mex · 4 wind · 1 energy storage

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×4
    3. Energy storage
    4. Wind ×2
    5. Aircraft PlantAircraft Plantdone 1:43 · typical 1:31
  2. 2

    Aircraft Plant to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Aircraft1 Con aircraft
    Army
    • Falcon6 Fighter
    • Stork2 Light transport for allies
    • Blink2 Scout plane for allies
    • Blink1 Scout plane
    • Osprey1 Heavy transport for allies

    Some games also: converter (43%) · banshee (40%) · light transport (40%) · energy storage (32%)

    By 5:00 in all: 4 mex · 17 wind · 1 energy storage · 2 con turret

    The example game in this phase · 19 steps
    1. BlinkScout plane ×2for Geo sea
    2. Construction AircraftCon aircraft
    3. Con turret
    4. BlinkScout plane
    5. Mex
    6. Wind ×4
    7. FalconFighter
    8. Wind
    9. NettleNettle
    10. FalconFighter
    11. Wind ×2
    12. FalconFighter
    13. Wind ×5
    14. FalconFighter
    15. Wind
    16. BlinkScout plane ×2
    17. StorkLight transportfor unknown
    18. FalconFighter ×6
    19. StorkLight transport ×2for Geo
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine30Wind
    • Energy Converter9Converter
    Order
    1. Aircraft PlantAircraft Plant after 34 wind, 6 converter, 5 con turretin 62% of games
    Builders
    • Construction Turret4 Con turret
    Army
    • Falcon8 Fighter

    Some games also: con aircraft (44%) · fusion (40%) · energy storage (33%)

    By 10:00 in all: 4 mex · 46 wind · 9 converter · 1 energy storage · 6 con turret

    The example game in this phase · 100 steps
    1. Construction AircraftCon aircraft
    2. Wind
    3. FalconFighter
    4. Wind ×3
    5. FalconFighter
    6. Advanced Metal ExtractorT2 mexdone 6:42 · typical 6:47
    7. Wind
    8. Con turret ×2
    9. Wind
    10. Advanced Metal ExtractorT2 mex ×2
    11. Wind ×4
    12. Con turret
    13. Aircraft PlantAircraft Plantdone 7:45
    14. Con turret
    15. FalconFighter ×4
    16. Wind
    17. FalconFighter
    18. Wind ×2
    19. FalconFighter
    20. Wind
    21. FalconFighter
    22. Wind ×2
    23. FalconFighter
    24. Wind
    25. FalconFighter
    26. Wind
    27. FalconFighter
    28. Wind ×2
    29. FalconFighter
    30. Wind ×2
    31. FalconFighter
    32. Wind ×3
    33. FalconFighter
    34. Wind
    35. FalconFighter
    36. Wind
    37. FalconFighter
    38. Energy storage
    39. FalconFighter ×2
    40. Wind
    41. FalconFighter
    42. Wind
    43. FalconFighter
    44. Wind
    45. FalconFighter
    46. Wind
    47. FalconFighter
    48. Wind ×2
    49. FalconFighter
    50. Wind
    51. FalconFighter
    52. Wind
    53. FalconFighter
    54. Wind
    55. FalconFighter
    56. Wind
    57. FalconFighter
    58. Wind
    59. FalconFighter
    60. Wind
    61. FalconFighter
    62. Wind
    63. FalconFighter
    64. Wind
    65. FalconFighter
    66. Wind
    67. FalconFighter
    68. Wind
    69. FalconFighter
    70. Wind
    71. FalconFighter
    72. Wind
    73. FalconFighter
    74. Wind
    75. FalconFighter
    76. Wind
    77. FalconFighter
    78. Wind
    79. FalconFighter
    80. Wind
    81. FalconFighter
    82. Wind ×2
    83. FalconFighter
    84. Wind
    85. FalconFighter
    86. Wind ×2
    87. FalconFighter
    88. Wind ×2
    89. FalconFighter
    90. Wind
    91. FalconFighter ×2
    92. Wind
    93. FalconFighter
    94. Con turret
    95. FalconFighter
    96. Con turret ×2
    97. FalconFighter ×57
    98. Fusion ReactorFusiondone 14:47 · typical 10:01
    99. Advanced Metal ExtractorT2 mex
    100. Aircraft PlantAircraft Plantnot finished by 15:00

Counts are medians over the build's games: half of them build more, half fewer. The example game is Leohvm's (49 OS, 01/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Blink2 Scout plane to Geo sea or Beach seafirst at 1:56 · in 84% of games
  • Stork3 Light transport to Tech or Geo sea or Geofirst at 2:13 · in 87% of games
  • Osprey1 Heavy transport to Beach sea or Pond or Techfirst at 2:32 · in 67% of games

You get

  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:27 · in 35% of games
  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:30 · in 54% of games
  • Construction Bot1 Con bot from Techfirst at 2:28 · in 67% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 5:52 · in 84% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k
0:005:0010:0015:00

metal

Own metal lost

01k2k3k
0:005:0010:0015:00

metal

63 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039100
2:0092100
3:00145500
4:0020405152
5:002792102125
6:003619219202
7:005137292271
8:006909371292
9:009057385333
10:0011495500360
11:0014043613482
12:0017112951719
13:001988116311125
14:002238318721740
15:002596519292576
WHAT THE NUMBERS SAY

Standard air has the lowest team win rate of the six builds despite decent metal production, suggesting air presence alone isn't deciding these games.

  • + Metal produced reaches 25980 by 15:00, second highest of the builds shown.
  • + First kill lands early at 3:42 in 99% of games.
  • − Team win rate is only 42%, the lowest among all standard builds.
  • − Own metal lost by 15:00 reaches 2764 despite fighters being the main army.
THE EXAMPLE YOU ARE READING

Leohvm

48.8 OS · 01/09/2026

Open source match ↗

39 received units · includes a constructor
172 metal received · 92433 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Aircraft Plant1:31Middle 50%: 1:14–1:44 · n=62
Advanced Metal Extractor6:47Middle 50%: 6:26–7:18 · n=56
Fusion Reactor10:01Middle 50%: 9:17–11:58 · n=38

Played most by

arcsiz7games of this buildLeohvm7games of this buildkrtf4games of this build_X_3games of this buildarmjanus3games of this build