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Air / Armada / Economy first / OBSERVED BUILD

Standard air

The typical Armada Air build: an early Aircraft Plant, transports and scouts made for the team, an Advanced Metal Extractor and Fusion Reactor for eco, transitioning into fighters and later Highwinds or gunships to protect allies and…

Usually transports first (62%)

#eco #air #team support · 62 distinct matches · 31 players · 72% of Armada Air games · team won 43% of 63 · Recently observed

HOW TO PLAY IT

Key timing: Aircraft Plant by 1:30

  1. Take 3 mex and open straight into wind.
  2. Get the aircraft plant up fast to start fighter production.
  3. Add an advanced mex to fund the air spam.
  4. Bring fusion online to sustain heavier air numbers.
  5. Mix in Highwind and Banshee alongside fighter spam for escorts.

Phase by phase

TYPICAL OF ITS 62 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Aircraft Plant

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind
    • Energy Storage1Energy storage
    Order
    1. Aircraft PlantAircraft Plant after 3 mex, 4 wind, 1 energy storagedone ~1:31, middle half 1:14–1:44

    By 1:13 in all: 3 mex · 4 wind · 1 energy storage

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×4
    3. Energy storage
    4. Wind ×2
    5. Aircraft PlantAircraft Plantdone 1:45 · typical 1:31
  2. 2

    Aircraft Plant to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Aircraft1 Con aircraft
    Army
    • Falcon6 Fighter
    • Stork2 Light transport for allies
    • Blink2 Scout plane for allies
    • Blink1 Scout plane
    • Osprey1 Heavy transport for allies

    Some games also: converter (43%) · banshee (40%) · light transport (40%) · energy storage (32%)

    By 5:00 in all: 4 mex · 17 wind · 1 energy storage · 2 con turret

    The example game in this phase · 33 steps
    1. Construction AircraftCon aircraft
    2. Wind
    3. Con turret
    4. Wind
    5. Con turret
    6. Construction AircraftCon aircraft
    7. Mex
    8. FalconFighter ×2
    9. Wind
    10. BansheeBanshee
    11. Wind ×2
    12. BansheeBanshee
    13. Wind
    14. BansheeBanshee ×2
    15. Wind
    16. BansheeBanshee
    17. Wind
    18. Converter
    19. BansheeBanshee
    20. Converter
    21. Wind
    22. BansheeBanshee
    23. Converter
    24. BansheeBanshee
    25. Converter
    26. BansheeBanshee
    27. Wind
    28. Converter
    29. BansheeBanshee
    30. Converter
    31. BlinkScout plane
    32. Wind
    33. FalconFighter
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine30Wind
    • Energy Converter9Converter
    Order
    1. Aircraft PlantAircraft Plant after 34 wind, 6 converter, 5 con turretin 62% of games
    Builders
    • Construction Turret4 Con turret
    Army
    • Falcon8 Fighter

    Some games also: con aircraft (44%) · fusion (40%) · energy storage (33%)

    By 10:00 in all: 4 mex · 46 wind · 9 converter · 1 energy storage · 6 con turret

    The example game in this phase · 94 steps
    1. Wind
    2. FalconFighter
    3. Wind
    4. FalconFighter ×3
    5. Wind ×4
    6. BansheeBanshee
    7. Wind
    8. BansheeBanshee ×2
    9. Wind
    10. BansheeBanshee
    11. Wind ×2
    12. BansheeBanshee
    13. Wind
    14. FalconFighter
    15. Wind
    16. FalconFighter
    17. Wind ×2
    18. FalconFighter
    19. Wind
    20. FalconFighter ×2
    21. Wind
    22. FalconFighter
    23. Wind
    24. FalconFighter
    25. Wind
    26. FalconFighter
    27. Wind
    28. FalconFighter
    29. Wind
    30. FalconFighter
    31. Wind ×2
    32. FalconFighter
    33. Wind ×3
    34. FalconFighter
    35. Wind ×2
    36. FalconFighter ×8
    37. StorkLight transport
    38. FalconFighter ×3
    39. Con turret ×2
    40. FalconFighter ×3
    41. Mex
    42. FalconFighter ×3
    43. StorkLight transport
    44. OspreyHeavy transport
    45. FalconFighter
    46. OspreyHeavy transport
    47. FalconFighter
    48. Con turret ×2
    49. NettleNettle
    50. Con turret
    51. OspreyHeavy transport
    52. Con turret
    53. FalconFighter
    54. OspreyHeavy transport
    55. FalconFighter
    56. OspreyHeavy transport
    57. FalconFighter
    58. OspreyHeavy transport
    59. FalconFighter
    60. OspreyHeavy transport
    61. FalconFighter
    62. OspreyHeavy transport
    63. FalconFighter
    64. OspreyHeavy transport
    65. FalconFighter
    66. OspreyHeavy transport
    67. FalconFighter
    68. OspreyHeavy transport
    69. FalconFighter
    70. OspreyHeavy transport
    71. FalconFighter
    72. OspreyHeavy transport
    73. FalconFighter
    74. OspreyHeavy transport
    75. FalconFighter
    76. OspreyHeavy transport
    77. FalconFighter
    78. OspreyHeavy transport
    79. FalconFighter
    80. OspreyHeavy transport
    81. FalconFighter
    82. OspreyHeavy transport
    83. FalconFighter
    84. OspreyHeavy transport
    85. FalconFighter
    86. OspreyHeavy transport
    87. FalconFighter
    88. OspreyHeavy transport
    89. FalconFighter
    90. OspreyHeavy transport
    91. FalconFighter
    92. OspreyHeavy transport
    93. FalconFighter
    94. OspreyHeavy transport

Counts are medians over the build's games: half of them build more, half fewer. The example game is DRM's (44 OS, 14/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Blink2 Scout plane to Geo sea or Beach seafirst at 1:56 · in 84% of games
  • Stork3 Light transport to Tech or Geo sea or Geofirst at 2:13 · in 87% of games
  • Osprey1 Heavy transport to Beach sea or Pond or Techfirst at 2:32 · in 67% of games

You get

  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:27 · in 35% of games
  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:30 · in 54% of games
  • Construction Bot1 Con bot from Techfirst at 2:28 · in 67% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 5:52 · in 84% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k
0:005:0010:0015:00

metal

Own metal lost

01k2k3k
0:005:0010:0015:00

metal

63 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039100
2:0092100
3:00145500
4:0020405152
5:002792102125
6:003619219202
7:005137292271
8:006909371292
9:009057385333
10:0011495500360
11:0014043613482
12:0017112951719
13:001988116311125
14:002238318721740
15:002596519292576
WHAT THE NUMBERS SAY

Standard air has the lowest team win rate of the six builds despite decent metal production, suggesting air presence alone isn't deciding these games.

  • + Metal produced reaches 25980 by 15:00, second highest of the builds shown.
  • + First kill lands early at 3:42 in 99% of games.
  • − Team win rate is only 42%, the lowest among all standard builds.
  • − Own metal lost by 15:00 reaches 2764 despite fighters being the main army.
THE EXAMPLE YOU ARE READING

DRM

44.5 OS · 14/09/2026

Open source match ↗

3 received units
1540 metal received · 109325 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Aircraft Plant1:31Middle 50%: 1:14–1:44 · n=62
Advanced Metal Extractor6:47Middle 50%: 6:26–7:18 · n=56
Fusion Reactor10:01Middle 50%: 9:17–11:58 · n=38

Played most by

arcsiz7games of this buildLeohvm7games of this buildkrtf4games of this build_X_3games of this buildarmjanus3games of this build