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Air / Armada / Economy first / OBSERVED BUILD

Standard air

The typical Armada Air build: an early Aircraft Plant, transports and scouts made for the team, an Advanced Metal Extractor and Fusion Reactor for eco, transitioning into fighters and later Highwinds or gunships to protect allies and…

Usually transports first (64%)

#eco #air #team support · 63 distinct matches · 31 players · 74% of Armada Air games · team won 42% of 64 · Recently observed

HOW TO PLAY IT

Key timing: Aircraft Plant by 1:30

  1. Take 3 mex and open straight into wind.
  2. Get the aircraft plant up fast to start fighter production.
  3. Add an advanced mex to fund the air spam.
  4. Bring fusion online to sustain heavier air numbers.
  5. Mix in Highwind and Banshee alongside fighter spam for escorts.

Phase by phase

TYPICAL OF ITS 63 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Aircraft Plant

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind
    • Energy Storage1Energy storage
    Order
    1. Aircraft PlantAircraft Plant after 3 mex, 5 wind, 1 energy storagedone ~1:30, middle half 1:15–1:44

    By 1:12 in all: 3 mex · 5 wind · 1 energy storage

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×4
    3. Energy storage
    4. Wind ×2
    5. Aircraft PlantAircraft Plantdone 1:45 · typical 1:30
  2. 2

    Aircraft Plant to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine13Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Aircraft1 Con aircraft
    Army
    • Falcon6 Fighter
    • Stork2 Light transport for allies
    • Blink2 Scout plane for allies
    • Blink1 Scout plane
    • Osprey1 Heavy transport for allies

    Some games also: converter (44%) · banshee (39%) · light transport (39%) · energy storage (34%)

    By 5:00 in all: 4 mex · 17 wind · 1 energy storage · 2 con turret

    The example game in this phase · 15 steps
    1. BlinkScout plane
    2. Construction AircraftCon aircraft
    3. Wind ×6
    4. Con turret
    5. Wind ×2
    6. Con turret
    7. Mex
    8. Wind ×5
    9. BansheeBanshee
    10. Wind ×2
    11. BansheeBanshee
    12. Wind
    13. BansheeBanshee ×4
    14. Wind
    15. BansheeBanshee ×3
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine30Wind
    • Energy Converter9Converter
    Order
    1. Aircraft PlantAircraft Plant after 33 wind, 6 converter, 5 con turretin 63% of games
    Builders
    • Construction Turret4 Con turret
    Army
    • Falcon8 Fighter

    Some games also: con aircraft (45%) · fusion (42%) · energy storage (33%)

    By 10:00 in all: 4 mex · 47 wind · 10 converter · 1 energy storage · 6 con turret

    The example game in this phase · 62 steps
    1. FalconFighter ×2
    2. Wind
    3. FalconFighter ×4
    4. Wind
    5. FalconFighter
    6. Wind
    7. FalconFighter
    8. Wind
    9. FalconFighter ×2
    10. Wind
    11. FalconFighter
    12. Construction AircraftCon aircraft
    13. Converter
    14. Wind
    15. Converter
    16. Wind
    17. Converter
    18. Wind
    19. Converter
    20. Wind
    21. Converter ×2
    22. Advanced Aircraft PlantAdvanced Aircraft Plantdone 9:06
    23. Wind ×4
    24. Advanced Construction AircraftT2 con aircraft
    25. Wind
    26. StilettoStilettonot finished by 15:00
    27. Advanced Metal ExtractorT2 mexdone 10:20 · typical 6:48
    28. Wind ×4
    29. Advanced Metal ExtractorT2 mex
    30. Wind ×2
    31. Advanced Metal ExtractorT2 mex
    32. Wind
    33. Con turret
    34. Advanced Metal ExtractorT2 mex
    35. Wind ×3
    36. Con turret ×2
    37. Wind ×8
    38. Fusion ReactorFusiondone 13:53 · typical 9:55
    39. Wind ×21
    40. HighwindHighwind
    41. Wind ×2
    42. Converter
    43. HighwindHighwind
    44. Wind
    45. Converter
    46. Wind
    47. HighwindHighwind
    48. Converter
    49. Wind
    50. AbductorAbductor
    51. Wind
    52. Converter
    53. Wind
    54. HighwindHighwind
    55. Con turret
    56. Converter
    57. Wind
    58. Con turret ×2
    59. Converter
    60. Con turret
    61. HighwindHighwind
    62. Converter

Counts are medians over the build's games: half of them build more, half fewer. The example game is DRM's (44 OS, 15/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Blink2 Scout plane to Geo sea or Beach seafirst at 1:56 · in 86% of games
  • Stork3 Light transport to Tech or Geo seafirst at 2:13 · in 89% of games
  • Osprey1 Heavy transport to Beach sea or Pond or Techfirst at 2:28 · in 67% of games

You get

  • Wind Turbine2–3 Wind from Beach sea or Geo seafirst at 1:27 · in 38% of games
  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:30 · in 53% of games
  • Construction Bot1 Con bot from Techfirst at 2:28 · in 66% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 5:53 · in 84% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k3k
0:005:0010:0015:00

metal

Own metal lost

01k2k3k
0:005:0010:0015:00

metal

64 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039100
2:0092100
3:00145400
4:0020405151
5:002788102125
6:003621211190
7:005139288263
8:006970367292
9:009134375318
10:0011575421352
11:0014215606460
12:0017193984755
13:001991516421165
14:002254619011852
15:002598022902764
WHAT THE NUMBERS SAY

Standard air has the lowest team win rate of the six builds despite decent metal production, suggesting air presence alone isn't deciding these games.

  • + Metal produced reaches 25980 by 15:00, second highest of the builds shown.
  • + First kill lands early at 3:42 in 99% of games.
  • − Team win rate is only 42%, the lowest among all standard builds.
  • − Own metal lost by 15:00 reaches 2764 despite fighters being the main army.
THE EXAMPLE YOU ARE READING

DRM

44.5 OS · 15/09/2026

Open source match ↗

0 received units
0 metal received · 459 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Aircraft Plant1:30Middle 50%: 1:15–1:44 · n=64
Advanced Metal Extractor6:48Middle 50%: 6:30–7:14 · n=57
Fusion Reactor9:55Middle 50%: 9:14–11:54 · n=40

Played most by

arcsiz7games of this buildLeohvm7games of this buildDad_The_Speedrunner4games of this buildkrtf4games of this build_X_3games of this build