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Air / Armada / Economy first / OBSERVED BUILD

Standard air

The typical Armada Air build: an early Aircraft Plant, transports and scouts made for the team, an Advanced Metal Extractor and Fusion Reactor for eco, transitioning into fighters and later Highwinds or gunships to protect allies and…

Usually transports first (66%)

#eco #air #team support · 61 distinct matches · 31 players · 67% of Armada Air games · team won 42% of 62 · Recently observed

HOW TO PLAY IT

Key timing: Aircraft Plant by 1:30

  1. Take 3 mex and open straight into wind.
  2. Get the aircraft plant up fast to start fighter production.
  3. Add an advanced mex to fund the air spam.
  4. Bring fusion online to sustain heavier air numbers.
  5. Mix in Highwind and Banshee alongside fighter spam for escorts.

Phase by phase

TYPICAL OF ITS 61 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Aircraft Plant

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind
    • Energy Storage1Energy storage
    Order
    1. Aircraft PlantAircraft Plant after 3 mex, 5 wind, 1 energy storagedone ~1:32, middle half 1:15–1:44

    By 1:14 in all: 3 mex · 4 wind · 1 energy storage

    The example game in this phase · 3 steps
    1. Wind
    2. Mex ×3
    3. Aircraft PlantAircraft Plantdone 0:55 · typical 1:32
  2. 2

    Aircraft Plant to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Aircraft1 Con aircraft
    Army
    • Falcon6 Fighter
    • Stork2 Light transport for allies
    • Blink2 Scout plane for allies
    • Blink1 Scout plane
    • Osprey1 Heavy transport for allies

    Some games also: converter (39%) · banshee (37%) · light transport (37%)

    By 5:00 in all: 4 mex · 17 wind · 1 energy storage · 2 con turret

    The example game in this phase · 18 steps
    1. BlinkScout planefor Geo sea
    2. Wind ×5
    3. BlinkScout plane
    4. Wind ×3
    5. BlinkScout plane
    6. Wind
    7. Energy storage
    8. StorkLight transportfor Geo sea
    9. StormbringerBomber
    10. BlinkScout plane
    11. Construction AircraftCon aircraft
    12. FalconFighter ×4
    13. Mex
    14. FalconFighter ×5
    15. Wind
    16. FalconFighter ×2
    17. Con turret
    18. StorkLight transportfor Tech
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine31Wind
    • Energy Converter9Converter
    Order
    1. Aircraft PlantAircraft Plant after 39 wind, 6 converter, 5 con turretin 61% of games
    Builders
    • Construction Turret4 Con turret
    Army
    • Falcon9 Fighter

    Some games also: con aircraft (45%) · fusion (37%) · energy storage (32%)

    By 10:00 in all: 4 mex · 49 wind · 10 converter · 1 energy storage · 6 con turret

    The example game in this phase · 94 steps
    1. StorkLight transportfor Tech
    2. Con turret
    3. Advanced Metal ExtractorT2 mexdone 5:56 · typical 6:50
    4. StorkLight transport
    5. FalconFighter
    6. Wind ×2
    7. Advanced Metal ExtractorT2 mex
    8. Wind
    9. StorkLight transportfor Tech
    10. Advanced Metal ExtractorT2 mex ×2
    11. Construction AircraftCon aircraft
    12. Wind ×3
    13. Fusion ReactorFusiondone 9:00 · typical 10:31
    14. Con turret ×4
    15. Aircraft PlantAircraft Plantdone 9:16
    16. FalconFighter ×3
    17. T2 converter
    18. FalconFighter ×16
    19. Con turret
    20. Wind
    21. FalconFighter
    22. Con turret ×2
    23. FalconFighter
    24. Wind
    25. FalconFighter
    26. Wind
    27. FalconFighter ×2
    28. Wind
    29. FalconFighter
    30. Wind ×2
    31. FalconFighter
    32. Wind
    33. FalconFighter ×2
    34. Wind
    35. FalconFighter
    36. Wind
    37. FalconFighter
    38. Wind ×2
    39. FalconFighter ×2
    40. Wind ×2
    41. FalconFighter
    42. Wind
    43. FalconFighter
    44. Wind
    45. FalconFighter ×2
    46. Wind
    47. FalconFighter
    48. Wind
    49. FalconFighter ×2
    50. Wind
    51. FalconFighter
    52. Wind
    53. StormbringerBomber
    54. Wind
    55. StormbringerBomber
    56. Wind
    57. StormbringerBomber
    58. Wind
    59. StormbringerBomber
    60. Wind
    61. StormbringerBomber
    62. Wind ×2
    63. StormbringerBomber
    64. Wind
    65. StormbringerBomber
    66. Wind
    67. StormbringerBomber
    68. Wind
    69. StormbringerBomber ×2
    70. Wind
    71. StormbringerBomber ×3
    72. Wind ×2
    73. StormbringerBomber ×2
    74. Wind ×2
    75. StormbringerBomber
    76. Wind
    77. StormbringerBomber
    78. Wind ×2
    79. StormbringerBomber
    80. Wind ×2
    81. StormbringerBomber
    82. Wind ×2
    83. StormbringerBomber
    84. Wind
    85. BlinkScout plane
    86. Wind ×2
    87. BlinkScout plane
    88. Wind
    89. BlinkScout plane
    90. Wind ×2
    91. BlinkScout plane ×2
    92. Wind ×3
    93. Advanced Fusion ReactorAdvanced Fusion Reactornot finished by 15:00
    94. Wind ×6

Counts are medians over the build's games: half of them build more, half fewer. The example game is Crouxy's (35 OS, 10/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Blink2 Scout plane to Geo sea or Beach seafirst at 1:56 · in 82% of games
  • Stork3 Light transport to Tech or Geo sea or Geofirst at 2:12 · in 87% of games
  • Osprey1 Heavy transport to Beach sea or Pond or Techfirst at 2:28 · in 68% of games

You get

  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:27 · in 34% of games
  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:31 · in 53% of games
  • Construction Bot1 Con bot from Techfirst at 2:29 · in 66% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 5:59 · in 85% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k
0:005:0010:0015:00

metal

Own metal lost

01k2k3k
0:005:0010:0015:00

metal

62 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039000
2:0092100
3:00145500
4:0020435151
5:002794102125
6:003628226190
7:005139296284
8:006970382307
9:009036386344
10:0011472469428
11:0013958606500
12:0017010946709
13:001983416421116
14:002237718621690
15:002559419012435
WHAT THE NUMBERS SAY

Standard air has the lowest team win rate of the six builds despite decent metal production, suggesting air presence alone isn't deciding these games.

  • + Metal produced reaches 25980 by 15:00, second highest of the builds shown.
  • + First kill lands early at 3:42 in 99% of games.
  • − Team win rate is only 42%, the lowest among all standard builds.
  • − Own metal lost by 15:00 reaches 2764 despite fighters being the main army.
THE EXAMPLE YOU ARE READING

Crouxy

35.2 OS · 10/09/2026

Open source match ↗

6 received units · includes a constructor
462 metal received · 98199 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Aircraft Plant1:32Middle 50%: 1:15–1:44 · n=60
Advanced Metal Extractor6:50Middle 50%: 6:30–7:35 · n=56
Fusion Reactor10:31Middle 50%: 9:25–12:05 · n=37

Played most by

arcsiz7games of this buildLeohvm7games of this buildkrtf4games of this build_X_3games of this buildImmort3games of this build