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Air / Armada / Economy first / OBSERVED BUILD

Standard air

Armada Air build order · Supreme Isthmus

The typical Armada Air build: an early Aircraft Plant, transports and scouts made for the team, an Advanced Metal Extractor and Fusion Reactor for eco, transitioning into fighters and later Highwinds or gunships to protect allies and…

Usually transports first (67%)

#eco #air #team support · 63 distinct matches · 31 players · 67% of Armada Air games · team won 41% of 64 · Recently observed

HOW TO PLAY IT

Key timing: Aircraft Plant by 1:30

  1. Take 3 mex and open straight into wind.
  2. Get the aircraft plant up fast to start fighter production.
  3. Add an advanced mex to fund the air spam.
  4. Bring fusion online to sustain heavier air numbers.
  5. Mix in Highwind and Banshee alongside fighter spam for escorts.

Phase by phase

TYPICAL OF ITS 63 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Aircraft Plant

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind
    • Energy Storage1Energy storage
    Order
    1. Aircraft PlantAircraft Plant after 3 mex, 5 wind, 1 energy storagedone ~1:32, middle half 1:15–1:44

    By 1:14 in all: 3 mex · 5 wind · 1 energy storage

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×4
    3. Aircraft PlantAircraft Plantdone 1:13 · typical 1:32
  2. 2

    Aircraft Plant to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine11Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Aircraft1 Con aircraft
    Army
    • Falcon6 Fighter
    • Stork2 Light transport for allies
    • Blink2 Scout plane for allies
    • Blink1 Scout plane
    • Osprey1 Heavy transport for allies

    Some games also: converter (39%) · banshee (38%) · light transport (36%)

    By 5:00 in all: 4 mex · 16 wind · 1 energy storage · 2 con turret

    The example game in this phase · 23 steps
    1. FalconFighter
    2. Solar ×2
    3. FalconFighter
    4. Wind ×4
    5. BlinkScout plane
    6. Wind ×2
    7. BlinkScout plane
    8. Wind
    9. Construction AircraftCon aircraft
    10. Mex
    11. Con turret
    12. StorkLight transportfor Tech
    13. Wind
    14. Con turret
    15. Wind
    16. BlinkScout plane
    17. Wind ×4
    18. Energy storage
    19. BlinkScout plane
    20. Wind
    21. Construction AircraftCon aircraft
    22. Wind ×2
    23. BlinkScout planefor unknown
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine31Wind
    • Energy Converter9Converter
    Order
    1. Aircraft PlantAircraft Plant after 38 wind, 6 converter, 5 con turretin 61% of games
    Builders
    • Construction Turret4 Con turret
    Army
    • Falcon8 Fighter

    Some games also: con aircraft (44%) · fusion (38%) · energy storage (31%)

    By 10:00 in all: 4 mex · 49 wind · 10 converter · 1 energy storage · 6 con turret

    The example game in this phase · 51 steps
    1. BlinkScout plane
    2. Wind ×5
    3. Con turret ×2
    4. Wind
    5. Con turret
    6. Wind ×7
    7. Advanced Metal ExtractorT2 mexdone 6:18 · typical 6:50
    8. Wind ×2
    9. Advanced Metal ExtractorT2 mex
    10. Wind
    11. Advanced Metal ExtractorT2 mex
    12. Wind ×2
    13. Con turret
    14. Wind ×4
    15. Advanced Metal ExtractorT2 mex
    16. Wind ×9
    17. Aircraft PlantAircraft Plantdone 7:46
    18. Wind ×2
    19. FalconFighter
    20. Wind
    21. FalconFighter
    22. Wind
    23. FalconFighter ×2
    24. Wind ×2
    25. FalconFighter
    26. Wind ×2
    27. FalconFighter
    28. Wind ×2
    29. FalconFighter
    30. Wind ×3
    31. Con turret
    32. FalconFighter
    33. Converter
    34. Con turret
    35. Wind
    36. Con turret
    37. FalconFighter
    38. Con turret
    39. FalconFighter
    40. Converter
    41. FalconFighter ×2
    42. Converter
    43. FalconFighter ×2
    44. Converter
    45. FalconFighter
    46. BeamerBeamer
    47. Converter
    48. FalconFighter ×2
    49. Converter
    50. FalconFighter ×2
    51. Converter

Counts are medians over the build's games: half of them build more, half fewer. The example game is PotatoRossco's (40 OS, 04/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Blink2 Scout plane to Geo sea or Beach seafirst at 1:56 · in 83% of games
  • Stork3 Light transport to Tech or Geo sea or Geofirst at 2:12 · in 88% of games
  • Osprey1 Heavy transport to Beach sea or Pond or Techfirst at 2:28 · in 69% of games

You get

  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:28 · in 36% of games
  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:31 · in 53% of games
  • Construction Bot1 Con bot from Techfirst at 2:28 · in 66% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 5:56 · in 84% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k
0:005:0010:0015:00

metal

Own metal lost

01k2k3k
0:005:0010:0015:00

metal

64 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039000
2:0092000
3:00145500
4:0020435125
5:002794102125
6:003628226190
7:005139296284
8:006970382307
9:009036386344
10:0011472469428
11:0013958670500
12:0017010984714
13:001983416831116
14:002237719011690
15:002559419322435
WHAT THE NUMBERS SAY

Standard air has the lowest team win rate of the six builds despite decent metal production, suggesting air presence alone isn't deciding these games.

  • + Metal produced reaches 25980 by 15:00, second highest of the builds shown.
  • + First kill lands early at 3:42 in 99% of games.
  • − Team win rate is only 42%, the lowest among all standard builds.
  • − Own metal lost by 15:00 reaches 2764 despite fighters being the main army.
THE EXAMPLE YOU ARE READING

PotatoRossco

40.3 OS · 04/08/2026

Open source match ↗

2 received units · includes a constructor
968 metal received · 13700 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Aircraft Plant1:32Middle 50%: 1:15–1:44 · n=62
Advanced Metal Extractor6:50Middle 50%: 6:31–7:33 · n=58
Fusion Reactor10:23Middle 50%: 9:23–12:04 · n=38

Played most by

arcsiz8games of this buildLeohvm7games of this buildkrtf4games of this build_X_3games of this buildDad_The_Speedrunner3games of this build