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Air / Armada / Economy first / OBSERVED BUILD

Standard air

Armada Air build order · Supreme Isthmus

The typical Armada Air build: an early Aircraft Plant, transports and scouts made for the team, an Advanced Metal Extractor and Fusion Reactor for eco, transitioning into fighters and later Highwinds or gunships to protect allies and…

Usually transports first (67%)

#eco #air #team support · 62 distinct matches · 31 players · 67% of Armada Air games · team won 41% of 63 · Recently observed

HOW TO PLAY IT

Key timing: Aircraft Plant by 1:30

  1. Take 3 mex and open straight into wind.
  2. Get the aircraft plant up fast to start fighter production.
  3. Add an advanced mex to fund the air spam.
  4. Bring fusion online to sustain heavier air numbers.
  5. Mix in Highwind and Banshee alongside fighter spam for escorts.

Phase by phase

TYPICAL OF ITS 62 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Aircraft Plant

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind
    • Energy Storage1Energy storage
    Order
    1. Aircraft PlantAircraft Plant after 3 mex, 5 wind, 1 energy storagedone ~1:32, middle half 1:15–1:44

    By 1:14 in all: 3 mex · 4 wind · 1 energy storage

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×4
    3. Aircraft PlantAircraft Plantdone 1:13 · typical 1:32
  2. 2

    Aircraft Plant to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine11Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Aircraft1 Con aircraft
    Army
    • Falcon6 Fighter
    • Stork2 Light transport for allies
    • Blink2 Scout plane for allies
    • Blink1 Scout plane
    • Osprey1 Heavy transport for allies

    Some games also: converter (40%) · banshee (37%) · light transport (37%)

    By 5:00 in all: 4 mex · 16 wind · 1 energy storage · 2 con turret

    The example game in this phase · 33 steps
    1. BlinkScout planefor Geo sea
    2. Energy storage
    3. BlinkScout planefor Beach sea
    4. Wind ×2
    5. OspreyHeavy transportfor Beach sea
    6. StorkLight transportfor Geo sea
    7. Wind ×2
    8. FalconFighter
    9. Wind
    10. Converter
    11. FalconFighter
    12. Wind ×3
    13. Converter
    14. Mex
    15. FalconFighter
    16. Wind ×2
    17. FalconFighter
    18. Wind
    19. Converter
    20. FalconFighter
    21. StorkLight transportfor Tech
    22. Converter
    23. Wind
    24. FalconFighter
    25. BansheeBanshee
    26. Converter
    27. OspreyHeavy transportfor Tech
    28. Wind
    29. Converter
    30. Wind
    31. BansheeBanshee
    32. Converter
    33. Advanced Metal ExtractorT2 mexdone 5:27 · typical 6:51
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine32Wind
    • Energy Converter9Converter
    Order
    1. Aircraft PlantAircraft Plant after 39 wind, 6 converter, 5 con turretin 60% of games
    Builders
    • Construction Turret4 Con turret
    Army
    • Falcon8 Fighter

    Some games also: con aircraft (44%) · fusion (38%) · energy storage (32%)

    By 10:00 in all: 4 mex · 49 wind · 10 converter · 1 energy storage · 6 con turret

    The example game in this phase · 110 steps
    1. Con turret
    2. BansheeBanshee
    3. Con turret
    4. Advanced Metal ExtractorT2 mex
    5. BansheeBanshee ×3
    6. Advanced Metal ExtractorT2 mex
    7. BansheeBanshee ×2
    8. FalconFighter ×5
    9. Advanced Metal ExtractorT2 mex
    10. FalconFighter ×6
    11. Wind ×2
    12. FalconFighter
    13. Wind ×2
    14. FalconFighter
    15. Wind
    16. FalconFighter
    17. Wind ×2
    18. FalconFighter
    19. Fusion ReactorFusiondone 10:43 · typical 10:23
    20. Wind ×2
    21. FalconFighter
    22. Wind
    23. Con turret
    24. FalconFighter
    25. Wind ×3
    26. FalconFighter
    27. Con turret
    28. Wind ×2
    29. Construction AircraftCon aircraft
    30. Wind
    31. Con turret
    32. Wind
    33. Construction AircraftCon aircraft
    34. Wind ×2
    35. Con turret ×2
    36. Wind
    37. Construction AircraftCon aircraft
    38. Con turret
    39. Wind
    40. FalconFighter
    41. Con turret
    42. FalconFighter
    43. Wind
    44. NettleNettle
    45. Wind
    46. NettleNettle
    47. Aircraft PlantAircraft Plantdone 10:54
    48. Converter
    49. Advanced Metal ExtractorT2 mex
    50. Converter
    51. FalconFighter
    52. Converter ×2
    53. FalconFighter ×4
    54. Converter
    55. FalconFighter ×3
    56. Converter
    57. FalconFighter ×4
    58. Converter
    59. FalconFighter ×4
    60. Converter
    61. FalconFighter ×18
    62. Wind
    63. FalconFighter
    64. Wind ×2
    65. FalconFighter
    66. BansheeBanshee
    67. Fusion ReactorFusion
    68. Wind ×2
    69. BansheeBanshee
    70. Wind ×3
    71. BansheeBanshee
    72. Wind ×2
    73. BansheeBanshee
    74. Wind ×2
    75. BansheeBanshee
    76. Wind
    77. BansheeBanshee
    78. Wind
    79. BansheeBanshee
    80. Wind ×2
    81. BansheeBanshee
    82. Wind ×2
    83. BansheeBanshee
    84. Wind
    85. BansheeBanshee ×2
    86. Wind ×2
    87. BansheeBanshee
    88. Wind
    89. BansheeBanshee
    90. Wind
    91. BansheeBanshee
    92. Wind
    93. BansheeBanshee
    94. Wind
    95. BansheeBanshee
    96. Wind
    97. BansheeBanshee
    98. FalconFighter ×2
    99. Wind
    100. FalconFighter ×2
    101. Wind
    102. Converter
    103. FalconFighter
    104. Wind
    105. FalconFighter
    106. Wind
    107. FalconFighter
    108. Converter
    109. FalconFighter
    110. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is RAM_GreedyDArc's (36 OS, 17/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Blink2 Scout plane to Geo sea or Beach seafirst at 1:56 · in 83% of games
  • Stork3 Light transport to Tech or Geo sea or Geofirst at 2:13 · in 87% of games
  • Osprey1 Heavy transport to Beach sea or Pond or Techfirst at 2:28 · in 68% of games

You get

  • Wind Turbine2–3 Wind from Beach sea or Geo seafirst at 1:27 · in 35% of games
  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:31 · in 52% of games
  • Construction Bot1 Con bot from Techfirst at 2:29 · in 65% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 5:59 · in 84% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k
0:005:0010:0015:00

metal

Own metal lost

01k2k3k
0:005:0010:0015:00

metal

63 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039000
2:0092100
3:00145500
4:0020435150
5:002795102125
6:003633219177
7:005140292275
8:007031379302
9:009057385344
10:0011495438417
11:0014040613482
12:0017112951709
13:001988116531125
14:002238318721711
15:002596519292482
WHAT THE NUMBERS SAY

Standard air has the lowest team win rate of the six builds despite decent metal production, suggesting air presence alone isn't deciding these games.

  • + Metal produced reaches 25980 by 15:00, second highest of the builds shown.
  • + First kill lands early at 3:42 in 99% of games.
  • − Team win rate is only 42%, the lowest among all standard builds.
  • − Own metal lost by 15:00 reaches 2764 despite fighters being the main army.
THE EXAMPLE YOU ARE READING

RAM_GreedyDArc

35.9 OS · 17/08/2026

Open source match ↗

7 received units · includes a constructor
82 metal received · 31021 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Aircraft Plant1:32Middle 50%: 1:15–1:44 · n=61
Advanced Metal Extractor6:51Middle 50%: 6:30–7:35 · n=57
Fusion Reactor10:23Middle 50%: 9:23–12:04 · n=38

Played most by

arcsiz7games of this buildLeohvm7games of this buildkrtf4games of this build_X_3games of this buildDad_The_Speedrunner3games of this build