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Standard air

Armada Air build order · Supreme Isthmus

The typical Armada Air build: an early Aircraft Plant, transports and scouts made for the team, an Advanced Metal Extractor and Fusion Reactor for eco, transitioning into fighters and later Highwinds or gunships to protect allies and…

Usually transports first (67%)

#eco #air #team support · 63 distinct matches · 31 players · 67% of Armada Air games · team won 41% of 64 · Recently observed

HOW TO PLAY IT

Key timing: Aircraft Plant by 1:30

  1. Take 3 mex and open straight into wind.
  2. Get the aircraft plant up fast to start fighter production.
  3. Add an advanced mex to fund the air spam.
  4. Bring fusion online to sustain heavier air numbers.
  5. Mix in Highwind and Banshee alongside fighter spam for escorts.

Phase by phase

TYPICAL OF ITS 63 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Aircraft Plant

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind
    • Energy Storage1Energy storage
    Order
    1. Aircraft PlantAircraft Plant after 3 mex, 5 wind, 1 energy storagedone ~1:32, middle half 1:15–1:44

    By 1:14 in all: 3 mex · 5 wind · 1 energy storage

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×4
    3. Energy storage
    4. Aircraft PlantAircraft Plantdone 1:28 · typical 1:32
  2. 2

    Aircraft Plant to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine11Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Aircraft1 Con aircraft
    Army
    • Falcon6 Fighter
    • Stork2 Light transport for allies
    • Blink2 Scout plane for allies
    • Blink1 Scout plane
    • Osprey1 Heavy transport for allies

    Some games also: converter (39%) · banshee (38%) · light transport (36%)

    By 5:00 in all: 4 mex · 16 wind · 1 energy storage · 2 con turret

    The example game in this phase · 23 steps
    1. BlinkScout plane ×2for Beach sea
    2. Wind ×2
    3. BlinkScout plane
    4. StorkLight transport
    5. BansheeBanshee
    6. Wind ×2
    7. StorkLight transportfor Tech
    8. OspreyHeavy transportfor Beach sea
    9. FalconFighter
    10. Wind ×2
    11. StormbringerBomber
    12. BansheeBanshee
    13. Mex
    14. FalconFighter ×4
    15. Wind
    16. FalconFighter ×2
    17. Construction AircraftCon aircraft
    18. Wind
    19. FalconFighter
    20. Con turret
    21. Wind
    22. FalconFighter
    23. Con turret
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine31Wind
    • Energy Converter9Converter
    Order
    1. Aircraft PlantAircraft Plant after 38 wind, 6 converter, 5 con turretin 61% of games
    Builders
    • Construction Turret4 Con turret
    Army
    • Falcon8 Fighter

    Some games also: con aircraft (44%) · fusion (38%) · energy storage (31%)

    By 10:00 in all: 4 mex · 49 wind · 10 converter · 1 energy storage · 6 con turret

    The example game in this phase · 99 steps
    1. FalconFighter
    2. Wind
    3. FalconFighter
    4. Con turret
    5. Converter
    6. Wind
    7. Converter
    8. Wind ×2
    9. Converter
    10. Wind
    11. Con turret
    12. Converter
    13. Wind ×2
    14. Converter ×4
    15. Wind
    16. Advanced Metal ExtractorT2 mex ×2done 6:40 · typical 6:50
    17. Wind
    18. Advanced Metal ExtractorT2 mex ×2
    19. Con turret ×3
    20. Aircraft PlantAircraft Plantdone 8:28
    21. Wind
    22. StormbringerBomber
    23. Wind
    24. StormbringerBomber ×2
    25. Wind
    26. StormbringerBomber
    27. Wind
    28. StormbringerBomber
    29. Wind ×3
    30. StormbringerBomber
    31. Wind ×8
    32. StormbringerBomber
    33. Wind ×2
    34. StormbringerBomber
    35. Wind ×4
    36. StormbringerBomber
    37. Wind
    38. StormbringerBomber
    39. Wind ×2
    40. StormbringerBomber
    41. Wind ×3
    42. StormbringerBomber
    43. Wind ×2
    44. FalconFighter
    45. Wind ×2
    46. FalconFighter
    47. Wind
    48. FalconFighter
    49. Wind ×2
    50. FalconFighter
    51. Wind ×2
    52. FalconFighter
    53. Wind ×2
    54. FalconFighter
    55. Wind ×2
    56. FalconFighter
    57. Wind
    58. FalconFighter
    59. Wind
    60. FalconFighter
    61. Wind
    62. FalconFighter
    63. Wind ×2
    64. FalconFighter
    65. Wind
    66. FalconFighter
    67. Wind
    68. FalconFighter
    69. Con turret
    70. FalconFighter
    71. Con turret
    72. Aircraft PlantAircraft Plantdone 11:27
    73. FalconFighter
    74. Wind
    75. FalconFighter ×12
    76. Wind ×2
    77. FalconFighter ×2
    78. Wind
    79. FalconFighter ×3
    80. Wind
    81. FalconFighter ×2
    82. Wind ×2
    83. FalconFighter ×2
    84. Wind
    85. FalconFighter ×7
    86. Fusion ReactorFusiondone 13:06 · typical 10:23
    87. FalconFighter ×3
    88. Wind
    89. FalconFighter ×4
    90. Con turret
    91. Wind
    92. T2 converter
    93. Con turret
    94. Wind
    95. Con turret ×2
    96. T2 converter
    97. Con turret
    98. Wind
    99. Aircraft PlantAircraft Plant ×2not finished by 15:00

Counts are medians over the build's games: half of them build more, half fewer. The example game is LucyGoesAir's (37 OS, 11/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Blink2 Scout plane to Geo sea or Beach seafirst at 1:56 · in 83% of games
  • Stork3 Light transport to Tech or Geo sea or Geofirst at 2:12 · in 88% of games
  • Osprey1 Heavy transport to Beach sea or Pond or Techfirst at 2:28 · in 69% of games

You get

  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:28 · in 36% of games
  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:31 · in 53% of games
  • Construction Bot1 Con bot from Techfirst at 2:28 · in 66% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 5:56 · in 84% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k
0:005:0010:0015:00

metal

Own metal lost

01k2k3k
0:005:0010:0015:00

metal

64 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039000
2:0092000
3:00145500
4:0020435125
5:002794102125
6:003628226190
7:005139296284
8:006970382307
9:009036386344
10:0011472469428
11:0013958670500
12:0017010984714
13:001983416831116
14:002237719011690
15:002559419322435
WHAT THE NUMBERS SAY

Standard air has the lowest team win rate of the six builds despite decent metal production, suggesting air presence alone isn't deciding these games.

  • + Metal produced reaches 25980 by 15:00, second highest of the builds shown.
  • + First kill lands early at 3:42 in 99% of games.
  • − Team win rate is only 42%, the lowest among all standard builds.
  • − Own metal lost by 15:00 reaches 2764 despite fighters being the main army.
THE EXAMPLE YOU ARE READING

LucyGoesAir

36.6 OS · 11/08/2026

Open source match ↗

6 received units · includes a constructor
126 metal received · 45011 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Aircraft Plant1:32Middle 50%: 1:15–1:44 · n=62
Advanced Metal Extractor6:50Middle 50%: 6:31–7:33 · n=58
Fusion Reactor10:23Middle 50%: 9:23–12:04 · n=38

Played most by

arcsiz8games of this buildLeohvm7games of this buildkrtf4games of this build_X_3games of this buildDad_The_Speedrunner3games of this build