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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Economy-first sea play: shipyard right away, a destroyer by around 5 minutes, then an Advanced Metal Extractor as the eco scales up, with later ships like corvette, frigate and submarine filling out the fleet; this is the role's baseline…

Usually shipyard first (96%)

#naval #eco · 551 distinct matches · 88 players · 72% of Armada Beach sea games · team won 47% of 579 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:40, first destroyer by 4:52

  1. Open 3 mex into tidal generators for early energy.
  2. Rush Shipyard straight from the opening eco.
  3. Keep adding mex and naval energy converters to fund the fleet.
  4. Get your first destroyer out to contest the sea.
  5. Transition into Advanced Metal Extractor as eco scales.

Phase by phase

TYPICAL OF ITS 551 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:40, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (33%)

    By 1:22 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Windfor Air
    3. Tidal
    4. ShipyardShipyarddone 1:23 · typical 1:40
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−3 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater +2 vs standard
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (41%) · con turret (38%) · Sentry (37%) · frigate (35%) · submarine (34%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 31 steps
    1. Tidal
    2. SkaterSkater
    3. Tidal
    4. Windfor Air
    5. Construction ShipCon ship
    6. Windfor Air
    7. Wind
    8. Tidal
    9. Construction ShipCon ship ×2
    10. Mex
    11. SkaterSkater
    12. Mex
    13. DolphinDolphin ×2
    14. Mex ×2
    15. DolphinDolphin ×2
    16. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    17. Mex
    18. DolphinDolphin
    19. Wind
    20. HarpoonHarpoon
    21. CorsairDestroyerdone 4:49 · typical 4:52
    22. Wind
    23. Naval Energy Converter
    24. Mex ×3
    25. Wind
    26. SentrySentry
    27. Mex
    28. Wind
    29. SkaterSkater
    30. SentrySentry
    31. Grim ReaperGrim Reaper
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin +2 vs standard
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Radar Tower (49%) · con ship (48%) · frigate (43%) · tidal (39%) · con turret (36%)

    By 10:00 in all: 10 mex · 16 wind (standard 23) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 145 steps
    1. HarpoonHarpoon
    2. Wind
    3. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    4. DolphinDolphin
    5. Wind
    6. DolphinDolphin ×2
    7. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    8. DolphinDolphin
    9. Con turret
    10. DolphinDolphin
    11. CorsairDestroyer
    12. Grim ReaperGrim Reaper
    13. SkaterSkater
    14. Wind
    15. CorsairDestroyer
    16. Wind ×3
    17. SkaterSkater
    18. Wind
    19. SkaterSkater
    20. Wind
    21. Naval Construction Turret
    22. Wind
    23. SkaterSkater
    24. Wind
    25. Advanced Metal ExtractorT2 mexdone 8:32 · typical 10:03
    26. Naval Construction Turret ×2
    27. Advanced Metal ExtractorT2 mex
    28. Naval Construction Turret
    29. Construction ShipCon ship
    30. Naval Construction Turret ×2
    31. Construction ShipCon ship ×2
    32. Advanced ShipyardAdvanced Shipyarddone 10:21
    33. Construction ShipCon ship
    34. Advanced Metal ExtractorT2 mex
    35. Construction ShipCon ship
    36. ShipyardEat Shipyardreclaimed for its metal
    37. Naval Energy Converter
    38. Advanced Construction SubAdvanced Construction Sub
    39. Naval Energy Converter
    40. Advanced Metal ExtractorT2 mex
    41. Naval Energy Converter
    42. VoyagerVoyager
    43. Tidal
    44. Naval Energy Converter
    45. Tidal
    46. VoyagerVoyager
    47. Naval Energy Converter
    48. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 11:36
    49. Tidal
    50. VoyagerVoyager
    51. Naval Energy Converter
    52. Tidal ×5
    53. Advanced Construction SubAdvanced Construction Sub
    54. Naval Energy Converter
    55. Tidal ×3
    56. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    57. Tidal ×3
    58. Naval Energy Converter
    59. Tidal ×2
    60. Advanced Metal ExtractorT2 mex
    61. Tidal
    62. VoyagerVoyager
    63. Naval Energy Converter
    64. Tidal ×2
    65. VoyagerVoyager
    66. Tidal
    67. Naval Energy Converter
    68. VoyagerVoyager
    69. Naval Energy Converter
    70. Tidal ×2
    71. Wind
    72. VoyagerVoyager
    73. Tidal
    74. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    75. VoyagerVoyager
    76. Wind
    77. Tidal
    78. Naval Energy Converter
    79. Tidal
    80. DreadnoughtBattleshipdone 13:33
    81. Naval Energy Converter
    82. Tidal
    83. Wind
    84. Tidal ×2
    85. Naval Energy Converter
    86. Tidal
    87. Naval Energy Converter
    88. Wind
    89. Tidal ×4
    90. Bot LabBot Labdone 13:44
    91. Tidal
    92. Wind
    93. Tidal ×3
    94. Advanced Metal ExtractorT2 mex
    95. Tidal
    96. BermudaRadar jammer ship
    97. Tidal
    98. Wind
    99. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    100. Tidal
    101. TickTick
    102. Tidal
    103. DragonslayerDragonslayerdone 14:06
    104. Tidal
    105. Wind
    106. TickTick
    107. Tidal
    108. Naval Energy Converter
    109. Tidal
    110. TickTick
    111. Tidal
    112. TickTick
    113. Wind
    114. Tidal
    115. HavenHaven
    116. TickTick
    117. Naval Energy Converter
    118. PawnPawn
    119. Tidal ×2
    120. Wind
    121. CenturionCenturion
    122. Tidal ×2
    123. Wind
    124. Tidal
    125. Naval Fusion ReactorNaval Fusion Reactornot finished by 15:00
    126. Tidal
    127. TickTick
    128. Naval Energy Converter
    129. Tidal
    130. Wind
    131. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    132. Tidal
    133. TickTick
    134. Tidal
    135. HavenHaven
    136. Naval Energy Converter
    137. Tidal
    138. TickTick
    139. Tidal ×2
    140. MaelstromMaelstromnot finished by 15:00
    141. TickTick
    142. Wind
    143. Naval Energy Converter
    144. TickTick
    145. CauteriserCauteriser

Counts are medians over the build's games: half of them build more, half fewer. The example game is GeeGee's (36 OS, 08/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:44 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:11 · in 52% of games
  • Hercules1 Light transport from Airfirst at 2:14 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:17 · in 64% of games
  • Construction Bot1 Con bot from Geofirst at 2:25 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:11 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

579 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158700
4:0025395151
5:003731255130
6:005148570326
7:0067021146610
8:00829316711066
9:00995825021711
10:001182236202463
11:001417946363270
12:001681354904053
13:001955364804930
14:002231973295917
15:002529183706711
WHAT THE NUMBERS SAY

This baseline wins less than half its games, trading sea kills for losses at a similar rate to the enemy through 15 minutes.

  • + Metal production outpaces enemy destruction early, 3733 vs 255 at 5:00.
  • + Kills and losses track closely by 15:00 (8342 vs 6711), an even fight.
  • − Team wins under half of games (47%).
  • − T2 factory reached in only 34% of games, the lowest tech rate among sea roles.
THE EXAMPLE YOU ARE READING

GeeGee

35.9 OS · 08/10/2026

Open source match ↗

6 received units · includes a constructor
726 metal received · 91210 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:40Middle 50%: 1:24–1:59 · n=578
Corsair4:52Middle 50%: 4:16–5:53 · n=550
Advanced Metal Extractor10:03Middle 50%: 9:13–10:55 · n=494

Played most by

yeskinkot67games of this buildHummell60games of this buildTheSituation44games of this buildBlover35games of this buildGeeGee35games of this build