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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Economy-first sea play: shipyard right away, a destroyer by around 5 minutes, then an Advanced Metal Extractor as the eco scales up, with later ships like corvette, frigate and submarine filling out the fleet; this is the role's baseline…

Usually shipyard first (96%)

#naval #eco · 551 distinct matches · 88 players · 72% of Armada Beach sea games · team won 47% of 579 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:40, first destroyer by 4:52

  1. Open 3 mex into tidal generators for early energy.
  2. Rush Shipyard straight from the opening eco.
  3. Keep adding mex and naval energy converters to fund the fleet.
  4. Get your first destroyer out to contest the sea.
  5. Transition into Advanced Metal Extractor as eco scales.

Phase by phase

TYPICAL OF ITS 551 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:40, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (33%)

    By 1:22 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×4
    3. Energy storage
    4. Wind
    5. ShipyardShipyarddone 1:58 · typical 1:40
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−3 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater +2 vs standard
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (41%) · con turret (38%) · Sentry (37%) · frigate (35%) · submarine (34%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 16 steps
    1. SkaterSkater
    2. Construction ShipCon ship ×2
    3. SkaterSkater
    4. DolphinDolphin
    5. Mex ×2
    6. DolphinDolphin ×2
    7. CorsairDestroyerdone 4:18 · typical 4:52
    8. Mex
    9. Mex
    10. Naval Energy Converter
    11. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    12. Mex
    13. HarpoonHarpoon
    14. Con turret
    15. DolphinDolphin ×3
    16. SkaterSkater
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin +2 vs standard
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Radar Tower (49%) · con ship (48%) · frigate (43%) · tidal (39%) · con turret (36%)

    By 10:00 in all: 10 mex · 16 wind (standard 23) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 96 steps
    1. Wind
    2. DolphinDolphin
    3. Grim ReaperGrim Reaper
    4. Wind
    5. DolphinDolphin ×2
    6. CorsairDestroyer
    7. Wind
    8. Mex ×2
    9. Wind
    10. SentrySentry
    11. Wind
    12. EelSubmarinedone 7:02
    13. SentrySentry
    14. Wind
    15. SentrySentry
    16. Radar TowerRadar Tower
    17. Wind
    18. DolphinDolphin
    19. SentrySentry
    20. CorsairDestroyer
    21. Wind
    22. CorsairDestroyer
    23. Con turret
    24. Advanced Metal ExtractorT2 mexdone 9:13 · typical 10:03
    25. CorsairDestroyer
    26. Wind
    27. SkaterSkater
    28. Advanced Metal ExtractorT2 mex
    29. SkaterSkater
    30. DolphinDolphin ×2
    31. SkaterSkater
    32. DolphinDolphin
    33. Naval Construction Turret
    34. Advanced Metal ExtractorT2 mex
    35. Grim ReaperGrim Reaper
    36. Wind
    37. Naval Construction Turret
    38. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    39. Wind
    40. SkaterSkater
    41. Wind
    42. DolphinDolphin
    43. Advanced ShipyardAdvanced Shipyarddone 12:18
    44. Wind
    45. DolphinDolphin
    46. Wind
    47. CorsairDestroyer
    48. Wind ×2
    49. Advanced Metal ExtractorT2 mex
    50. Wind ×2
    51. Mex
    52. Wind
    53. Naval Construction Turret
    54. DolphinDolphin
    55. Wind
    56. Naval NettleNaval Nettle
    57. DragonslayerDragonslayerdone 13:07
    58. Wind
    59. DolphinDolphin
    60. Wind ×2
    61. DolphinDolphin
    62. Advanced Construction SubAdvanced Construction Sub
    63. DolphinDolphin
    64. Naval NettleNaval Nettle
    65. Wind
    66. DolphinDolphin ×2
    67. VoyagerVoyager
    68. DolphinDolphin
    69. Wind
    70. VoyagerVoyager
    71. DolphinDolphin
    72. Wind
    73. VoyagerVoyager
    74. DolphinDolphin
    75. Wind
    76. HavenHaven
    77. DolphinDolphin
    78. Wind
    79. DolphinDolphin
    80. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 14:27
    81. DolphinDolphin
    82. Wind
    83. DolphinDolphin
    84. Wind
    85. BermudaRadar jammer ship
    86. DolphinDolphin
    87. Wind
    88. DolphinDolphin
    89. Wind
    90. DreadnoughtBattleshipnot finished by 15:00
    91. DolphinDolphin
    92. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    93. Wind
    94. DolphinDolphin
    95. Wind
    96. Fusion ReactorFusionnot finished by 15:00

Counts are medians over the build's games: half of them build more, half fewer. The example game is Tregan's (39 OS, 07/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:44 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:11 · in 52% of games
  • Hercules1 Light transport from Airfirst at 2:14 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:17 · in 64% of games
  • Construction Bot1 Con bot from Geofirst at 2:25 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:11 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

579 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158700
4:0025395151
5:003731255130
6:005148570326
7:0067021146610
8:00829316711066
9:00995825021711
10:001182236202463
11:001417946363270
12:001681354904053
13:001955364804930
14:002231973295917
15:002529183706711
WHAT THE NUMBERS SAY

This baseline wins less than half its games, trading sea kills for losses at a similar rate to the enemy through 15 minutes.

  • + Metal production outpaces enemy destruction early, 3733 vs 255 at 5:00.
  • + Kills and losses track closely by 15:00 (8342 vs 6711), an even fight.
  • − Team wins under half of games (47%).
  • − T2 factory reached in only 34% of games, the lowest tech rate among sea roles.
THE EXAMPLE YOU ARE READING

Tregan

39.1 OS · 07/10/2026

Open source match ↗

5 received units · includes a constructor
218 metal received · 90459 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:40Middle 50%: 1:24–1:59 · n=578
Corsair4:52Middle 50%: 4:16–5:53 · n=550
Advanced Metal Extractor10:03Middle 50%: 9:13–10:55 · n=494

Played most by

yeskinkot67games of this buildHummell60games of this buildTheSituation44games of this buildBlover35games of this buildGeeGee35games of this build