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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Economy-first sea play: shipyard right away, a destroyer by around 5 minutes, then an Advanced Metal Extractor as the eco scales up, with later ships like corvette, frigate and submarine filling out the fleet; this is the role's baseline…

Usually shipyard first (96%)

#naval #eco · 551 distinct matches · 88 players · 72% of Armada Beach sea games · team won 47% of 579 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:40, first destroyer by 4:52

  1. Open 3 mex into tidal generators for early energy.
  2. Rush Shipyard straight from the opening eco.
  3. Keep adding mex and naval energy converters to fund the fleet.
  4. Get your first destroyer out to contest the sea.
  5. Transition into Advanced Metal Extractor as eco scales.

Phase by phase

TYPICAL OF ITS 551 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:40, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (33%)

    By 1:22 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 6 steps
    1. Mex ×3
    2. Wind ×4for Air
    3. Energy storage
    4. Wind
    5. SentrySentry
    6. ShipyardShipyarddone 2:17 · typical 1:40
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−3 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater +2 vs standard
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (41%) · con turret (38%) · Sentry (37%) · frigate (35%) · submarine (34%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 10 steps
    1. Tidal
    2. SkaterSkater
    3. Tidal
    4. Construction ShipCon ship
    5. CorsairDestroyerdone 3:34 · typical 4:52
    6. Mex ×2
    7. Construction ShipCon ship
    8. SkaterSkater
    9. CorsairDestroyer
    10. Mex ×4
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin +2 vs standard
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Radar Tower (49%) · con ship (48%) · frigate (43%) · tidal (39%) · con turret (36%)

    By 10:00 in all: 10 mex · 16 wind (standard 23) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 214 steps
    1. Mex
    2. SentrySentry
    3. SkaterSkater
    4. Construction ShipCon ship
    5. Mex
    6. SentrySentry
    7. Mex
    8. SentrySentry
    9. EllysawFrigate
    10. SentrySentry
    11. EllysawFrigate
    12. Bot LabBot Labdone 6:27
    13. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    14. EllysawFrigate
    15. RocketeerRocketeer ×2
    16. EllysawFrigate
    17. RocketeerRocketeer
    18. Wind
    19. Construction BotCon bot
    20. Wind
    21. HarpoonHarpoon
    22. RocketeerRocketeer
    23. Wind
    24. OverwatchOverwatch
    25. Construction ShipCon ship
    26. Wind
    27. Construction ShipCon ship
    28. CorsairDestroyer
    29. Wind
    30. SentrySentry
    31. CorsairDestroyer
    32. Wind ×4
    33. Naval Construction Turret
    34. Tidal
    35. SkaterSkater
    36. Wind
    37. Bot LabEat Bot Labreclaimed for its metal
    38. Wind
    39. Naval Construction Turret
    40. Tidal
    41. Wind
    42. SkaterSkater
    43. Wind
    44. Naval Construction Turret
    45. SentrySentry
    46. Vehicle PlantVehicle Plantdone 10:47
    47. Wind
    48. Tidal
    49. Dragon's ClawDragon's Claw
    50. Wind ×2
    51. Tidal
    52. Wind
    53. Naval Metal Storage
    54. Tidal
    55. BlitzBlitz
    56. Wind
    57. Tidal
    58. BlitzBlitz
    59. Wind ×2
    60. Tidal
    61. BlitzBlitz
    62. Tidal
    63. BlitzBlitz
    64. Wind
    65. Radar TowerRadar Tower
    66. Tidal
    67. BlitzBlitz
    68. Tidal
    69. BlitzBlitz
    70. Wind ×2
    71. Tidal ×2
    72. BlitzBlitz
    73. Tidal
    74. Wind
    75. SentrySentry
    76. BlitzBlitz
    77. Naval Energy Converter
    78. Tidal
    79. Wind
    80. BlitzBlitz
    81. Naval Energy Converter
    82. Mex
    83. Tidal
    84. SentrySentry
    85. Wind ×2
    86. BlitzBlitz
    87. Naval Energy Converter
    88. Naval Construction Turret
    89. Wind
    90. Tidal
    91. Wind
    92. Naval Energy Converter
    93. BlitzBlitz
    94. Mex
    95. Wind
    96. Naval Energy Converter
    97. BlitzBlitz
    98. Wind
    99. Mex
    100. Naval Energy Converter
    101. BlitzBlitz
    102. Wind
    103. Naval Energy Converter
    104. BlitzBlitz
    105. Wind
    106. Mex
    107. Naval Energy Converter
    108. Naval Construction Turret
    109. BlitzBlitz
    110. Wind
    111. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    112. Wind
    113. Naval Energy Converter
    114. BlitzBlitz
    115. Naval Energy Converter
    116. Naval Construction Turret
    117. BlitzBlitz
    118. Wind
    119. Naval Energy Converter
    120. Tidal
    121. BlitzBlitz
    122. Wind
    123. Naval Energy Converter
    124. Tidal
    125. BlitzBlitz
    126. Wind
    127. Advanced ShipyardAdvanced Shipyarddone 12:59
    128. BeholderBeholder
    129. Tidal
    130. BlitzBlitz
    131. Wind
    132. BlitzBlitz
    133. BeholderBeholder
    134. Wind
    135. BlitzBlitz ×2
    136. Tidal ×2
    137. BlitzBlitz
    138. Tidal
    139. BlitzBlitz
    140. Wind
    141. Tidal
    142. BlitzBlitz
    143. Advanced Construction SubAdvanced Construction Sub
    144. Tidal
    145. BlitzBlitz
    146. Construction VehicleCon vehicle
    147. Tidal
    148. VoyagerVoyager
    149. Construction VehicleCon vehicle
    150. Wind
    151. VoyagerVoyager
    152. ValiantValiant
    153. Construction VehicleCon vehicle
    154. VoyagerVoyager
    155. ValiantValiant
    156. Tidal
    157. ValiantValiant
    158. Wind
    159. Construction VehicleCon vehicle
    160. ValiantValiant
    161. VoyagerVoyager
    162. ValiantValiant
    163. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 14:16
    164. Tidal
    165. ValiantValiant
    166. Con turret
    167. ValiantValiant
    168. BermudaRadar jammer ship
    169. Construction VehicleCon vehicle
    170. ValiantValiant ×2
    171. Tidal
    172. ValiantValiant
    173. HerculesLight transport
    174. Naval Construction Turret
    175. ValiantValiant ×4
    176. HavenHaven
    177. Tidal
    178. ValiantValiant
    179. Wind
    180. Naval Construction Turret
    181. Construction VehicleCon vehicle
    182. ValiantValiant ×2
    183. BeholderBeholder
    184. Naval Construction Turret
    185. ValiantValiant
    186. Wind
    187. ValiantValiant
    188. Naval Construction Turret
    189. ValiantValiant
    190. Wind
    191. ValiantValiant
    192. Naval Construction Turret
    193. ValiantValiant
    194. Naval Construction Turret
    195. ValiantValiant
    196. Tidal
    197. ValiantValiant
    198. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    199. Wind
    200. Seaplane PlatformSeaplane Platformnot finished by 15:00
    201. Wind
    202. Tidal
    203. Advanced Metal ExtractorT2 mexnot finished by 15:00 · typical 10:03
    204. Wind ×3
    205. ValiantValiant
    206. Tidal
    207. ValiantValiant
    208. Wind
    209. Dragon's ClawDragon's Claw
    210. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    211. Tidal
    212. ValiantValiant
    213. Wind
    214. Con turret

Counts are medians over the build's games: half of them build more, half fewer. The example game is Blover's (39 OS, 06/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:44 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:11 · in 52% of games
  • Hercules1 Light transport from Airfirst at 2:14 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:17 · in 64% of games
  • Construction Bot1 Con bot from Geofirst at 2:25 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:11 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

579 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158700
4:0025395151
5:003731255130
6:005148570326
7:0067021146610
8:00829316711066
9:00995825021711
10:001182236202463
11:001417946363270
12:001681354904053
13:001955364804930
14:002231973295917
15:002529183706711
WHAT THE NUMBERS SAY

This baseline wins less than half its games, trading sea kills for losses at a similar rate to the enemy through 15 minutes.

  • + Metal production outpaces enemy destruction early, 3733 vs 255 at 5:00.
  • + Kills and losses track closely by 15:00 (8342 vs 6711), an even fight.
  • − Team wins under half of games (47%).
  • − T2 factory reached in only 34% of games, the lowest tech rate among sea roles.
THE EXAMPLE YOU ARE READING

Blover

38.7 OS · 06/10/2026

Open source match ↗

159 received units · includes a constructor
4166 metal received · 86922 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:40Middle 50%: 1:24–1:59 · n=578
Corsair4:52Middle 50%: 4:16–5:53 · n=550
Advanced Metal Extractor10:03Middle 50%: 9:13–10:55 · n=494

Played most by

yeskinkot67games of this buildHummell60games of this buildTheSituation44games of this buildBlover35games of this buildGeeGee35games of this build