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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Economy-first sea play: shipyard right away, a destroyer by around 5 minutes, then an Advanced Metal Extractor as the eco scales up, with later ships like corvette, frigate and submarine filling out the fleet; this is the role's baseline…

Usually shipyard first (96%)

#naval #eco · 551 distinct matches · 88 players · 72% of Armada Beach sea games · team won 47% of 579 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:40, first destroyer by 4:52

  1. Open 3 mex into tidal generators for early energy.
  2. Rush Shipyard straight from the opening eco.
  3. Keep adding mex and naval energy converters to fund the fleet.
  4. Get your first destroyer out to contest the sea.
  5. Transition into Advanced Metal Extractor as eco scales.

Phase by phase

TYPICAL OF ITS 551 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:40, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (33%)

    By 1:22 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 16 steps
    1. Mex ×3
    2. Wind ×4
    3. Aircraft PlantAircraft Plantdone 1:12
    4. Construction AircraftCon aircraft
    5. Wind ×2
    6. Construction AircraftCon aircraft
    7. OspreyHeavy transport
    8. Mex ×2
    9. Construction AircraftCon aircraft
    10. FalconFighter
    11. Con turret
    12. Mex ×2
    13. SentrySentry
    14. Construction AircraftCon aircraft
    15. Con turret
    16. ShipyardShipyarddone 4:41 · typical 1:40
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−3 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater +2 vs standard
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (41%) · con turret (38%) · Sentry (37%) · frigate (35%) · submarine (34%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 5 steps
    1. Mex
    2. Con turret
    3. HarpoonHarpoon
    4. AnemoneAnemone
    5. CorsairDestroyerdone 6:31 · typical 4:52
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin +2 vs standard
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Radar Tower (49%) · con ship (48%) · frigate (43%) · tidal (39%) · con turret (36%)

    By 10:00 in all: 10 mex · 16 wind (standard 23) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 56 steps
    1. HarpoonHarpoon
    2. AnemoneAnemone
    3. Wind ×2
    4. CorsairDestroyer
    5. Wind
    6. DolphinDolphin
    7. Wind ×3
    8. DolphinDolphin
    9. Wind ×2
    10. EelSubmarinedone 7:29
    11. Wind ×3
    12. EelSubmarine
    13. Wind
    14. Con turret
    15. Wind
    16. EelSubmarine
    17. Wind
    18. BansheeBanshee
    19. Wind
    20. Con turret
    21. Wind
    22. Advanced Metal ExtractorT2 mexdone 10:06 · typical 10:03
    23. EelSubmarine
    24. Wind
    25. BansheeBanshee
    26. EelSubmarine ×2
    27. Advanced Metal ExtractorT2 mex
    28. EelSubmarine ×2
    29. Grim ReaperGrim Reaper
    30. Wind ×2
    31. EelSubmarine
    32. Wind ×2
    33. EelSubmarine
    34. Wind
    35. Advanced Metal ExtractorT2 mex
    36. Wind
    37. Energy storage
    38. EelSubmarine
    39. Wind ×2
    40. EelSubmarine
    41. Wind
    42. EllysawFrigate
    43. Wind ×2
    44. Con turret
    45. Metal storage
    46. Advanced Bot LabAdvanced Bot Labdone 14:02
    47. Advanced Metal ExtractorT2 mex
    48. Aircraft PlantEat Aircraft Plantreclaimed for its metal
    49. SharpshooterSniper botnot finished by 15:00
    50. ButlerButler
    51. SharpshooterSniper bot
    52. CompassRadar bot
    53. VeilVeil
    54. SmugglerJammer bot
    55. SharpshooterSniper bot
    56. Advanced Radar TowerAdvanced Radar Tower

Counts are medians over the build's games: half of them build more, half fewer. The example game is arcsiz's (35 OS, 08/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:44 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:11 · in 52% of games
  • Hercules1 Light transport from Airfirst at 2:14 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:17 · in 64% of games
  • Construction Bot1 Con bot from Geofirst at 2:25 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:11 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

579 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158700
4:0025395151
5:003731255130
6:005148570326
7:0067021146610
8:00829316711066
9:00995825021711
10:001182236202463
11:001417946363270
12:001681354904053
13:001955364804930
14:002231973295917
15:002529183706711
WHAT THE NUMBERS SAY

This baseline wins less than half its games, trading sea kills for losses at a similar rate to the enemy through 15 minutes.

  • + Metal production outpaces enemy destruction early, 3733 vs 255 at 5:00.
  • + Kills and losses track closely by 15:00 (8342 vs 6711), an even fight.
  • − Team wins under half of games (47%).
  • − T2 factory reached in only 34% of games, the lowest tech rate among sea roles.
THE EXAMPLE YOU ARE READING

arcsiz

35.3 OS · 08/10/2026

Open source match ↗

3 received units · includes a constructor
201 metal received · 20256 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:40Middle 50%: 1:24–1:59 · n=578
Corsair4:52Middle 50%: 4:16–5:53 · n=550
Advanced Metal Extractor10:03Middle 50%: 9:13–10:55 · n=494

Played most by

yeskinkot67games of this buildHummell60games of this buildTheSituation44games of this buildBlover35games of this buildGeeGee35games of this build