← All builds
Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Economy-first sea play: shipyard right away, a destroyer by around 5 minutes, then an Advanced Metal Extractor as the eco scales up, with later ships like corvette, frigate and submarine filling out the fleet; this is the role's baseline…

Usually shipyard first (96%)

#naval #eco · 551 distinct matches · 88 players · 72% of Armada Beach sea games · team won 47% of 579 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:40, first destroyer by 4:52

  1. Open 3 mex into tidal generators for early energy.
  2. Rush Shipyard straight from the opening eco.
  3. Keep adding mex and naval energy converters to fund the fleet.
  4. Get your first destroyer out to contest the sea.
  5. Transition into Advanced Metal Extractor as eco scales.

Phase by phase

TYPICAL OF ITS 551 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:40, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (33%)

    By 1:22 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×3for Air
    3. Wind ×2
    4. Energy storage
    5. ShipyardShipyarddone 1:56 · typical 1:40
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−3 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater +2 vs standard
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (41%) · con turret (38%) · Sentry (37%) · frigate (35%) · submarine (34%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 21 steps
    1. Tidal
    2. Construction ShipCon ship
    3. Tidal
    4. Construction ShipCon ship
    5. SkaterSkater
    6. Mex
    7. SkaterSkater
    8. Mex
    9. DolphinDolphin ×3
    10. Mex
    11. DolphinDolphin ×2
    12. Mex ×2
    13. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    14. DolphinDolphin
    15. HarpoonHarpoon
    16. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    17. DolphinDolphin
    18. Wind
    19. EelSubmarinedone 5:03
    20. Mex
    21. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin +2 vs standard
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Radar Tower (49%) · con ship (48%) · frigate (43%) · tidal (39%) · con turret (36%)

    By 10:00 in all: 10 mex · 16 wind (standard 23) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 113 steps
    1. Mex
    2. EelSubmarine
    3. Naval Construction Turret
    4. SentrySentry
    5. Wind ×5
    6. EelSubmarine
    7. Wind
    8. Converter ×2
    9. Wind
    10. Naval Construction Turret
    11. EelSubmarine
    12. Converter
    13. Tidal
    14. Converter
    15. Wind
    16. EelSubmarine
    17. Tidal
    18. Con turret
    19. Converter ×2
    20. EelSubmarine
    21. Tidal
    22. EelSubmarine
    23. Tidal
    24. DolphinDolphin
    25. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    26. DolphinDolphin ×6
    27. Mex
    28. DolphinDolphin ×3
    29. Wind
    30. EelSubmarine
    31. Wind ×3
    32. EelSubmarine
    33. Wind ×3
    34. DolphinDolphin
    35. Construction ShipCon ship
    36. Wind
    37. Mex
    38. Wind
    39. Construction ShipCon ship
    40. Wind
    41. Construction ShipCon ship
    42. Wind
    43. Construction ShipCon ship
    44. Wind ×3
    45. Naval Construction Turret
    46. Wind
    47. Naval Construction Turret ×2
    48. Wind ×2
    49. Advanced Metal ExtractorT2 mexdone 11:26 · typical 10:03
    50. Naval Construction Turret
    51. Wind
    52. Naval Construction Turret
    53. Wind ×2
    54. Advanced ShipyardAdvanced Shipyarddone 12:04
    55. Wind
    56. Advanced Metal ExtractorT2 mex
    57. Wind
    58. Mex
    59. Wind
    60. Advanced Construction SubAdvanced Construction Sub
    61. Grim ReaperGrim Reaper
    62. Mex
    63. Tidal ×2
    64. VoyagerVoyager
    65. Advanced Metal ExtractorT2 mex
    66. Naval Energy Converter
    67. Grim ReaperGrim Reaper
    68. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    69. Tidal
    70. Naval Energy Converter
    71. VoyagerVoyager
    72. Tidal
    73. Naval Energy Converter
    74. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 13:44
    75. Grim ReaperGrim Reaper
    76. Tidal ×2
    77. VoyagerVoyager
    78. Tidal
    79. Grim ReaperGrim Reaper
    80. Tidal
    81. VoyagerVoyager
    82. Tidal
    83. Grim ReaperGrim Reaper
    84. VoyagerVoyager
    85. Tidal
    86. Naval Energy Converter
    87. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    88. Tidal
    89. BermudaRadar jammer ship
    90. Wind
    91. Tidal
    92. Naval Energy Converter
    93. Wind
    94. Tidal
    95. Wind
    96. DragonslayerDragonslayerdone 14:32
    97. Tidal
    98. Advanced Metal ExtractorT2 mex
    99. Naval Energy Converter
    100. Wind
    101. Tidal
    102. Wind
    103. HavenHaven
    104. Naval Energy Converter
    105. Wind
    106. Tidal
    107. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    108. Wind
    109. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    110. Tidal
    111. Naval Energy Converter
    112. Tidal
    113. Naval Energy Converter

Counts are medians over the build's games: half of them build more, half fewer. The example game is Lexosis's (40 OS, 08/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:44 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:11 · in 52% of games
  • Hercules1 Light transport from Airfirst at 2:14 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:17 · in 64% of games
  • Construction Bot1 Con bot from Geofirst at 2:25 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:11 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

579 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158700
4:0025395151
5:003731255130
6:005148570326
7:0067021146610
8:00829316711066
9:00995825021711
10:001182236202463
11:001417946363270
12:001681354904053
13:001955364804930
14:002231973295917
15:002529183706711
WHAT THE NUMBERS SAY

This baseline wins less than half its games, trading sea kills for losses at a similar rate to the enemy through 15 minutes.

  • + Metal production outpaces enemy destruction early, 3733 vs 255 at 5:00.
  • + Kills and losses track closely by 15:00 (8342 vs 6711), an even fight.
  • − Team wins under half of games (47%).
  • − T2 factory reached in only 34% of games, the lowest tech rate among sea roles.
THE EXAMPLE YOU ARE READING

Lexosis

39.8 OS · 08/10/2026

Open source match ↗

6 received units · includes a constructor
0 metal received · 66382 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:40Middle 50%: 1:24–1:59 · n=578
Corsair4:52Middle 50%: 4:16–5:53 · n=550
Advanced Metal Extractor10:03Middle 50%: 9:13–10:55 · n=494

Played most by

yeskinkot67games of this buildHummell60games of this buildTheSituation44games of this buildBlover35games of this buildGeeGee35games of this build