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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Economy-first sea play: shipyard right away, a destroyer by around 5 minutes, then an Advanced Metal Extractor as the eco scales up, with later ships like corvette, frigate and submarine filling out the fleet; this is the role's baseline…

Usually shipyard first (96%)

#naval #eco · 551 distinct matches · 88 players · 72% of Armada Beach sea games · team won 47% of 579 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:40, first destroyer by 4:52

  1. Open 3 mex into tidal generators for early energy.
  2. Rush Shipyard straight from the opening eco.
  3. Keep adding mex and naval energy converters to fund the fleet.
  4. Get your first destroyer out to contest the sea.
  5. Transition into Advanced Metal Extractor as eco scales.

Phase by phase

TYPICAL OF ITS 551 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:40, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (33%)

    By 1:22 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Tidal ×2
    3. ShipyardShipyarddone 1:25 · typical 1:40
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−3 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater +2 vs standard
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (41%) · con turret (38%) · Sentry (37%) · frigate (35%) · submarine (34%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 19 steps
    1. Tidal
    2. SkaterSkater ×2
    3. DolphinDolphin
    4. Wind ×3for Air
    5. DolphinDolphin
    6. Wind
    7. Construction ShipCon ship ×2
    8. CorsairDestroyerdone 4:17 · typical 4:52
    9. Mex ×4
    10. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    11. Mex
    12. HarpoonHarpoon
    13. Grim ReaperGrim Reaper
    14. Mex
    15. Con turret
    16. Mex
    17. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    18. SentrySentry
    19. SkaterSkater
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin +2 vs standard
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Radar Tower (49%) · con ship (48%) · frigate (43%) · tidal (39%) · con turret (36%)

    By 10:00 in all: 10 mex · 16 wind (standard 23) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 168 steps
    1. DolphinDolphin ×2
    2. SentrySentry
    3. DolphinDolphin
    4. Wind
    5. DolphinDolphin
    6. Wind
    7. SentrySentry
    8. DolphinDolphin
    9. Wind
    10. Radar TowerRadar Tower
    11. Grim ReaperGrim Reaper
    12. Wind ×3
    13. HarpoonHarpoon
    14. CorsairDestroyer
    15. Wind
    16. Construction ShipCon ship
    17. CorsairDestroyer
    18. Tidal
    19. Con turret
    20. HarpoonHarpoon
    21. Tidal
    22. HarpoonHarpoon
    23. Mex
    24. Tidal
    25. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    26. Mex
    27. Tidal
    28. SkaterSkater
    29. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    30. DolphinDolphin
    31. Wind
    32. DolphinDolphin
    33. Tidal
    34. Grim ReaperGrim Reaper
    35. Wind
    36. Advanced Metal ExtractorT2 mexdone 9:17 · typical 10:03
    37. Naval Construction Turret
    38. Wind
    39. Tidal
    40. Construction ShipCon ship
    41. Wind
    42. Tidal
    43. Bot LabBot Labdone 9:21
    44. Tidal
    45. Naval Construction Turret
    46. Wind
    47. Tidal
    48. Wind
    49. Advanced Metal ExtractorT2 mex
    50. Tidal
    51. Wind
    52. Tidal ×2
    53. Wind
    54. Mex
    55. Tidal ×2
    56. Wind
    57. CauteriserCauteriser
    58. Mex
    59. Wind
    60. Tidal
    61. Advanced Metal ExtractorT2 mex
    62. Construction BotCon bot
    63. Wind
    64. Tidal
    65. Construction BotCon bot
    66. Tidal
    67. Construction BotCon bot
    68. Tidal
    69. Wind
    70. Construction BotCon bot
    71. Tidal
    72. Dragon's ClawDragon's Claw
    73. Construction BotCon bot
    74. Tidal
    75. Wind
    76. Construction BotCon bot
    77. Wind
    78. Tidal ×2
    79. Wind
    80. Construction BotCon bot
    81. Tidal
    82. Construction ShipCon ship
    83. Tidal
    84. Advanced Metal ExtractorT2 mex
    85. Wind
    86. Construction BotCon bot
    87. Wind
    88. Tidal
    89. Wind
    90. Tidal
    91. Wind ×2
    92. Tidal
    93. Wind
    94. Tidal
    95. Naval Construction Turret
    96. Con turret ×3
    97. Wind
    98. BeholderBeholder
    99. Con turret ×2
    100. Tidal
    101. Naval Construction Turret
    102. Tidal
    103. Con turret ×2
    104. Naval Construction Turret
    105. Dragon's ClawDragon's Claw
    106. Tidal ×2
    107. Wind
    108. Advanced ShipyardAdvanced Shipyarddone 13:12
    109. Wind
    110. Bot LabEat Bot Labreclaimed for its metal
    111. Wind ×3
    112. Tidal
    113. Wind ×2
    114. Tidal
    115. Wind ×4
    116. Converter
    117. Wind ×3
    118. Advanced Metal ExtractorT2 mex
    119. Advanced Construction SubAdvanced Construction Sub
    120. Wind ×8
    121. ShipyardEat Shipyardreclaimed for its metal
    122. Wind
    123. Tidal
    124. Wind
    125. Tidal
    126. Wind
    127. Converter
    128. Wind ×2
    129. Converter
    130. Wind ×7
    131. VoyagerVoyager
    132. Wind
    133. Converter
    134. Wind ×4
    135. Tidal ×2
    136. Wind ×2
    137. Converter
    138. BarracudaAssault submarinedone 14:27
    139. Wind ×4
    140. Converter
    141. Wind ×3
    142. Tidal ×2
    143. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 14:47
    144. Wind ×8
    145. Tidal
    146. HarpoonHarpoon
    147. Converter
    148. Wind
    149. Converter
    150. Wind ×2
    151. Advanced Metal ExtractorT2 mex
    152. Converter
    153. VoyagerVoyager
    154. Wind
    155. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    156. Wind ×3
    157. VoyagerVoyager
    158. Converter ×2
    159. Tidal
    160. Wind ×3
    161. VoyagerVoyager
    162. Wind ×6
    163. VoyagerVoyager
    164. Converter
    165. Wind
    166. Converter
    167. Wind ×2
    168. Converter

Counts are medians over the build's games: half of them build more, half fewer. The example game is krtf's (47 OS, 10/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:44 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:11 · in 52% of games
  • Hercules1 Light transport from Airfirst at 2:14 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:17 · in 64% of games
  • Construction Bot1 Con bot from Geofirst at 2:25 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:11 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

579 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158700
4:0025395151
5:003731255130
6:005148570326
7:0067021146610
8:00829316711066
9:00995825021711
10:001182236202463
11:001417946363270
12:001681354904053
13:001955364804930
14:002231973295917
15:002529183706711
WHAT THE NUMBERS SAY

This baseline wins less than half its games, trading sea kills for losses at a similar rate to the enemy through 15 minutes.

  • + Metal production outpaces enemy destruction early, 3733 vs 255 at 5:00.
  • + Kills and losses track closely by 15:00 (8342 vs 6711), an even fight.
  • − Team wins under half of games (47%).
  • − T2 factory reached in only 34% of games, the lowest tech rate among sea roles.
THE EXAMPLE YOU ARE READING

krtf

46.7 OS · 10/10/2026

Open source match ↗

8 received units · includes a constructor
275 metal received · 11444 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:40Middle 50%: 1:24–1:59 · n=578
Corsair4:52Middle 50%: 4:16–5:53 · n=550
Advanced Metal Extractor10:03Middle 50%: 9:13–10:55 · n=494

Played most by

yeskinkot67games of this buildHummell60games of this buildTheSituation44games of this buildBlover35games of this buildGeeGee35games of this build