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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Economy-first sea play: shipyard right away, a destroyer by around 5 minutes, then an Advanced Metal Extractor as the eco scales up, with later ships like corvette, frigate and submarine filling out the fleet; this is the role's baseline…

Usually shipyard first (96%)

#naval #eco · 551 distinct matches · 88 players · 72% of Armada Beach sea games · team won 47% of 579 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:40, first destroyer by 4:52

  1. Open 3 mex into tidal generators for early energy.
  2. Rush Shipyard straight from the opening eco.
  3. Keep adding mex and naval energy converters to fund the fleet.
  4. Get your first destroyer out to contest the sea.
  5. Transition into Advanced Metal Extractor as eco scales.

Phase by phase

TYPICAL OF ITS 551 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:40, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (33%)

    By 1:22 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind
    3. Tidal
    4. ShipyardShipyarddone 1:23 · typical 1:40
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−3 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater +2 vs standard
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (41%) · con turret (38%) · Sentry (37%) · frigate (35%) · submarine (34%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 28 steps
    1. Tidal
    2. SkaterSkater
    3. Construction ShipCon ship
    4. DolphinDolphin ×2
    5. Mex
    6. Tidal
    7. Tidalfor Beach sea
    8. SkaterSkater
    9. Mex ×2
    10. EelSubmarinedone 3:13
    11. Mex ×3
    12. Wind
    13. EelSubmarine
    14. Wind ×3
    15. Mex
    16. Wind ×4
    17. DolphinDolphin
    18. Wind
    19. Con turret
    20. Mex
    21. Wind
    22. DolphinDolphin
    23. Wind
    24. HarpoonHarpoon
    25. Wind
    26. DolphinDolphin
    27. Energy storage
    28. DolphinDolphin
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin +2 vs standard
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Radar Tower (49%) · con ship (48%) · frigate (43%) · tidal (39%) · con turret (36%)

    By 10:00 in all: 10 mex · 16 wind (standard 23) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 121 steps
    1. Converter
    2. Grim ReaperGrim Reaper
    3. Converter
    4. DolphinDolphin
    5. SentrySentry ×2
    6. DolphinDolphin
    7. SentrySentry
    8. DolphinDolphin
    9. Construction ShipCon ship
    10. SentrySentry
    11. DolphinDolphin
    12. SentrySentry
    13. Naval Construction Turret
    14. DolphinDolphin ×2
    15. Radar TowerRadar Tower
    16. SupporterGunboat
    17. NettleNettle
    18. DolphinDolphin ×2
    19. NettleNettle
    20. SkaterSkater
    21. NettleNettle
    22. SkaterSkater
    23. Naval Construction Turret
    24. SupporterGunboat
    25. SkaterSkater
    26. Wind ×2
    27. SkaterSkater
    28. Naval Construction Turret
    29. Wind
    30. Advanced Metal ExtractorT2 mexdone 8:13 · typical 10:03
    31. Wind
    32. Naval Construction Turret
    33. SkaterSkater
    34. Wind
    35. Naval Construction Turret
    36. Wind
    37. RiptideFrigatedone 7:55
    38. SkaterSkater
    39. Wind
    40. Naval Construction Turret
    41. Advanced Metal ExtractorT2 mex
    42. Wind
    43. Naval Construction Turret
    44. Wind
    45. Naval Construction Turret
    46. Wind
    47. DolphinDolphin
    48. Naval Construction Turret
    49. Wind
    50. Advanced Metal ExtractorT2 mex
    51. Wind
    52. HarpoonHarpoon
    53. Wind
    54. SupporterGunboat
    55. HarpoonHarpoon
    56. Wind ×2
    57. HarpoonHarpoon
    58. SupporterGunboat
    59. Wind ×3
    60. EelSubmarine
    61. Wind
    62. EelSubmarine
    63. Wind
    64. EelSubmarine
    65. DolphinDolphin
    66. EelSubmarine
    67. Wind ×2
    68. EelSubmarine
    69. Grim ReaperGrim Reaper
    70. Wind
    71. Grim ReaperGrim Reaper
    72. Wind
    73. Grim ReaperGrim Reaper ×2
    74. Wind
    75. Mex
    76. Grim ReaperGrim Reaper
    77. Wind ×3
    78. Advanced Metal ExtractorT2 mex
    79. Wind
    80. RiptideFrigate
    81. Wind ×2
    82. RiptideFrigate
    83. Wind
    84. Mex
    85. Wind ×2
    86. RiptideFrigate
    87. Wind ×4
    88. OppressorDestroyerdone 12:01
    89. Wind
    90. OppressorDestroyer
    91. Metal storage
    92. Construction ShipCon ship
    93. HerringMissile corvette
    94. Advanced ShipyardAdvanced Shipyarddone 12:46
    95. SkaterSkater
    96. SupporterGunboat
    97. SkaterSkater ×4
    98. Advanced Construction SubAdvanced Construction Sub
    99. SupporterGunboat
    100. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    101. HavenHaven
    102. Mex
    103. Construction ShipCon ship
    104. Advanced Metal ExtractorT2 mex
    105. Wind ×2
    106. DolphinDolphin
    107. Wind
    108. Mex
    109. Wind ×2
    110. SupporterGunboat
    111. Naval Advanced Metal ExtractorNaval Advanced Metal Extractornot finished by 15:00
    112. Wind ×2
    113. DolphinDolphin
    114. Wind ×2
    115. DolphinDolphin
    116. Wind ×5
    117. SkaterSkater
    118. Wind
    119. HavenHaven
    120. SkaterSkater
    121. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is yeskinkot's (37 OS, 09/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:44 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:11 · in 52% of games
  • Hercules1 Light transport from Airfirst at 2:14 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:17 · in 64% of games
  • Construction Bot1 Con bot from Geofirst at 2:25 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:11 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

579 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158700
4:0025395151
5:003731255130
6:005148570326
7:0067021146610
8:00829316711066
9:00995825021711
10:001182236202463
11:001417946363270
12:001681354904053
13:001955364804930
14:002231973295917
15:002529183706711
WHAT THE NUMBERS SAY

This baseline wins less than half its games, trading sea kills for losses at a similar rate to the enemy through 15 minutes.

  • + Metal production outpaces enemy destruction early, 3733 vs 255 at 5:00.
  • + Kills and losses track closely by 15:00 (8342 vs 6711), an even fight.
  • − Team wins under half of games (47%).
  • − T2 factory reached in only 34% of games, the lowest tech rate among sea roles.
THE EXAMPLE YOU ARE READING

yeskinkot

37.1 OS · 09/10/2026

Open source match ↗

5 received units · includes a constructor
1596 metal received · 22267 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:40Middle 50%: 1:24–1:59 · n=578
Corsair4:52Middle 50%: 4:16–5:53 · n=550
Advanced Metal Extractor10:03Middle 50%: 9:13–10:55 · n=494

Played most by

yeskinkot67games of this buildHummell60games of this buildTheSituation44games of this buildBlover35games of this buildGeeGee35games of this build