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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Economy-first sea play: shipyard right away, a destroyer by around 5 minutes, then an Advanced Metal Extractor as the eco scales up, with later ships like corvette, frigate and submarine filling out the fleet; this is the role's baseline…

Usually shipyard first (96%)

#naval #eco · 551 distinct matches · 88 players · 72% of Armada Beach sea games · team won 47% of 579 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:40, first destroyer by 4:52

  1. Open 3 mex into tidal generators for early energy.
  2. Rush Shipyard straight from the opening eco.
  3. Keep adding mex and naval energy converters to fund the fleet.
  4. Get your first destroyer out to contest the sea.
  5. Transition into Advanced Metal Extractor as eco scales.

Phase by phase

TYPICAL OF ITS 551 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:40, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (33%)

    By 1:22 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Tidal ×2
    3. ShipyardShipyarddone 1:24 · typical 1:40
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−3 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater +2 vs standard
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (41%) · con turret (38%) · Sentry (37%) · frigate (35%) · submarine (34%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 26 steps
    1. Windfor Air
    2. Construction ShipCon ship
    3. Wind ×2for Air
    4. Tidal
    5. Construction ShipCon ship
    6. Tidal ×2
    7. Mex
    8. Tidal
    9. SkaterSkater
    10. Energy storage
    11. Mex ×2
    12. SkaterSkater
    13. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    14. EllysawFrigate
    15. Con turret
    16. EllysawFrigate
    17. Mex
    18. EllysawFrigate
    19. SentrySentry
    20. Mex
    21. Grim ReaperGrim Reaper
    22. Mex
    23. Wind ×2
    24. SentrySentry
    25. Construction ShipCon ship
    26. Wind ×2
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin +2 vs standard
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Radar Tower (49%) · con ship (48%) · frigate (43%) · tidal (39%) · con turret (36%)

    By 10:00 in all: 10 mex · 16 wind (standard 23) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 124 steps
    1. Construction ShipCon ship
    2. Wind
    3. SkaterSkater
    4. Wind
    5. SkaterSkater
    6. Wind
    7. Converter
    8. HarpoonHarpoon
    9. EllysawFrigate
    10. Wind ×2
    11. EllysawFrigate
    12. Wind
    13. DolphinDolphin
    14. SentrySentry
    15. Wind
    16. DolphinDolphin
    17. Converter
    18. DolphinDolphin
    19. Wind
    20. DolphinDolphin
    21. Wind
    22. DolphinDolphin
    23. Wind
    24. DolphinDolphin
    25. Wind
    26. DolphinDolphin ×2
    27. Wind
    28. Converter
    29. DolphinDolphin
    30. Wind
    31. DolphinDolphin
    32. Wind
    33. EllysawFrigate
    34. Wind
    35. Grim ReaperGrim Reaper
    36. Wind ×2
    37. Construction ShipCon ship
    38. Converter
    39. Construction ShipCon ship
    40. Wind ×2
    41. SkaterSkater ×2
    42. Wind
    43. EllysawFrigate
    44. Wind
    45. EllysawFrigate
    46. Converter
    47. Wind
    48. EllysawFrigate
    49. Wind
    50. Grim ReaperGrim Reaper
    51. Wind
    52. DolphinDolphin
    53. Wind
    54. DolphinDolphin
    55. Wind
    56. DolphinDolphin
    57. Converter
    58. DolphinDolphin
    59. Wind
    60. DolphinDolphin ×2
    61. Wind
    62. Construction ShipCon ship
    63. Wind
    64. Construction ShipCon ship
    65. Wind
    66. SkaterSkater
    67. Wind
    68. EllysawFrigate
    69. Converter
    70. Wind
    71. EllysawFrigate
    72. Wind
    73. EllysawFrigate
    74. Wind
    75. Grim ReaperGrim Reaper
    76. Advanced Metal ExtractorT2 mexdone 10:14 · typical 10:03
    77. Wind
    78. Construction ShipCon ship
    79. Wind
    80. Construction ShipCon ship
    81. Converter
    82. SkaterSkater
    83. EllysawFrigate
    84. Wind
    85. EllysawFrigate ×2
    86. Grim ReaperGrim Reaper
    87. Construction ShipCon ship
    88. SkaterSkater
    89. Advanced Metal ExtractorT2 mex
    90. EllysawFrigate
    91. Advanced ShipyardAdvanced Shipyarddone 11:04
    92. CorsairDestroyernot finished by 15:00 · typical 4:52
    93. Grim ReaperGrim Reaper
    94. SkaterSkater
    95. ShipyardEat Shipyardreclaimed for its metal
    96. Advanced Metal ExtractorT2 mex
    97. Advanced Construction SubAdvanced Construction Sub
    98. HarpoonHarpoon
    99. VoyagerVoyager
    100. Advanced Metal ExtractorT2 mex
    101. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 12:45
    102. MaelstromMaelstromdone 12:53
    103. Naval Construction Turret
    104. Mex
    105. MaelstromMaelstrom ×2
    106. PaladinCruiserdone 13:50
    107. Wind ×2
    108. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    109. Naval Construction Turret
    110. Wind ×2
    111. Naval Construction Turret
    112. PaladinCruiser
    113. Wind ×2
    114. Naval Construction Turret
    115. Wind ×3
    116. Advanced Metal ExtractorT2 mex
    117. Wind
    118. PaladinCruiser
    119. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    120. Wind ×2
    121. Naval Construction Turret
    122. Wind ×2
    123. DreadnoughtBattleshipnot finished by 15:00
    124. Wind ×4

Counts are medians over the build's games: half of them build more, half fewer. The example game is Erilium's (46 OS, 06/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:44 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:11 · in 52% of games
  • Hercules1 Light transport from Airfirst at 2:14 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:17 · in 64% of games
  • Construction Bot1 Con bot from Geofirst at 2:25 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:11 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

579 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158700
4:0025395151
5:003731255130
6:005148570326
7:0067021146610
8:00829316711066
9:00995825021711
10:001182236202463
11:001417946363270
12:001681354904053
13:001955364804930
14:002231973295917
15:002529183706711
WHAT THE NUMBERS SAY

This baseline wins less than half its games, trading sea kills for losses at a similar rate to the enemy through 15 minutes.

  • + Metal production outpaces enemy destruction early, 3733 vs 255 at 5:00.
  • + Kills and losses track closely by 15:00 (8342 vs 6711), an even fight.
  • − Team wins under half of games (47%).
  • − T2 factory reached in only 34% of games, the lowest tech rate among sea roles.
THE EXAMPLE YOU ARE READING

Erilium

45.8 OS · 06/10/2026

Open source match ↗

9 received units · includes a constructor
3291 metal received · 54133 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:40Middle 50%: 1:24–1:59 · n=578
Corsair4:52Middle 50%: 4:16–5:53 · n=550
Advanced Metal Extractor10:03Middle 50%: 9:13–10:55 · n=494

Played most by

yeskinkot67games of this buildHummell60games of this buildTheSituation44games of this buildBlover35games of this buildGeeGee35games of this build