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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Economy-first sea play: shipyard right away, a destroyer by around 5 minutes, then an Advanced Metal Extractor as the eco scales up, with later ships like corvette, frigate and submarine filling out the fleet; this is the role's baseline…

Usually shipyard first (93%)

#naval #eco · 872 distinct matches · 147 players · 72% of Armada Beach sea games · team won 50% of 940 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:40, first destroyer by 4:52

  1. Open 3 mex into tidal generators for early energy.
  2. Rush Shipyard straight from the opening eco.
  3. Keep adding mex and naval energy converters to fund the fleet.
  4. Get your first destroyer out to contest the sea.
  5. Transition into Advanced Metal Extractor as eco scales.

Phase by phase

TYPICAL OF ITS 872 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:44, middle half 1:27–2:01

    Some games also: tidal (38%) · energy storage (35%)

    By 1:27 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×3for Air
    3. SentrySentry
    4. Energy storage
    5. ShipyardShipyarddone 1:54 · typical 1:44
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−3 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Dolphin3 Dolphin +3 vs standard
    • Skater2 Skater +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (43%) · con turret (35%) · submarine (33%) · frigate (33%) · Sentry (31%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 21 steps
    1. SkaterSkater
    2. Construction ShipCon ship ×2
    3. SkaterSkater
    4. Tidal
    5. Mex
    6. Tidal ×2
    7. DolphinDolphin
    8. Mex
    9. Tidal
    10. Mex
    11. Tidal
    12. DolphinDolphin
    13. Wind
    14. DolphinDolphin
    15. Mex ×2
    16. SkaterSkater
    17. Wind
    18. CorsairDestroyerdone 4:28 · typical 4:59
    19. Wind ×2
    20. Grim ReaperGrim Reaper
    21. Con turret
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (48%) · frigate (45%) · Radar Tower (42%) · tidal (40%) · con turret (39%)

    By 10:00 in all: 10 mex · 16 wind (standard 23) · 4 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 136 steps
    1. SkaterSkater
    2. HarpoonHarpoon
    3. CorsairDestroyer
    4. SentrySentry
    5. Mex ×3
    6. CorsairDestroyer
    7. Radar TowerRadar Tower
    8. Mex
    9. Con turret
    10. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    11. CorsairDestroyer
    12. Construction ShipCon ship
    13. Wind
    14. CorsairDestroyer
    15. Wind ×4
    16. SkaterSkater
    17. HarpoonHarpoon
    18. Wind
    19. CorsairDestroyer
    20. Wind ×2
    21. Converter
    22. CorsairDestroyer
    23. Converter
    24. HarpoonHarpoon
    25. Converter
    26. Advanced Metal ExtractorT2 mexdone 9:14 · typical 10:04
    27. Wind
    28. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    29. Wind
    30. DolphinDolphin
    31. Wind
    32. Naval Construction Turret
    33. HarpoonHarpoon
    34. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    35. SkaterSkater
    36. Wind
    37. Naval Construction Turret
    38. Wind
    39. Advanced Metal ExtractorT2 mex
    40. DolphinDolphin
    41. Wind
    42. Advanced ShipyardAdvanced Shipyarddone 10:19
    43. SkaterSkater
    44. Wind
    45. DolphinDolphin
    46. Wind ×5
    47. Converter
    48. HarpoonHarpoon
    49. Converter
    50. Advanced Construction SubAdvanced Construction Sub
    51. SentrySentry
    52. Converter
    53. Advanced Metal ExtractorT2 mex
    54. Radar TowerRadar Tower
    55. Mex
    56. Converter
    57. Grim ReaperGrim Reaper
    58. NettleNettle
    59. SentrySentry
    60. Wind
    61. Tidal
    62. Mex
    63. VoyagerVoyager
    64. Wind
    65. Grim ReaperGrim Reaper
    66. Tidal
    67. SentrySentry
    68. Wind
    69. VoyagerVoyager
    70. Tidal
    71. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 11:57
    72. Wind
    73. Tidal
    74. SentrySentry
    75. Advanced Metal ExtractorT2 mex
    76. Wind
    77. Grim ReaperGrim Reaper
    78. VoyagerVoyager
    79. Tidal
    80. Wind
    81. Tidal
    82. Wind
    83. Grim ReaperGrim Reaper
    84. Naval Construction Turret
    85. Converter ×2
    86. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    87. Aircraft PlantAircraft Plantdone 12:19
    88. Grim ReaperGrim Reaper
    89. Wind
    90. StorkLight transport
    91. Wind ×2
    92. Construction AircraftCon aircraft
    93. Wind
    94. Metal storage
    95. Naval Construction Turret
    96. Wind
    97. Construction AircraftCon aircraft
    98. Naval Construction Turret
    99. Wind ×2
    100. Con turret
    101. Naval Construction Turret
    102. Wind
    103. Advanced Sonar StationAdvanced Sonar Station
    104. Wind ×2
    105. Construction AircraftCon aircraft
    106. Converter
    107. Wind
    108. Con turret
    109. Advanced Metal ExtractorT2 mex
    110. Wind
    111. Converter
    112. Wind
    113. Con turret
    114. Wind
    115. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    116. Wind
    117. Construction AircraftCon aircraft
    118. Metal storage
    119. Wind ×2
    120. Naval Construction Turret
    121. Wind
    122. Converter
    123. Wind
    124. Converter ×2
    125. Wind ×5
    126. Advanced Metal ExtractorT2 mex
    127. Converter
    128. Wind ×2
    129. DreadnoughtBattleshipnot finished by 15:00
    130. Converter
    131. Wind
    132. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    133. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    134. Wind ×2
    135. Con turret
    136. Wind ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is Bestoloch's (31 OS, 03/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:42 · in 79% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 78% of games
  • Lazarus1 Lazarus from Geofirst at 2:11 · in 53% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Hercules1 Light transport from Airfirst at 2:19 · in 39% of games
  • Construction Bot1 Con bot from Geofirst at 2:27 · in 69% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:11 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

940 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158100
4:0025205151
5:003703240150
6:005100564358
7:0065881096693
8:00815116621158
9:00977024371819
10:001162133532565
11:001368342793346
12:001604450924158
13:001847058614941
14:002124965475913
15:002390174486663
WHAT THE NUMBERS SAY

This baseline wins less than half its games, trading sea kills for losses at a similar rate to the enemy through 15 minutes.

  • + Metal production outpaces enemy destruction early, 3733 vs 255 at 5:00.
  • + Kills and losses track closely by 15:00 (8342 vs 6711), an even fight.
  • − Team wins under half of games (47%).
  • − T2 factory reached in only 34% of games, the lowest tech rate among sea roles.
THE EXAMPLE YOU ARE READING

Bestoloch

31.1 OS · 03/10/2026

Open source match ↗

7 received units · includes a constructor
191 metal received · 29604 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:44Middle 50%: 1:27–2:01 · n=936
Corsair4:59Middle 50%: 4:20–5:56 · n=888
Advanced Metal Extractor10:04Middle 50%: 9:13–10:56 · n=788

Played most by

yeskinkot68games of this buildHummell60games of this buildTheSituation47games of this buildBlover37games of this buildTheGeneraI36games of this build