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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Economy-first sea play: shipyard right away, a destroyer by around 5 minutes, then an Advanced Metal Extractor as the eco scales up, with later ships like corvette, frigate and submarine filling out the fleet; this is the role's baseline…

Usually shipyard first (93%)

#naval #eco · 869 distinct matches · 145 players · 72% of Armada Beach sea games · team won 50% of 937 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:40, first destroyer by 4:52

  1. Open 3 mex into tidal generators for early energy.
  2. Rush Shipyard straight from the opening eco.
  3. Keep adding mex and naval energy converters to fund the fleet.
  4. Get your first destroyer out to contest the sea.
  5. Transition into Advanced Metal Extractor as eco scales.

Phase by phase

TYPICAL OF ITS 869 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:44, middle half 1:27–2:01

    Some games also: tidal (38%) · energy storage (35%)

    By 1:27 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 7 steps
    1. Mex ×2
    2. Windfor Air
    3. Mex
    4. Wind ×2
    5. Wind ×2for Air
    6. Energy storage
    7. ShipyardShipyarddone 1:56 · typical 1:44
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−3 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Dolphin3 Dolphin +3 vs standard
    • Skater2 Skater +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (43%) · con turret (35%) · submarine (33%) · frigate (33%) · Sentry (31%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 23 steps
    1. SkaterSkater
    2. Construction ShipCon ship ×2
    3. DolphinDolphin ×2
    4. Mex ×2
    5. Grim ReaperGrim Reaper
    6. Tidal ×2
    7. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    8. Tidal
    9. Mex
    10. Con turret
    11. Mex
    12. DolphinDolphin
    13. Mex
    14. DolphinDolphin ×2
    15. HarpoonHarpoon
    16. DolphinDolphin
    17. Con turret
    18. DolphinDolphin
    19. Mex
    20. DolphinDolphin
    21. Mex
    22. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    23. EelSubmarinedone 5:05
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (48%) · frigate (45%) · Radar Tower (41%) · tidal (40%) · con turret (39%)

    By 10:00 in all: 10 mex · 16 wind (standard 23) · 4 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 123 steps
    1. Construction ShipCon ship
    2. EllysawFrigate
    3. Wind
    4. EllysawFrigate
    5. Dragon's ClawDragon's Claw
    6. Wind
    7. CorsairDestroyernot finished by 15:00 · typical 4:58
    8. Wind
    9. SentrySentry
    10. Mex
    11. Vehicle PlantVehicle Plantdone 6:36
    12. Wind
    13. JanusJanus
    14. JanusJanusfor Geo
    15. Con turret
    16. RocketeerRocketeer
    17. ShipyardEat Shipyardreclaimed for its metal
    18. JanusJanusfor Geo
    19. Naval Construction Turret
    20. RocketeerRocketeer
    21. Tidal
    22. JanusJanusfor Geo
    23. Tidal ×2
    24. JanusJanusfor Geo
    25. Tidal ×2
    26. JanusJanusfor Geo
    27. Tidal
    28. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    29. ShipyardShipyarddone 8:14
    30. JanusJanus
    31. Wind ×2
    32. CorsairDestroyer
    33. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    34. Wind ×2
    35. CorsairDestroyer
    36. Converter
    37. Wind ×2
    38. EelSubmarine
    39. Wind ×2
    40. EelSubmarine
    41. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    42. Converter
    43. EelSubmarine
    44. HarpoonHarpoon
    45. Wind ×2
    46. EelSubmarine
    47. Wind
    48. EelSubmarine
    49. Wind
    50. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    51. Converter
    52. EelSubmarine
    53. Tidal
    54. Wind
    55. Tidal
    56. EelSubmarine
    57. Wind
    58. Tidal
    59. Wind
    60. Naval Energy Converter
    61. Wind
    62. EelSubmarine
    63. Tidal
    64. Naval Energy Converter
    65. Converter
    66. Naval Energy Storage
    67. EelSubmarine
    68. Naval Energy Converter
    69. Wind
    70. Tidal
    71. Wind ×2
    72. Tidal
    73. EelSubmarine
    74. Advanced Metal ExtractorT2 mexdone 12:02 · typical 10:04
    75. Wind
    76. Advanced ShipyardAdvanced Shipyarddone 12:57
    77. Converter
    78. Grim ReaperGrim Reaper
    79. Advanced Metal ExtractorT2 mex
    80. Wind
    81. SkaterSkater
    82. Grim ReaperGrim Reaper
    83. Wind
    84. Naval Construction Turret
    85. SkaterSkater
    86. Wind ×2
    87. Grim ReaperGrim Reaper
    88. Advanced Metal ExtractorT2 mex
    89. Converter
    90. SkaterSkater
    91. Naval Construction Turret
    92. Wind ×2
    93. Advanced Construction SubAdvanced Construction Sub
    94. Advanced Metal ExtractorT2 mex
    95. Wind
    96. Naval Construction Turret
    97. Wind
    98. ShipyardEat Shipyardreclaimed for its metal
    99. Converter
    100. Wind
    101. VoyagerVoyager
    102. Naval Construction Turret
    103. Wind
    104. Mex
    105. Tidal
    106. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 14:40
    107. VoyagerVoyager
    108. Wind
    109. Tidal
    110. HavenHaven
    111. Converter
    112. Tidal
    113. Wind
    114. Tidal
    115. BermudaRadar jammer ship
    116. Wind
    117. Tidal
    118. Wind
    119. Mex
    120. Converter
    121. HavenHaven
    122. Tidal
    123. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor

Counts are medians over the build's games: half of them build more, half fewer. The example game is starbird's (33 OS, 25/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:42 · in 79% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 78% of games
  • Lazarus1 Lazarus from Geofirst at 2:11 · in 53% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Hercules1 Light transport from Airfirst at 2:19 · in 39% of games
  • Construction Bot1 Con bot from Geofirst at 2:27 · in 69% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:11 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

937 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158100
4:0025205151
5:003703238150
6:005103564358
7:0065891095695
8:00815016611166
9:00976924351820
10:001162133652570
11:001366942843350
12:001603750944166
13:001844858634946
14:002124865525917
15:002389374626630
WHAT THE NUMBERS SAY

This baseline wins less than half its games, trading sea kills for losses at a similar rate to the enemy through 15 minutes.

  • + Metal production outpaces enemy destruction early, 3733 vs 255 at 5:00.
  • + Kills and losses track closely by 15:00 (8342 vs 6711), an even fight.
  • − Team wins under half of games (47%).
  • − T2 factory reached in only 34% of games, the lowest tech rate among sea roles.
THE EXAMPLE YOU ARE READING

starbird

33.4 OS · 25/08/2026

Open source match ↗

21 received units · includes a constructor
344 metal received · 59929 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:44Middle 50%: 1:27–2:01 · n=933
Corsair4:58Middle 50%: 4:20–5:56 · n=885
Advanced Metal Extractor10:04Middle 50%: 9:13–10:56 · n=786

Played most by

yeskinkot68games of this buildHummell60games of this buildTheSituation47games of this buildBlover37games of this buildTheGeneraI36games of this build