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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Economy-first sea play: shipyard right away, a destroyer by around 5 minutes, then an Advanced Metal Extractor as the eco scales up, with later ships like corvette, frigate and submarine filling out the fleet; this is the role's baseline…

Usually shipyard first (93%)

#naval #eco · 869 distinct matches · 145 players · 72% of Armada Beach sea games · team won 50% of 937 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:40, first destroyer by 4:52

  1. Open 3 mex into tidal generators for early energy.
  2. Rush Shipyard straight from the opening eco.
  3. Keep adding mex and naval energy converters to fund the fleet.
  4. Get your first destroyer out to contest the sea.
  5. Transition into Advanced Metal Extractor as eco scales.

Phase by phase

TYPICAL OF ITS 869 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:44, middle half 1:27–2:01

    Some games also: tidal (38%) · energy storage (35%)

    By 1:27 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×4
    3. Solar
    4. Energy storage
    5. ShipyardShipyarddone 2:00 · typical 1:44
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−3 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Dolphin3 Dolphin +3 vs standard
    • Skater2 Skater +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (43%) · con turret (35%) · submarine (33%) · frigate (33%) · Sentry (31%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 14 steps
    1. SkaterSkater ×2
    2. Wind ×3
    3. SkaterSkater
    4. Wind
    5. Construction ShipCon ship ×2
    6. Mex
    7. DolphinDolphin
    8. Mex ×2
    9. DolphinDolphin ×2
    10. CorsairDestroyerdone 4:57 · typical 4:58
    11. Mex
    12. Wind
    13. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    14. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (48%) · frigate (45%) · Radar Tower (41%) · tidal (40%) · con turret (39%)

    By 10:00 in all: 10 mex · 16 wind (standard 23) · 4 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 56 steps
    1. Mex ×2
    2. Wind
    3. CorsairDestroyer
    4. Wind
    5. NettleNettle
    6. CorsairDestroyer
    7. Radar TowerRadar Tower
    8. Con turret
    9. Grim ReaperGrim Reaper
    10. Wind ×3
    11. Grim ReaperGrim Reaper
    12. Wind
    13. Naval NettleNaval Nettle
    14. Wind ×3
    15. Grim ReaperGrim Reaper
    16. Wind ×3
    17. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    18. SkaterSkater
    19. Wind
    20. SkaterSkater
    21. Wind ×2
    22. SkaterSkater
    23. Wind ×2
    24. SkaterSkater
    25. Wind ×2
    26. CorsairDestroyer
    27. SentrySentry
    28. Wind ×4
    29. CorsairDestroyer
    30. Advanced Metal ExtractorT2 mexdone 10:46 · typical 10:04
    31. Wind ×2
    32. Converter
    33. CorsairDestroyer
    34. Converter ×2
    35. Advanced Metal ExtractorT2 mex
    36. CorsairDestroyer
    37. Converter
    38. CorsairDestroyer
    39. Converter
    40. Naval Construction Turret
    41. Converter
    42. Con turret
    43. Advanced Metal ExtractorT2 mex
    44. Naval Construction Turret
    45. SkaterSkater
    46. Wind
    47. SkaterSkater ×3
    48. Wind
    49. SkaterSkater
    50. Wind ×5
    51. Advanced Metal ExtractorT2 mex
    52. Wind ×3
    53. Advanced ShipyardAdvanced Shipyarddone 13:55
    54. Wind ×4
    55. Advanced Metal ExtractorT2 mex
    56. MaelstromMaelstrom ×2done 14:38

Counts are medians over the build's games: half of them build more, half fewer. The example game is BigJohnny2's (31 OS, 26/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:42 · in 79% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 78% of games
  • Lazarus1 Lazarus from Geofirst at 2:11 · in 53% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Hercules1 Light transport from Airfirst at 2:19 · in 39% of games
  • Construction Bot1 Con bot from Geofirst at 2:27 · in 69% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:11 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

937 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158100
4:0025205151
5:003703238150
6:005103564358
7:0065891095695
8:00815016611166
9:00976924351820
10:001162133652570
11:001366942843350
12:001603750944166
13:001844858634946
14:002124865525917
15:002389374626630
WHAT THE NUMBERS SAY

This baseline wins less than half its games, trading sea kills for losses at a similar rate to the enemy through 15 minutes.

  • + Metal production outpaces enemy destruction early, 3733 vs 255 at 5:00.
  • + Kills and losses track closely by 15:00 (8342 vs 6711), an even fight.
  • − Team wins under half of games (47%).
  • − T2 factory reached in only 34% of games, the lowest tech rate among sea roles.
THE EXAMPLE YOU ARE READING

BigJohnny2

30.7 OS · 26/09/2026

Open source match ↗

8 received units · includes a constructor
98 metal received · 28249 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:44Middle 50%: 1:27–2:01 · n=933
Corsair4:58Middle 50%: 4:20–5:56 · n=885
Advanced Metal Extractor10:04Middle 50%: 9:13–10:56 · n=786

Played most by

yeskinkot68games of this buildHummell60games of this buildTheSituation47games of this buildBlover37games of this buildTheGeneraI36games of this build