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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Economy-first sea play: shipyard right away, a destroyer by around 5 minutes, then an Advanced Metal Extractor as the eco scales up, with later ships like corvette, frigate and submarine filling out the fleet; this is the role's baseline…

Usually shipyard first (93%)

#naval #eco · 871 distinct matches · 146 players · 72% of Armada Beach sea games · team won 50% of 939 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:40, first destroyer by 4:52

  1. Open 3 mex into tidal generators for early energy.
  2. Rush Shipyard straight from the opening eco.
  3. Keep adding mex and naval energy converters to fund the fleet.
  4. Get your first destroyer out to contest the sea.
  5. Transition into Advanced Metal Extractor as eco scales.

Phase by phase

TYPICAL OF ITS 871 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:44, middle half 1:27–2:01

    Some games also: tidal (38%) · energy storage (35%)

    By 1:27 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 11 steps
    1. Mex ×3
    2. Wind ×3for Air
    3. Wind ×6
    4. SentrySentry
    5. Wind
    6. Metal storage
    7. Energy storage
    8. Mex ×3
    9. Radar TowerRadar Tower
    10. Con turret
    11. ShipyardShipyarddone 6:55 · typical 1:44
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−3 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Dolphin3 Dolphin +3 vs standard
    • Skater2 Skater +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (43%) · con turret (35%) · submarine (33%) · frigate (33%) · Sentry (31%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (48%) · frigate (45%) · Radar Tower (42%) · tidal (40%) · con turret (39%)

    By 10:00 in all: 10 mex · 16 wind (standard 23) · 4 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 66 steps
    1. CorsairDestroyerdone 7:30 · typical 4:59
    2. Con turret
    3. Construction ShipCon ship
    4. EllysawFrigate
    5. SkaterSkater ×2
    6. CorsairDestroyer
    7. Mex
    8. Advanced Metal ExtractorT2 mexdone 9:38 · typical 10:04
    9. EllysawFrigate
    10. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    11. Grim ReaperGrim Reaper
    12. Mex
    13. Wind
    14. Mex
    15. Wind
    16. CorsairDestroyer
    17. Wind
    18. Advanced Metal ExtractorT2 mex
    19. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    20. Wind ×2
    21. Mex
    22. Wind
    23. Advanced Metal ExtractorT2 mex
    24. EllysawFrigate
    25. Wind ×4
    26. SkaterSkater
    27. Wind
    28. SkaterSkater
    29. Wind
    30. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    31. CorsairDestroyer
    32. Wind
    33. Advanced Metal ExtractorT2 mex
    34. Wind
    35. EllysawFrigate
    36. Wind ×2
    37. Construction ShipCon ship
    38. Wind
    39. Grim ReaperGrim Reaper
    40. Wind
    41. CorsairDestroyer
    42. Wind ×2
    43. EllysawFrigate
    44. Wind ×4
    45. SkaterSkater
    46. Wind ×2
    47. SkaterSkater
    48. Wind
    49. CorsairDestroyer
    50. Wind ×2
    51. EllysawFrigate
    52. Wind ×2
    53. Naval Construction Turret
    54. Grim ReaperGrim Reaper
    55. Wind
    56. ShipyardEat Shipyardreclaimed for its metal
    57. Wind
    58. Advanced ShipyardAdvanced Shipyarddone 14:42
    59. Wind ×2
    60. Advanced Metal ExtractorT2 mex
    61. Wind ×2
    62. Naval Energy Converter
    63. Wind ×2
    64. Naval Energy Converter
    65. Advanced Construction SubAdvanced Construction Sub
    66. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is Afussy's (33 OS, 08/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:42 · in 79% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 78% of games
  • Lazarus1 Lazarus from Geofirst at 2:11 · in 53% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Hercules1 Light transport from Airfirst at 2:19 · in 39% of games
  • Construction Bot1 Con bot from Geofirst at 2:27 · in 69% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:11 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

939 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158100
4:0025205151
5:003703240150
6:005100564358
7:0065891095695
8:00815016621160
9:00976924391820
10:001162133652570
11:001367542843350
12:001604350944166
13:001846558634946
14:002124865525917
15:002389374626695
WHAT THE NUMBERS SAY

This baseline wins less than half its games, trading sea kills for losses at a similar rate to the enemy through 15 minutes.

  • + Metal production outpaces enemy destruction early, 3733 vs 255 at 5:00.
  • + Kills and losses track closely by 15:00 (8342 vs 6711), an even fight.
  • − Team wins under half of games (47%).
  • − T2 factory reached in only 34% of games, the lowest tech rate among sea roles.
THE EXAMPLE YOU ARE READING

Afussy

33.3 OS · 08/09/2026

Open source match ↗

7 received units · includes a constructor
693 metal received · 50579 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:44Middle 50%: 1:27–2:01 · n=935
Corsair4:59Middle 50%: 4:20–5:56 · n=887
Advanced Metal Extractor10:04Middle 50%: 9:13–10:56 · n=787

Played most by

yeskinkot68games of this buildHummell60games of this buildTheSituation47games of this buildBlover37games of this buildTheGeneraI36games of this build