← All builds
Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Economy-first sea play: shipyard right away, a destroyer by around 5 minutes, then an Advanced Metal Extractor as the eco scales up, with later ships like corvette, frigate and submarine filling out the fleet; this is the role's baseline…

Usually shipyard first (93%)

#naval #eco · 871 distinct matches · 146 players · 72% of Armada Beach sea games · team won 50% of 939 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:40, first destroyer by 4:52

  1. Open 3 mex into tidal generators for early energy.
  2. Rush Shipyard straight from the opening eco.
  3. Keep adding mex and naval energy converters to fund the fleet.
  4. Get your first destroyer out to contest the sea.
  5. Transition into Advanced Metal Extractor as eco scales.

Phase by phase

TYPICAL OF ITS 871 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:44, middle half 1:27–2:01

    Some games also: tidal (38%) · energy storage (35%)

    By 1:27 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 6 steps
    1. Mex ×3
    2. Wind ×7
    3. Energy storage ×2
    4. SentrySentry
    5. Radar TowerRadar Tower
    6. ShipyardShipyarddone 2:43 · typical 1:44
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−3 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Dolphin3 Dolphin +3 vs standard
    • Skater2 Skater +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (43%) · con turret (35%) · submarine (33%) · frigate (33%) · Sentry (31%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 16 steps
    1. Construction ShipCon ship
    2. Grim ReaperGrim Reaper
    3. Construction ShipCon ship
    4. Mex
    5. SkaterSkater
    6. Mex
    7. CorsairDestroyerdone 4:29 · typical 4:59
    8. Naval Construction Turret
    9. Mex
    10. HarpoonHarpoon
    11. Mex
    12. Converter
    13. EllysawFrigate
    14. Converter
    15. CorsairDestroyer
    16. Converter
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (48%) · frigate (45%) · Radar Tower (42%) · tidal (40%) · con turret (39%)

    By 10:00 in all: 10 mex · 16 wind (standard 23) · 4 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 69 steps
    1. Mex ×2
    2. HarpoonHarpoon
    3. Converter
    4. HarpoonHarpoon
    5. EelSubmarinedone 6:08
    6. Wind ×2
    7. Mex
    8. DolphinDolphin
    9. Wind
    10. SkaterSkater
    11. Wind
    12. HarpoonHarpoon
    13. EelSubmarine
    14. Wind
    15. HarpoonHarpoon
    16. CorsairDestroyer
    17. Wind
    18. HarpoonHarpoon
    19. Wind
    20. HarpoonHarpoon
    21. EllysawFrigate
    22. Wind
    23. Mex
    24. Grim ReaperGrim Reaper
    25. HarpoonHarpoon
    26. Wind
    27. HarpoonHarpoon ×2
    28. Construction ShipCon ship
    29. Wind
    30. Naval Construction Turret
    31. CorsairDestroyer
    32. Wind
    33. Tidal
    34. Wind
    35. Tidal ×2
    36. Wind
    37. EllysawFrigate
    38. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    39. EelSubmarine
    40. Wind
    41. HarpoonHarpoon
    42. Wind
    43. Grim ReaperGrim Reaper
    44. DolphinDolphin
    45. Wind
    46. SkaterSkater
    47. CorsairDestroyer
    48. Wind
    49. HarpoonHarpoon
    50. Wind
    51. EllysawFrigate
    52. Energy storage
    53. EelSubmarine
    54. HarpoonHarpoon
    55. Advanced Metal ExtractorT2 mexdone 13:15 · typical 10:04
    56. SkaterSkater
    57. DolphinDolphin
    58. Naval Construction Turret
    59. Wind
    60. CorsairDestroyer
    61. EllysawFrigate
    62. Wind
    63. EelSubmarine
    64. HarpoonHarpoon
    65. Wind
    66. Naval Construction Turret
    67. Advanced Metal ExtractorT2 mex
    68. Grim ReaperGrim Reaper
    69. Wind ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is annie_may_tydease's (31 OS, 02/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:42 · in 79% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 78% of games
  • Lazarus1 Lazarus from Geofirst at 2:11 · in 53% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Hercules1 Light transport from Airfirst at 2:19 · in 39% of games
  • Construction Bot1 Con bot from Geofirst at 2:27 · in 69% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:11 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

939 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158100
4:0025205151
5:003703240150
6:005100564358
7:0065891095695
8:00815016621160
9:00976924391820
10:001162133652570
11:001367542843350
12:001604350944166
13:001846558634946
14:002124865525917
15:002389374626695
WHAT THE NUMBERS SAY

This baseline wins less than half its games, trading sea kills for losses at a similar rate to the enemy through 15 minutes.

  • + Metal production outpaces enemy destruction early, 3733 vs 255 at 5:00.
  • + Kills and losses track closely by 15:00 (8342 vs 6711), an even fight.
  • − Team wins under half of games (47%).
  • − T2 factory reached in only 34% of games, the lowest tech rate among sea roles.
THE EXAMPLE YOU ARE READING

annie_may_tydease

31.2 OS · 02/10/2026

Open source match ↗

4 received units · includes a constructor
430 metal received · 37745 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:44Middle 50%: 1:27–2:01 · n=935
Corsair4:59Middle 50%: 4:20–5:56 · n=887
Advanced Metal Extractor10:04Middle 50%: 9:13–10:56 · n=787

Played most by

yeskinkot68games of this buildHummell60games of this buildTheSituation47games of this buildBlover37games of this buildTheGeneraI36games of this build