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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Economy-first sea play: shipyard right away, a destroyer by around 5 minutes, then an Advanced Metal Extractor as the eco scales up, with later ships like corvette, frigate and submarine filling out the fleet; this is the role's baseline…

Usually shipyard first (93%)

#naval #eco · 872 distinct matches · 147 players · 72% of Armada Beach sea games · team won 50% of 940 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:40, first destroyer by 4:52

  1. Open 3 mex into tidal generators for early energy.
  2. Rush Shipyard straight from the opening eco.
  3. Keep adding mex and naval energy converters to fund the fleet.
  4. Get your first destroyer out to contest the sea.
  5. Transition into Advanced Metal Extractor as eco scales.

Phase by phase

TYPICAL OF ITS 872 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:44, middle half 1:27–2:01

    Some games also: tidal (38%) · energy storage (35%)

    By 1:27 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×4
    3. Solar
    4. Energy storage
    5. ShipyardShipyarddone 2:02 · typical 1:44
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−3 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Dolphin3 Dolphin +3 vs standard
    • Skater2 Skater +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (43%) · con turret (35%) · submarine (33%) · frigate (33%) · Sentry (31%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 17 steps
    1. SkaterSkater ×3
    2. Construction ShipCon ship ×2
    3. Wind ×3
    4. Mex
    5. Wind
    6. Mex ×3
    7. SentrySentry
    8. Wind
    9. Mex
    10. Wind
    11. Mex
    12. SentrySentry
    13. Mex
    14. Wind
    15. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    16. Mex ×2
    17. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (48%) · frigate (45%) · Radar Tower (42%) · tidal (40%) · con turret (39%)

    By 10:00 in all: 10 mex · 16 wind (standard 23) · 4 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 61 steps
    1. Wind
    2. Mex
    3. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    4. CorsairDestroyerdone 5:57 · typical 4:59
    5. Radar TowerRadar Tower
    6. Wind
    7. Con turret
    8. GuardGuard
    9. Con turret
    10. CorsairDestroyer
    11. GuardGuardfor Front
    12. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    13. SentrySentry
    14. SlingshotSlingshot
    15. Bot LabBot Labdone 6:58
    16. GuardGuardfor Front
    17. Advanced Metal ExtractorT2 mexdone 8:08 · typical 10:04
    18. BeamerBeamer
    19. SkaterSkater
    20. Wind
    21. Con turret
    22. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    23. SkaterSkater
    24. GuardGuardfor Front
    25. BeamerBeamer
    26. SkaterSkater
    27. Wind
    28. SkaterSkater
    29. GuardGuardfor Front
    30. Wind
    31. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    32. Wind
    33. SentrySentry
    34. Advanced Metal ExtractorT2 mex
    35. SlingshotSlingshot
    36. Wind
    37. PawnPawn ×3
    38. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    39. Wind
    40. PawnPawn ×2
    41. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    42. PawnPawn ×2
    43. Wind ×2
    44. PawnPawn ×2
    45. Wind
    46. Naval Construction Turret
    47. Wind
    48. PawnPawn
    49. Wind ×2
    50. Advanced Metal ExtractorT2 mex
    51. CrossbowCrossbow
    52. Wind ×2
    53. CrossbowCrossbow
    54. Wind
    55. CrossbowCrossbow
    56. Wind ×4
    57. Naval Construction Turret
    58. Wind ×4
    59. Advanced Metal ExtractorT2 mex
    60. Wind
    61. Naval Construction Turret

Counts are medians over the build's games: half of them build more, half fewer. The example game is BigJohnny2's (32 OS, 28/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:42 · in 79% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 78% of games
  • Lazarus1 Lazarus from Geofirst at 2:11 · in 53% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Hercules1 Light transport from Airfirst at 2:19 · in 39% of games
  • Construction Bot1 Con bot from Geofirst at 2:27 · in 69% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:11 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

940 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158100
4:0025205151
5:003703240150
6:005100564358
7:0065881096693
8:00815116621158
9:00977024371819
10:001162133532565
11:001368342793346
12:001604450924158
13:001847058614941
14:002124965475913
15:002390174486663
WHAT THE NUMBERS SAY

This baseline wins less than half its games, trading sea kills for losses at a similar rate to the enemy through 15 minutes.

  • + Metal production outpaces enemy destruction early, 3733 vs 255 at 5:00.
  • + Kills and losses track closely by 15:00 (8342 vs 6711), an even fight.
  • − Team wins under half of games (47%).
  • − T2 factory reached in only 34% of games, the lowest tech rate among sea roles.
THE EXAMPLE YOU ARE READING

BigJohnny2

32.0 OS · 28/09/2026

Open source match ↗

8 received units · includes a constructor
26 metal received · 13564 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:44Middle 50%: 1:27–2:01 · n=936
Corsair4:59Middle 50%: 4:20–5:56 · n=888
Advanced Metal Extractor10:04Middle 50%: 9:13–10:56 · n=788

Played most by

yeskinkot68games of this buildHummell60games of this buildTheSituation47games of this buildBlover37games of this buildTheGeneraI36games of this build