Standard beach sea
Armada Beach sea build order · Supreme Isthmus
Economy-first sea play: shipyard right away, a destroyer by around 5 minutes, then an Advanced Metal Extractor as the eco scales up, with later ships like corvette, frigate and submarine filling out the fleet; this is the role's baseline…
Usually shipyard first (93%)
#naval #eco · 872 distinct matches · 147 players · 72% of Armada Beach sea games · team won 50% of 940 · Recently observed
Key timing: Shipyard by 1:40, first destroyer by 4:52
- Open 3 mex into tidal generators for early energy.
- Rush Shipyard straight from the opening eco.
- Keep adding mex and naval energy converters to fund the fleet.
- Get your first destroyer out to contest the sea.
- Transition into Advanced Metal Extractor as eco scales.
Phase by phase
TYPICAL OF ITS 872 GAMES · AGAINST STANDARD BEACH SEAFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Shipyard
Economy
3Mex
2Windfor allies+2 vs standard
1Wind−4 vs standard
Order
Shipyard after 3 mex, 1 winddone ~1:44, middle half 1:27–2:01
Some games also: tidal (38%) · energy storage (35%)
By 1:27 in all: 3 mex · 1 wind (standard 5)
The example game in this phase · 4 steps
- Mex ×3
- Wind ×3for Air
Sentry
Shipyarddone 1:37 · typical 1:44
- 2
Shipyard to 5:00
Economy
5Mex
2Wind−3 vs standard
2Tidal+2 vs standard
Builders
2 Con ship +2 vs standard
Army
3 Dolphin +3 vs standard
2 Skater +2 vs standard
1 Destroyer
Other
1 Naval Radar / Sonar Tower
Some games also: Harpoon (43%) · con turret (35%) · submarine (33%) · frigate (33%) · Sentry (31%)
The standard build makes here, this one skips: 3 con hovercraft · 7 seeker
By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)
The example game in this phase · 24 steps
Skater
Con ship- Wind ×2
Skater- Wind ×2
Skater- Wind
Con ship
Submarinedone 3:00- Wind ×2
- Mex
- Mex
Submarine
Con ship- Wind ×2
- Mex
Frigate ×2- Mex
Destroyerdone 5:15 · typical 4:59
Naval Radar / Sonar Tower- Mex
- Con turret
- Wind
- Mex
- 3
5:00 to 10:00
Economy
1Mex−2 vs standard
11Wind
Builders
1 Naval Construction Turret
1 Grim Reaper
Army
1 Sentry
1 Harpoon
3 Dolphin
2 Destroyer
2 Skater
Other
1 Naval Radar / Sonar Tower
Some games also: con ship (48%) · frigate (45%) · Radar Tower (42%) · tidal (40%) · con turret (39%)
By 10:00 in all: 10 mex · 16 wind (standard 23) · 4 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret
The example game in this phase · 48 steps
Sentry- Wind
Con ship- Wind
Frigate ×2- Wind
Destroyer- Con turret
- Mex
Frigate- Wind
- Mex
Frigate- Wind
Naval Radar / Sonar Tower- Wind
Destroyer- Wind
Naval Radar / Sonar Tower
Grim Reaper
T2 mexdone 12:23 · typical 10:04
Grim Reaper
Frigate ×2
Destroyer- Wind ×3
Naval Radar / Sonar Tower- Wind
Frigate- Wind
Frigate- Wind
Destroyer
Frigate
T2 mex
Frigate
Destroyer
Grim Reaper ×2
T2 mex
Frigate- Con turret
Frigate- Wind
Destroyer- Wind ×2
Frigate- Wind
Con ship- Wind
Counts are medians over the build's games: half of them build more, half fewer. The example game is gy0h6y's (32 OS, 23/09/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
3 Wind to Airfirst at 1:42 · in 79% of games
You get
1 Finch from Airfirst at 1:58 · in 78% of games
1 Lazarus from Geofirst at 2:11 · in 53% of games
1 Heavy transport from Airfirst at 2:16 · in 63% of games
1 Light transport from Airfirst at 2:19 · in 39% of games
1 Con bot from Geofirst at 2:27 · in 69% of games
1 T2 con bot from Techfirst at 8:11 · in 88% of games
How it plays out
Typical game of this build, running totals by minute
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
940 games.
Show as table
| By | Metal produced: This build | Enemy metal destroyed: This build | Own metal lost: This build |
|---|---|---|---|
| 1:00 | 404 | 0 | 0 |
| 2:00 | 938 | 0 | 0 |
| 3:00 | 1581 | 0 | 0 |
| 4:00 | 2520 | 51 | 51 |
| 5:00 | 3703 | 240 | 150 |
| 6:00 | 5100 | 564 | 358 |
| 7:00 | 6588 | 1096 | 693 |
| 8:00 | 8151 | 1662 | 1158 |
| 9:00 | 9770 | 2437 | 1819 |
| 10:00 | 11621 | 3353 | 2565 |
| 11:00 | 13683 | 4279 | 3346 |
| 12:00 | 16044 | 5092 | 4158 |
| 13:00 | 18470 | 5861 | 4941 |
| 14:00 | 21249 | 6547 | 5913 |
| 15:00 | 23901 | 7448 | 6663 |
This baseline wins less than half its games, trading sea kills for losses at a similar rate to the enemy through 15 minutes.
- + Metal production outpaces enemy destruction early, 3733 vs 255 at 5:00.
- + Kills and losses track closely by 15:00 (8342 vs 6711), an even fight.
- − Team wins under half of games (47%).
- − T2 factory reached in only 34% of games, the lowest tech rate among sea roles.
gy0h6y
31.9 OS · 23/09/2026
Open source match ↗4 received units · includes a constructor
0 metal received · 12314 energy received
Typical milestones
Played most by
yeskinkot68games of this buildHummell60games of this buildTheSituation47games of this buildBlover37games of this buildTheGeneraI36games of this buildSupporting games
Pick a game to read and play it above.
KolyaSalo13/10/2026 · 33 OS↗[NWP]134713/10/2026 · 37 OS↗Spreukenindekeuken13/10/2026 · 37 OS↗Viltrum13/10/2026 · 41 OS↗PongoPygmaeus13/10/2026 · 34 OS↗Lexosis13/10/2026 · 37 OS↗EpicTyrannus13/10/2026 · 43 OS↗Hunfore13/10/2026 · 31 OS↗gy0h6y23/09/2026 · 32 OS↗32 more of 932, the most recent
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Naval balance tweaks off