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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Economy-first sea play: shipyard right away, a destroyer by around 5 minutes, then an Advanced Metal Extractor as the eco scales up, with later ships like corvette, frigate and submarine filling out the fleet; this is the role's baseline…

Usually shipyard first (93%)

#naval #eco · 871 distinct matches · 146 players · 72% of Armada Beach sea games · team won 50% of 939 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:40, first destroyer by 4:52

  1. Open 3 mex into tidal generators for early energy.
  2. Rush Shipyard straight from the opening eco.
  3. Keep adding mex and naval energy converters to fund the fleet.
  4. Get your first destroyer out to contest the sea.
  5. Transition into Advanced Metal Extractor as eco scales.

Phase by phase

TYPICAL OF ITS 871 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:44, middle half 1:27–2:01

    Some games also: tidal (38%) · energy storage (35%)

    By 1:27 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 6 steps
    1. Mex ×3
    2. Wind
    3. Wind ×3for Air
    4. SentrySentry
    5. Energy storage
    6. ShipyardShipyarddone 2:00 · typical 1:44
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−3 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Dolphin3 Dolphin +3 vs standard
    • Skater2 Skater +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (43%) · con turret (35%) · submarine (33%) · frigate (33%) · Sentry (31%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 20 steps
    1. Tidal
    2. SkaterSkater
    3. Tidal
    4. Construction ShipCon ship ×2
    5. SkaterSkater
    6. Wind ×2
    7. Mex ×2
    8. Wind
    9. DolphinDolphin ×2
    10. Mex
    11. DolphinDolphin
    12. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    13. Mex
    14. DolphinDolphin
    15. Mex
    16. DolphinDolphin
    17. CorsairDestroyerdone 5:04 · typical 4:59
    18. Mex
    19. Mex
    20. SentrySentry
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (48%) · frigate (45%) · Radar Tower (42%) · tidal (40%) · con turret (39%)

    By 10:00 in all: 10 mex · 16 wind (standard 23) · 4 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 74 steps
    1. EelSubmarinedone 5:28
    2. SentrySentry
    3. Con turret
    4. SentrySentry
    5. Mex
    6. Grim ReaperGrim Reaper
    7. SentrySentry ×2
    8. DolphinDolphin
    9. Radar TowerRadar Tower
    10. DolphinDolphin ×3
    11. Wind
    12. DolphinDolphin
    13. Wind ×3
    14. Advanced Metal ExtractorT2 mexdone 8:21 · typical 10:04
    15. Wind ×3
    16. CorsairDestroyer
    17. Wind ×2
    18. CorsairDestroyer
    19. Wind
    20. EllysawFrigate
    21. Wind
    22. Advanced Metal ExtractorT2 mex
    23. SkaterSkater
    24. Wind
    25. SkaterSkater
    26. Wind ×4
    27. EllysawFrigate
    28. Wind
    29. EllysawFrigate
    30. Wind
    31. EllysawFrigate
    32. Wind
    33. Advanced Metal ExtractorT2 mex
    34. EllysawFrigate
    35. Wind
    36. EllysawFrigate
    37. SkaterSkater
    38. CorsairDestroyer
    39. SkaterSkater
    40. Con turret
    41. SkaterSkater
    42. CorsairDestroyer
    43. Wind ×2
    44. Naval Construction Turret
    45. Advanced Metal ExtractorT2 mex
    46. Wind ×2
    47. CorsairDestroyer
    48. Wind
    49. Tidal
    50. Wind
    51. CorsairDestroyer
    52. Tidal
    53. Wind
    54. CorsairDestroyer
    55. Wind
    56. Tidal
    57. EllysawFrigate
    58. Wind
    59. EllysawFrigate
    60. Tidal
    61. Wind
    62. EllysawFrigate
    63. Naval Construction Turret
    64. EllysawFrigate ×3
    65. CorsairDestroyer
    66. Con turret
    67. Fusion ReactorFusionnot finished by 15:00
    68. Construction ShipCon ship
    69. CorsairDestroyer
    70. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    71. Con turret
    72. Naval Construction Turret
    73. CorsairDestroyer
    74. Naval Construction Turret

Counts are medians over the build's games: half of them build more, half fewer. The example game is zimt's (30 OS, 11/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:42 · in 79% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 78% of games
  • Lazarus1 Lazarus from Geofirst at 2:11 · in 53% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Hercules1 Light transport from Airfirst at 2:19 · in 39% of games
  • Construction Bot1 Con bot from Geofirst at 2:27 · in 69% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:11 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

939 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158100
4:0025205151
5:003703240150
6:005100564358
7:0065891095695
8:00815016621160
9:00976924391820
10:001162133652570
11:001367542843350
12:001604350944166
13:001846558634946
14:002124865525917
15:002389374626695
WHAT THE NUMBERS SAY

This baseline wins less than half its games, trading sea kills for losses at a similar rate to the enemy through 15 minutes.

  • + Metal production outpaces enemy destruction early, 3733 vs 255 at 5:00.
  • + Kills and losses track closely by 15:00 (8342 vs 6711), an even fight.
  • − Team wins under half of games (47%).
  • − T2 factory reached in only 34% of games, the lowest tech rate among sea roles.
THE EXAMPLE YOU ARE READING

zimt

30.1 OS · 11/08/2026

Open source match ↗

6 received units · includes a constructor
129 metal received · 31263 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:44Middle 50%: 1:27–2:01 · n=935
Corsair4:59Middle 50%: 4:20–5:56 · n=887
Advanced Metal Extractor10:04Middle 50%: 9:13–10:56 · n=787

Played most by

yeskinkot68games of this buildHummell60games of this buildTheSituation47games of this buildBlover37games of this buildTheGeneraI36games of this build