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Air / Armada / Economy first / OBSERVED BUILD

Standard air

The typical Armada Air build: an early Aircraft Plant, transports and scouts made for the team, an Advanced Metal Extractor and Fusion Reactor for eco, transitioning into fighters and later Highwinds or gunships to protect allies and…

Usually transports first (64%)

#eco #air #team support · 63 distinct matches · 31 players · 74% of Armada Air games · team won 42% of 64 · Recently observed

HOW TO PLAY IT

Key timing: Aircraft Plant by 1:30

  1. Take 3 mex and open straight into wind.
  2. Get the aircraft plant up fast to start fighter production.
  3. Add an advanced mex to fund the air spam.
  4. Bring fusion online to sustain heavier air numbers.
  5. Mix in Highwind and Banshee alongside fighter spam for escorts.

Phase by phase

TYPICAL OF ITS 63 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Aircraft Plant

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind
    • Energy Storage1Energy storage
    Order
    1. Aircraft PlantAircraft Plant after 3 mex, 5 wind, 1 energy storagedone ~1:30, middle half 1:15–1:44

    By 1:12 in all: 3 mex · 5 wind · 1 energy storage

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×5
    3. Aircraft PlantAircraft Plantdone 1:26 · typical 1:30
  2. 2

    Aircraft Plant to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine13Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Aircraft1 Con aircraft
    Army
    • Falcon6 Fighter
    • Stork2 Light transport for allies
    • Blink2 Scout plane for allies
    • Blink1 Scout plane
    • Osprey1 Heavy transport for allies

    Some games also: converter (44%) · banshee (39%) · light transport (39%) · energy storage (34%)

    By 5:00 in all: 4 mex · 17 wind · 1 energy storage · 2 con turret

    The example game in this phase · 18 steps
    1. StorkLight transportfor Geo sea
    2. BlinkScout planefor Geo sea
    3. FalconFighter
    4. OspreyHeavy transportfor Geo sea
    5. Wind ×2
    6. BansheeBanshee ×2
    7. FalconFighter ×2
    8. Wind ×2
    9. Mex
    10. Construction AircraftCon aircraft
    11. Con turret
    12. StorkLight transportfor Tech
    13. Con turret
    14. Wind
    15. StorkLight transportfor Tech
    16. Wind ×5
    17. FalconFighter
    18. Wind ×3
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine30Wind
    • Energy Converter9Converter
    Order
    1. Aircraft PlantAircraft Plant after 33 wind, 6 converter, 5 con turretin 63% of games
    Builders
    • Construction Turret4 Con turret
    Army
    • Falcon8 Fighter

    Some games also: con aircraft (45%) · fusion (42%) · energy storage (33%)

    By 10:00 in all: 4 mex · 47 wind · 10 converter · 1 energy storage · 6 con turret

    The example game in this phase · 84 steps
    1. Wind
    2. FalconFighter
    3. Converter
    4. Con turret
    5. Wind
    6. Converter
    7. Wind
    8. Converter
    9. Wind
    10. FalconFighter
    11. Wind
    12. NettleNettle
    13. Wind ×2
    14. FalconFighter
    15. Wind
    16. FalconFighter
    17. Converter
    18. Wind
    19. FalconFighter
    20. Wind ×7
    21. FalconFighter
    22. Wind
    23. Converter
    24. Wind ×4
    25. FalconFighter
    26. Wind
    27. FalconFighter
    28. Wind
    29. FalconFighter ×2
    30. Wind
    31. FalconFighter ×2
    32. Wind
    33. FalconFighter ×2
    34. Wind
    35. FalconFighter
    36. Advanced Metal ExtractorT2 mexdone 9:45 · typical 6:48
    37. FalconFighter
    38. Wind
    39. FalconFighter ×4
    40. Wind
    41. OspreyHeavy transportfor Suicide front
    42. Energy storage
    43. StorkLight transportfor Tech
    44. FalconFighter
    45. Wind
    46. FalconFighter
    47. Advanced Metal ExtractorT2 mex
    48. Wind
    49. FalconFighter
    50. Con turret
    51. FalconFighter
    52. Wind
    53. Advanced Metal ExtractorT2 mex
    54. FalconFighter
    55. Wind ×2
    56. FalconFighter ×4
    57. Wind
    58. FalconFighter
    59. Wind ×2
    60. Converter
    61. Fusion ReactorFusiondone 13:28 · typical 9:55
    62. Wind
    63. FalconFighter
    64. Wind
    65. FalconFighter
    66. Wind
    67. Advanced Metal ExtractorT2 mex
    68. Wind
    69. FalconFighter
    70. Wind
    71. FalconFighter
    72. Wind
    73. FalconFighter
    74. Wind
    75. FalconFighter
    76. Wind ×2
    77. Con turret
    78. Wind ×4
    79. Advanced Aircraft PlantAdvanced Aircraft Plantdone 14:07
    80. HighwindHighwind
    81. Converter
    82. HighwindHighwind
    83. LicheLichenot finished by 15:00
    84. Converter

Counts are medians over the build's games: half of them build more, half fewer. The example game is arcsiz's (36 OS, 24/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Blink2 Scout plane to Geo sea or Beach seafirst at 1:56 · in 86% of games
  • Stork3 Light transport to Tech or Geo seafirst at 2:13 · in 89% of games
  • Osprey1 Heavy transport to Beach sea or Pond or Techfirst at 2:28 · in 67% of games

You get

  • Wind Turbine2–3 Wind from Beach sea or Geo seafirst at 1:27 · in 38% of games
  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:30 · in 53% of games
  • Construction Bot1 Con bot from Techfirst at 2:28 · in 66% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 5:53 · in 84% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k3k
0:005:0010:0015:00

metal

Own metal lost

01k2k3k
0:005:0010:0015:00

metal

64 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039100
2:0092100
3:00145400
4:0020405151
5:002788102125
6:003621211190
7:005139288263
8:006970367292
9:009134375318
10:0011575421352
11:0014215606460
12:0017193984755
13:001991516421165
14:002254619011852
15:002598022902764
WHAT THE NUMBERS SAY

Standard air has the lowest team win rate of the six builds despite decent metal production, suggesting air presence alone isn't deciding these games.

  • + Metal produced reaches 25980 by 15:00, second highest of the builds shown.
  • + First kill lands early at 3:42 in 99% of games.
  • − Team win rate is only 42%, the lowest among all standard builds.
  • − Own metal lost by 15:00 reaches 2764 despite fighters being the main army.
THE EXAMPLE YOU ARE READING

arcsiz

36.0 OS · 24/08/2026

Open source match ↗

4 received units · includes a constructor
237 metal received · 18859 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Aircraft Plant1:30Middle 50%: 1:15–1:44 · n=64
Advanced Metal Extractor6:48Middle 50%: 6:30–7:14 · n=57
Fusion Reactor9:55Middle 50%: 9:14–11:54 · n=40

Played most by

arcsiz7games of this buildLeohvm7games of this buildDad_The_Speedrunner4games of this buildkrtf4games of this build_X_3games of this build