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Suicide front / Cortex / Economy first / OBSERVED BUILD

Pounder assault push

Cortex Suicide front build order · Supreme Isthmus

Opens Vehicle Plant and leads with a T1 vehicle riot push, Pounder arriving by 1:16, supported by Rascal raiders and Wolverine artillery, fighting forward in the middle as the early commitment well ahead of role norms.

Usually 3 mex, then lab (67%)

#rush #push #artillery · 32 distinct matches · 14 players · 2% of Cortex Suicide front games · team won 61% of 33 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • PounderT1 vehicle riot from 1:16 · 7% of role by thenFrom the Vehicle Plant. Only 7% of Suicide front games have it by then; others who build it get it around 1:45
  • Vehicle PlantVehicle Plant in 100%8% of all Suicide front games by then
  • RascalRascal in 88%6% of all Suicide front games by then
  • WolverineWolverine in 82%4% of all Suicide front games by then
  • BruteBrute in 58%3% of all Suicide front games by then

Where those units first fight, in 33 games with kill data: in the middle 94%, on their own side 6%.

Those units destroy a typical 1,330 metal of enemy units by 15:00.

Then transitions into brute (21% of army), wolverine (12% of army), Rattlesnake (9% of army).

HOW TO PLAY IT

Key timing: Pounder by 1:16

  1. Open Vehicle Plant right away, same as usual Suicide front start.
  2. Send Rascal raiders out ahead of the normal role timing.
  3. Commit to Pounder riot pushing into the middle early.
  4. Add Wolverine artillery to support the riot push.
  5. Shift the army toward Brute as the main late push unit.

Phase by phase

TYPICAL OF ITS 32 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor3Mex
    Order
    1. Vehicle PlantVehicle Plant after 3 mexdone ~0:48, middle half 0:46–0:55

    By 0:29 in all: 3 mex

    The example game in this phase · 3 steps
    1. Mex ×3
    2. GuardGuard
    3. Vehicle PlantVehicle Plantdone 0:57 · typical 0:48
  2. 2

    Vehicle Plant to T1 vehicle riot

    Economy
    • Wind Turbine1Wind
    Order
    1. PounderT1 vehicle riot after 3 mex, 1 wind
    Builders
    • Construction Vehicle1 Con vehicle

    Some games also: rascal (36%)

    By 1:16 in all: 3 mex · 1 wind

    The example game in this phase · 5 steps
    1. Construction VehicleCon vehicle
    2. Wind
    3. Construction VehicleCon vehicle
    4. Wind
    5. PounderPounderdone 1:35
  3. 3

    T1 vehicle riot to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine5Wind+4 vs standard
    Builders
    • Construction Vehicle3 Con vehicle +3 vs standard
    Army
    • Guard2 Guard
    • Wolverine6 Wolverine +6 vs standard
    • Pounder3 Pounder +3 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: rascal (42%) · con turret (36%) · Twin Guard (33%) · brute (30%)

    The standard build makes here, this one skips: 3 Graverobber · 2 con bot · 16 thug

    By 5:00 in all: 5 mex · 6 wind (standard 3)

    The example game in this phase · 18 steps
    1. PounderPounder
    2. WolverineWolverine
    3. Mex
    4. Radar TowerRadar Tower
    5. WolverineWolverine ×2
    6. Mex
    7. GuardGuard
    8. WolverineWolverine ×2
    9. GuardGuard
    10. PounderPounder
    11. WolverineWolverine ×2
    12. GuardGuard ×2
    13. WolverineWolverine
    14. GuardGuard
    15. PounderPounder ×2
    16. Mex
    17. WolverineWolverine
    18. GuardGuard
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Guard1 Guard
    • Brute5 Brute +5 vs standard
    • Pounder2 Pounder +2 vs standard
    • Rascal2 Rascal +2 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: lasher (45%) · wolverine (45%) · Dragon's Teeth (42%) · energy storage (39%) · Twin Guard (33%)

    The standard build makes here, this one skips: 3 Graverobber

    By 10:00 in all: 6 mex · 22 wind (standard 16) · 3 con turret

    The example game in this phase · 154 steps
    1. WolverineWolverine
    2. GuardGuard
    3. PounderPounder
    4. Construction VehicleCon vehicle
    5. Mex
    6. Construction VehicleCon vehicle
    7. ThistleThistle
    8. Construction VehicleCon vehicle ×2
    9. Con turret
    10. IncisorIncisor
    11. Wind
    12. IncisorIncisor
    13. Wind
    14. IncisorIncisor
    15. Mex
    16. Wind
    17. IncisorIncisor
    18. Wind
    19. IncisorIncisor
    20. GuardGuard
    21. Wind
    22. Con turret
    23. IncisorIncisor
    24. Wind
    25. IncisorIncisor
    26. Con turret
    27. IncisorIncisor
    28. Wind
    29. IncisorIncisor
    30. Radar TowerRadar Tower
    31. IncisorIncisor
    32. Wind
    33. IncisorIncisor
    34. Converter
    35. Energy storage
    36. IncisorIncisor ×2
    37. Converter
    38. IncisorIncisor
    39. Advanced Metal ExtractorT2 mexdone 9:10 · typical 10:24
    40. IncisorIncisor
    41. Converter
    42. IncisorIncisor
    43. Converter
    44. Energy storage
    45. IncisorIncisor
    46. Mex
    47. Converter
    48. IncisorIncisor
    49. Converter
    50. IncisorIncisor
    51. Advanced Metal ExtractorT2 mex
    52. IncisorIncisor
    53. Wind
    54. Converter
    55. IncisorIncisor
    56. Wind
    57. Converter
    58. GuardGuard
    59. IncisorIncisor
    60. Wind
    61. Advanced Metal ExtractorT2 mex
    62. IncisorIncisor
    63. Construction VehicleCon vehicle
    64. Converter
    65. GuardGuard
    66. Wind
    67. Construction VehicleCon vehicle
    68. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    69. Converter
    70. Wind
    71. Converter
    72. Wind ×2
    73. Advanced Metal ExtractorT2 mex
    74. Converter
    75. Wind
    76. Converter
    77. Wind
    78. Converter
    79. Wind
    80. Bot LabBot Labdone 11:25
    81. Con turret
    82. Converter
    83. Wind ×2
    84. Con turret
    85. Converter
    86. Construction BotCon bot
    87. Pit BullPit Bull
    88. Wind
    89. Construction BotCon bot
    90. Converter
    91. Construction BotCon bot
    92. Wind
    93. Construction BotCon bot
    94. RattlesnakeRattlesnakedone 12:38
    95. Construction BotCon bot
    96. Wind
    97. Construction BotCon bot
    98. GruntGrunt ×3
    99. Wind
    100. GruntGrunt ×2
    101. Wind
    102. GruntGrunt
    103. Wind
    104. GruntGrunt
    105. Wind
    106. GruntGrunt
    107. Wind ×2
    108. GruntGrunt ×2
    109. Wind
    110. GruntGrunt
    111. Wind
    112. GruntGrunt
    113. Wind
    114. GruntGrunt
    115. Wind
    116. GruntGrunt
    117. Wind
    118. GruntGrunt
    119. Wind
    120. GruntGrunt ×2
    121. Wind
    122. GruntGrunt ×5
    123. Wind ×2
    124. GruntGrunt
    125. Con turret
    126. GruntGrunt ×5
    127. Wind ×2
    128. GruntGrunt
    129. Wind ×2
    130. GruntGrunt
    131. RattlesnakeRattlesnake
    132. GruntGrunt
    133. Wind
    134. GruntGrunt
    135. Wind
    136. Twin GuardTwin Guard
    137. GruntGrunt ×4
    138. Wind ×3
    139. GruntGrunt ×2
    140. Twin GuardTwin Guard
    141. GruntGrunt
    142. Wind ×2
    143. GruntGrunt
    144. Wind
    145. GruntGrunt ×2
    146. Wind ×7
    147. Fusion ReactorFusionnot finished by 15:00
    148. Wind
    149. GruntGrunt
    150. Wind
    151. GruntGrunt
    152. Con turret
    153. Wind ×2
    154. GruntGrunt ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is HomeLessPxrnStar's (33 OS, 14/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:13 · in 64% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 8:30 · in 58% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

33 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:004033290000
2:009409440000
3:00175820391402200173
4:0027763130603744310635
5:0037744286123215626451394
6:00487054752023256010962339
7:00601266532755375514863330
8:00735378354096460622994354
9:00844089574347534329225256
10:009491102145452604442666143
11:0010597115755483658847236915
12:0012375131585799712960507723
13:0014378146926350775767398408
14:0016199161887910837778978955
15:0017990176637994898388949568
WHAT THE NUMBERS SAY

Won clearly more often than the standard build with notably lower own metal losses at every checkpoint.

  • + Own metal lost roughly 40% lower than standard build at 5:00 and 10:00.
  • + Metal produced by 15:00 exceeds the standard build's.
  • − Enemy metal destroyed is lower than standard at every checkpoint.
  • − Metal produced trails standard build early at 5:00 and 10:00.
THE EXAMPLE YOU ARE READING

HomeLessPxrnStar

33.3 OS · 14/10/2026

Open source match ↗

13 received units · includes a constructor
28 metal received · 108608 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:48Middle 50%: 0:46–0:55 · n=33
Advanced Metal Extractor10:24Middle 50%: 9:39–11:10 · n=26

Played most by

CommandoMan14games of this buildMischievousDragonGF4games of this buildRAM_Ricardo3games of this buildHomeLessPxrnStar2games of this build[crd]sisa1game of this build