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Suicide front / Cortex / Economy first / OBSERVED BUILD

Pounder assault push

Vehicle plant into an early Pounder riot line by 1:16, backed by Rascal raiders, Wolverine artillery and Brute assault tanks, pushing into the middle earlier than the norm.

Usually 3 mex, then lab (70%)

#push #raid #artillery · 19 distinct matches · 6 players · 4% of Cortex Suicide front games · team won 65% of 20 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • PounderT1 vehicle riot from 1:16 · 10% of role by thenFrom the Vehicle Plant. Only 10% of Suicide front games have it by then; others who build it get it around 1:36
  • Vehicle PlantVehicle Plant in 100%12% of all Suicide front games by then
  • WolverineWolverine in 85%6% of all Suicide front games by then
  • RascalRascal in 80%7% of all Suicide front games by then
  • BruteBrute in 70%3% of all Suicide front games by then

Where those units first fight, in 20 games with kill data: in the middle 90%, on their own side 10%.

Those units destroy a typical 1,762 metal of enemy units by 15:00.

Then transitions into brute (26% of army), wolverine (12% of army), Rattlesnake (9% of army).

HOW TO PLAY IT

Key timing: Pounder pressure by 1:26

  1. Open straight into Vehicle Plant instead of the usual bot lab.
  2. Send early Rascal raiders out to harass and scout.
  3. Lead the push with Pounder riot tanks at middle.
  4. Add Wolverine light arty to back the vehicle line.
  5. Transition into Brute-heavy assault as the army scales.

Phase by phase

TYPICAL OF ITS 19 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the T1 vehicle riot

    Economy
    • Metal Extractor3Mex
    • Wind Turbine1Wind
    Order
    1. Vehicle PlantVehicle Plant after 3 mex
    2. PounderT1 vehicle riot after 3 mex, 1 wind

    Some games also: con vehicle (50%) · Guard (40%) · rascal (30%)

    By 1:09 in all: 3 mex · 1 wind

    The example game in this phase · 6 steps
    1. Mex ×3
    2. Vehicle PlantVehicle Plantdone 0:47 · typical 0:48
    3. RascalRascal
    4. Wind ×2
    5. RascalRascal
    6. PounderPounderdone 1:13
  2. 2

    T1 vehicle riot to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine7Wind+6 vs standard
    Builders
    • Construction Vehicle3 Con vehicle +3 vs standard
    Army
    • Guard3 Guard
    • Wolverine6 Wolverine +6 vs standard
    • Pounder3 Pounder +3 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: rascal (45%) · con turret (40%) · Twin Guard (40%) · brute (40%)

    The standard build makes here, this one skips: 3 Graverobber · 2 con bot · 14 thug

    By 5:00 in all: 5 mex · 8 wind (standard 3)

    The example game in this phase · 26 steps
    1. Wind
    2. PounderPounder
    3. Construction VehicleCon vehicle
    4. Wind
    5. Construction VehicleCon vehicle
    6. PounderPounder
    7. Mex
    8. Construction VehicleCon vehicle
    9. Radar TowerRadar Tower
    10. WolverineWolverine ×2
    11. Mex
    12. PounderPounder
    13. Twin GuardTwin Guard
    14. RascalRascal
    15. WolverineWolverine ×2
    16. PounderPounder
    17. Twin GuardTwin Guard
    18. Construction VehicleCon vehicle
    19. WolverineWolverine
    20. GuardGuard
    21. Exploiter
    22. WolverineWolverine ×2
    23. Twin GuardTwin Guard
    24. Wind
    25. PounderPounder
    26. GuardGuard ×2
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine16Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Guard1 Guard
    • Brute8 Brute +8 vs standard
    • Pounder2 Pounder +2 vs standard
    • Rascal2 Rascal +2 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: lasher (50%) · Dragon's Teeth (50%) · wolverine (50%) · energy storage (35%) · Twin Guard (30%)

    The standard build makes here, this one skips: 2 Graverobber

    By 10:00 in all: 6 mex · 25 wind (standard 18) · 3 con turret

    The example game in this phase · 134 steps
    1. Construction VehicleCon vehicle
    2. Wind ×4
    3. BruteBrute
    4. GuardGuard
    5. Wind
    6. GuardGuard
    7. Wind
    8. BruteBrute
    9. Wind ×4
    10. Con turret
    11. BruteBrute
    12. Radar TowerRadar Tower
    13. GuardGuard
    14. Energy storage
    15. BruteBrute ×2
    16. RascalRascal
    17. LasherLasher
    18. GuardGuard ×2
    19. PounderPounder
    20. Metal storage
    21. Wind
    22. BruteBrute
    23. Wind
    24. Con turret
    25. BruteBrute
    26. Wind ×3
    27. ThistleThistle ×2
    28. Wind ×2
    29. Bot LabBot Labdone 8:32
    30. BruteBrute
    31. Wind
    32. Mex
    33. Wind ×2
    34. ThistleThistle
    35. GruntGrunt ×2
    36. GuardGuard
    37. Wind ×2
    38. GruntGrunt
    39. BruteBrute
    40. GruntGrunt
    41. Wind
    42. GuardGuard
    43. GruntGrunt ×3
    44. BruteBrute
    45. Wind
    46. Solar
    47. Wind
    48. GruntGrunt
    49. Wind
    50. Solar
    51. GruntGrunt
    52. RascalRascal
    53. BruteBrute
    54. Solar
    55. Wind
    56. GruntGrunt
    57. Wind
    58. Radar TowerRadar Tower
    59. GraverobberGraverobber
    60. Wind
    61. BruteBrute
    62. GruntGrunt ×3
    63. GuardGuard
    64. GruntGrunt
    65. BruteBrute
    66. GruntGrunt ×2
    67. GuardGuard
    68. GruntGrunt
    69. BruteBrute
    70. GruntGrunt
    71. Advanced Metal ExtractorT2 mexdone 11:28 · typical 9:57
    72. GuardGuard
    73. GruntGrunt
    74. BruteBrute
    75. GruntGrunt
    76. Con turret
    77. GraverobberGraverobber
    78. Mex
    79. Con turret
    80. RascalRascal
    81. Radar TowerRadar Tower
    82. PounderPounder
    83. GruntGrunt
    84. Con turret
    85. GruntGrunt
    86. GraverobberGraverobber
    87. Construction VehicleCon vehicle
    88. Wind
    89. Mex
    90. GraverobberGraverobber
    91. Wind
    92. PounderPounder
    93. GraverobberGraverobber
    94. BruteBrute
    95. Wind
    96. GruntGrunt
    97. BruteBrute
    98. Advanced solar
    99. Wind
    100. Advanced Metal ExtractorT2 mex
    101. BruteBrute
    102. GruntGrunt
    103. Mex
    104. Wind
    105. GruntGrunt
    106. Advanced solar
    107. BruteBrute
    108. Advanced Metal ExtractorT2 mex
    109. GruntGrunt
    110. Wind
    111. GuardGuard
    112. GruntGrunt
    113. GuardGuard
    114. BruteBrute
    115. Wind
    116. GruntGrunt
    117. GuardGuard
    118. Wind
    119. RascalRascal
    120. GruntGrunt
    121. LasherLasher
    122. GuardGuard
    123. Con turret
    124. Wind
    125. Con turret
    126. PounderPounder
    127. GuardGuard
    128. GruntGrunt
    129. Advanced Metal ExtractorT2 mex
    130. GraverobberGraverobber
    131. BruteBrute
    132. Bot LabBot Labnot finished by 15:00
    133. GruntGrunt
    134. BruteBrute

Counts are medians over the build's games: half of them build more, half fewer. The example game is CommandoMan's (36 OS, 27/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:13 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Geofirst at 8:03 · in 55% of games
  • Advanced Construction Vehicle1 T2 con vehicle from Geofirst at 9:06 · in 30% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k15k
0:005:0010:0015:00

metal

20 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:003892750000
2:009409640000
3:00177920591321930133
4:0027633151624673233635
5:0038354328116616934911420
6:00495055321981256111562403
7:00628467703086356414613490
8:00742479504134449823754460
9:00855892344342521131715483
10:009710104655454585744066310
11:0010632119895475636649227149
12:0012546136125709683161578150
13:0014619151845856750670928924
14:0017039169557296831879809835
15:00200901835783568904906010495
WHAT THE NUMBERS SAY

Won clearly more often than the standard build while losing much less metal by every checkpoint shown.

  • + Lost only 426 metal by 5:00 vs 1451 standard.
  • + Team won 63% vs 50% for the standard build.
  • − Destroyed less enemy metal than standard by 15:00 (7799 vs 8805).
THE EXAMPLE YOU ARE READING

CommandoMan

35.6 OS · 27/09/2026

Open source match ↗

10 received units · includes a constructor
848 metal received · 18941 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:48Middle 50%: 0:47–0:51 · n=20
Advanced Metal Extractor9:57Middle 50%: 9:39–11:10 · n=16

Played most by

CommandoMan10games of this buildMischievousDragonGF4games of this buildRAM_Ricardo3games of this build[crd]sisa1game of this buildGieds1game of this build