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Suicide front / Cortex / Economy first / OBSERVED BUILD

Pounder assault push

An early vehicle plant produces a Pounder-led riot line by 1:16, paired with Wolverine artillery and Rascal raiders, before growing into Brutes for a forward assault push in the middle.

Usually 3 mex, then lab (70%)

#push #artillery #raid · 19 distinct matches · 6 players · 3% of Cortex Suicide front games · team won 65% of 20 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • PounderT1 vehicle riot from 1:16 · 9% of role by thenFrom the Vehicle Plant. Only 9% of Suicide front games have it by then; others who build it get it around 1:36
  • Vehicle PlantVehicle Plant in 100%11% of all Suicide front games by then
  • WolverineWolverine in 85%6% of all Suicide front games by then
  • RascalRascal in 80%7% of all Suicide front games by then
  • BruteBrute in 70%3% of all Suicide front games by then

Where those units first fight, in 20 games with kill data: in the middle 90%, on their own side 10%.

Those units destroy a typical 1,762 metal of enemy units by 15:00.

Then transitions into brute (26% of army), wolverine (12% of army), Rattlesnake (9% of army).

HOW TO PLAY IT

Key timing: Pounder pressure by 1:26

  1. Open straight into Vehicle Plant instead of the usual bot lab.
  2. Send early Rascal raiders out to harass and scout.
  3. Lead the push with Pounder riot tanks at middle.
  4. Add Wolverine light arty to back the vehicle line.
  5. Transition into Brute-heavy assault as the army scales.

Phase by phase

TYPICAL OF ITS 19 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the T1 vehicle riot

    Economy
    • Metal Extractor3Mex
    • Wind Turbine1Wind
    Order
    1. Vehicle PlantVehicle Plant after 3 mex
    2. PounderT1 vehicle riot after 3 mex, 1 wind

    Some games also: con vehicle (50%) · Guard (40%) · rascal (30%)

    By 1:09 in all: 3 mex · 1 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Vehicle PlantVehicle Plantdone 0:49 · typical 0:48
    3. Wind
    4. PounderPounderdone 1:15
  2. 2

    T1 vehicle riot to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine7Wind+6 vs standard
    Builders
    • Construction Vehicle3 Con vehicle +3 vs standard
    Army
    • Guard3 Guard
    • Wolverine6 Wolverine +6 vs standard
    • Pounder3 Pounder +3 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: rascal (45%) · con turret (40%) · Twin Guard (40%) · brute (40%)

    The standard build makes here, this one skips: 3 Graverobber · 2 con bot · 14 thug

    By 5:00 in all: 5 mex · 8 wind (standard 3)

    The example game in this phase · 25 steps
    1. Wind ×4
    2. PounderPounder
    3. RascalRascal
    4. Wind
    5. Construction VehicleCon vehicle ×2
    6. PounderPounder
    7. Mex
    8. WolverineWolverine
    9. Radar TowerRadar Tower
    10. WolverineWolverine
    11. GuardGuard ×2
    12. Mex
    13. WolverineWolverine
    14. GuardGuard ×2
    15. WolverineWolverine ×2
    16. Construction VehicleCon vehicle
    17. WolverineWolverine
    18. GuardGuard
    19. Construction VehicleCon vehicle
    20. BruteBrute
    21. Wind
    22. BruteBrute
    23. Con turret
    24. Wind
    25. BruteBrute
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine16Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Guard1 Guard
    • Brute8 Brute +8 vs standard
    • Pounder2 Pounder +2 vs standard
    • Rascal2 Rascal +2 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: lasher (50%) · Dragon's Teeth (50%) · wolverine (50%) · energy storage (35%) · Twin Guard (30%)

    The standard build makes here, this one skips: 2 Graverobber

    By 10:00 in all: 6 mex · 25 wind (standard 18) · 3 con turret

    The example game in this phase · 85 steps
    1. BruteBrute
    2. Wind
    3. BruteBrute
    4. Wind
    5. RascalRascal
    6. LasherLasher
    7. Con turret
    8. Construction VehicleCon vehicle
    9. Wind
    10. LasherLasher
    11. Wind
    12. BruteBrute
    13. Construction VehicleCon vehicle
    14. Wind
    15. BruteBrute ×2
    16. Con turret
    17. BruteBrute
    18. Con turret
    19. BruteBrute
    20. GuardGuard
    21. BruteBrute
    22. RascalRascal
    23. Construction VehicleCon vehicle
    24. BruteBrute ×2
    25. Wind
    26. BruteBrute
    27. Wind
    28. BruteBrute
    29. Con turret
    30. Wind
    31. BruteBrute
    32. ThistleThistle
    33. Wind
    34. Advanced Metal ExtractorT2 mexdone 11:07 · typical 9:57
    35. RascalRascal
    36. ThistleThistle
    37. BruteBrute
    38. Wind
    39. LasherLasher
    40. Construction VehicleCon vehicle
    41. Wind
    42. BruteBrute
    43. RascalRascal ×2
    44. GuardGuard ×2
    45. RascalRascal
    46. Dragon's TeethDragon's Teeth
    47. Advanced Metal ExtractorT2 mex
    48. RascalRascal
    49. Metal storage
    50. Wind ×3
    51. GuardGuard
    52. Wind ×2
    53. GuardGuard
    54. Wind ×2
    55. Mex
    56. Wind ×2
    57. Advanced Metal ExtractorT2 mex
    58. Wind ×2
    59. Mex
    60. Wind ×7
    61. Advanced Metal ExtractorT2 mex
    62. Wind ×5
    63. Twin GuardTwin Guard
    64. Wind
    65. Fortification WallFortification Wall ×2
    66. Wind
    67. Fortification WallFortification Wall
    68. Wind
    69. Fortification WallFortification Wall
    70. CastroCastro
    71. Fortification WallFortification Wall ×2
    72. Wind
    73. Fortification WallFortification Wall ×3
    74. Wind
    75. Energy storage
    76. Twin GuardTwin Guard
    77. Fortification WallFortification Wall ×4
    78. Wind
    79. Fortification WallFortification Wall ×3
    80. Radar TowerRadar Tower
    81. Wind
    82. Fortification WallFortification Wall ×3
    83. Wind
    84. Fortification WallFortification Wall ×4
    85. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is CommandoMan's (35 OS, 30/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:13 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Geofirst at 8:03 · in 55% of games
  • Advanced Construction Vehicle1 T2 con vehicle from Geofirst at 9:06 · in 30% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k15k
0:005:0010:0015:00

metal

20 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:003892770000
2:009409690000
3:00177920651321930133
4:0027633154624683233643
5:0038354305116616364911416
6:00495055301981254711562414
7:00628467273086355114613533
8:00742479194134449423754504
9:00855891654342516731715488
10:009710104185454585344066283
11:0010632119805475631449227108
12:0012546135615709683061577989
13:0014619152175856744770928812
14:0017039170187296821979809641
15:00200901838783568782906010388
WHAT THE NUMBERS SAY

Won clearly more often than the standard build while losing much less metal by every checkpoint shown.

  • + Lost only 426 metal by 5:00 vs 1451 standard.
  • + Team won 63% vs 50% for the standard build.
  • − Destroyed less enemy metal than standard by 15:00 (7799 vs 8805).
THE EXAMPLE YOU ARE READING

CommandoMan

35.4 OS · 30/08/2026

Open source match ↗

5 received units · includes a constructor
42 metal received · 3947 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:48Middle 50%: 0:47–0:51 · n=20
Advanced Metal Extractor9:57Middle 50%: 9:39–11:10 · n=16

Played most by

CommandoMan10games of this buildMischievousDragonGF4games of this buildRAM_Ricardo3games of this build[crd]sisa1game of this buildGieds1game of this build