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Suicide front / Cortex / Economy first / OBSERVED BUILD

Pounder assault push

An early vehicle plant produces a Pounder-led riot line by 1:16, paired with Wolverine artillery and Rascal raiders, before growing into Brutes for a forward assault push in the middle.

Usually 3 mex, then lab (70%)

#push #artillery #raid · 19 distinct matches · 6 players · 3% of Cortex Suicide front games · team won 65% of 20 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • PounderT1 vehicle riot from 1:16 · 9% of role by thenFrom the Vehicle Plant. Only 9% of Suicide front games have it by then; others who build it get it around 1:36
  • Vehicle PlantVehicle Plant in 100%11% of all Suicide front games by then
  • WolverineWolverine in 85%6% of all Suicide front games by then
  • RascalRascal in 80%7% of all Suicide front games by then
  • BruteBrute in 70%3% of all Suicide front games by then

Where those units first fight, in 20 games with kill data: in the middle 90%, on their own side 10%.

Those units destroy a typical 1,762 metal of enemy units by 15:00.

Then transitions into brute (26% of army), wolverine (12% of army), Rattlesnake (9% of army).

HOW TO PLAY IT

Key timing: Pounder pressure by 1:26

  1. Open straight into Vehicle Plant instead of the usual bot lab.
  2. Send early Rascal raiders out to harass and scout.
  3. Lead the push with Pounder riot tanks at middle.
  4. Add Wolverine light arty to back the vehicle line.
  5. Transition into Brute-heavy assault as the army scales.

Phase by phase

TYPICAL OF ITS 19 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the T1 vehicle riot

    Economy
    • Metal Extractor3Mex
    • Wind Turbine1Wind
    Order
    1. Vehicle PlantVehicle Plant after 3 mex
    2. PounderT1 vehicle riot after 3 mex, 1 wind

    Some games also: con vehicle (50%) · Guard (40%) · rascal (30%)

    By 1:09 in all: 3 mex · 1 wind

    The example game in this phase · 8 steps
    1. Mex ×2
    2. GuardGuard
    3. Mex
    4. Vehicle PlantVehicle Plantdone 1:00 · typical 0:48
    5. Wind
    6. Construction VehicleCon vehicle
    7. Radar TowerRadar Tower
    8. PounderPounderdone 1:32
  2. 2

    T1 vehicle riot to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine7Wind+6 vs standard
    Builders
    • Construction Vehicle3 Con vehicle +3 vs standard
    Army
    • Guard3 Guard
    • Wolverine6 Wolverine +6 vs standard
    • Pounder3 Pounder +3 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: rascal (45%) · con turret (40%) · Twin Guard (40%) · brute (40%)

    The standard build makes here, this one skips: 3 Graverobber · 2 con bot · 14 thug

    By 5:00 in all: 5 mex · 8 wind (standard 3)

    The example game in this phase · 30 steps
    1. Wind
    2. Construction VehicleCon vehicle
    3. Mex
    4. PounderPounder
    5. Wind
    6. Construction VehicleCon vehicle
    7. GuardGuard
    8. Wind
    9. LasherLasher
    10. Mex
    11. Wind
    12. LasherLasher
    13. GuardGuard
    14. LasherLasher
    15. Wind
    16. LasherLasher
    17. Con turret
    18. LasherLasher
    19. Twin GuardTwin Guard
    20. PounderPounder
    21. GuardGuard
    22. Wind ×3
    23. PounderPounder
    24. Wind
    25. LasherLasher
    26. Wind ×3
    27. Mex
    28. Wind ×3
    29. LasherLasher
    30. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine16Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Guard1 Guard
    • Brute8 Brute +8 vs standard
    • Pounder2 Pounder +2 vs standard
    • Rascal2 Rascal +2 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: lasher (50%) · Dragon's Teeth (50%) · wolverine (50%) · energy storage (35%) · Twin Guard (30%)

    The standard build makes here, this one skips: 2 Graverobber

    By 10:00 in all: 6 mex · 25 wind (standard 18) · 3 con turret

    The example game in this phase · 74 steps
    1. LasherLasher
    2. Wind
    3. Con turret
    4. LasherLasher
    5. Wind
    6. LasherLasher ×2
    7. Wind
    8. PounderPounder
    9. LasherLasher
    10. Wind
    11. LasherLasher
    12. Con turret
    13. PounderPounder
    14. Con turret
    15. Wind
    16. LasherLasher
    17. Wind ×5
    18. Con turret
    19. Twin GuardTwin Guard
    20. Wind
    21. LasherLasher
    22. Wind
    23. Radar TowerRadar Tower
    24. Wind ×2
    25. LasherLasher
    26. Wind
    27. BruteBrute
    28. Wind ×2
    29. BruteBrute ×2
    30. Wind ×2
    31. BruteBrute
    32. Wind ×2
    33. BruteBrute
    34. Wind ×2
    35. Mex
    36. BruteBrute ×3
    37. Advanced Metal ExtractorT2 mexdone 10:49 · typical 9:57
    38. BruteBrute
    39. ThistleThistle
    40. BruteBrute ×2
    41. Advanced Metal ExtractorT2 mex
    42. Con turret
    43. BruteBrute
    44. Con turret
    45. Wind ×3
    46. Con turret
    47. Wind
    48. Advanced Metal ExtractorT2 mex
    49. Wind ×5
    50. Con turret
    51. Wind
    52. Advanced solar
    53. SAMSAM
    54. Advanced Metal ExtractorT2 mex
    55. Energy storage
    56. Advanced solar ×2
    57. Con turret
    58. Advanced Metal ExtractorT2 mex
    59. Wind ×2
    60. Aircraft PlantAircraft Plantdone 14:00
    61. Wind
    62. Fortification WallFortification Wall
    63. Wind
    64. Advanced solar
    65. Fortification WallFortification Wall ×2
    66. FinchFinch
    67. Wind
    68. FinchFinch
    69. Wind
    70. Advanced solar
    71. FinchFinch
    72. RattlesnakeRattlesnakenot finished by 15:00
    73. FinchFinch
    74. Advanced solar

Counts are medians over the build's games: half of them build more, half fewer. The example game is MischievousDragonGF's (39 OS, 10/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:13 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Geofirst at 8:03 · in 55% of games
  • Advanced Construction Vehicle1 T2 con vehicle from Geofirst at 9:06 · in 30% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k15k
0:005:0010:0015:00

metal

20 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:003892770000
2:009409690000
3:00177920651321930133
4:0027633154624683233643
5:0038354305116616364911416
6:00495055301981254711562414
7:00628467273086355114613533
8:00742479194134449423754504
9:00855891654342516731715488
10:009710104185454585344066283
11:0010632119805475631449227108
12:0012546135615709683061577989
13:0014619152175856744770928812
14:0017039170187296821979809641
15:00200901838783568782906010388
WHAT THE NUMBERS SAY

Won clearly more often than the standard build while losing much less metal by every checkpoint shown.

  • + Lost only 426 metal by 5:00 vs 1451 standard.
  • + Team won 63% vs 50% for the standard build.
  • − Destroyed less enemy metal than standard by 15:00 (7799 vs 8805).
THE EXAMPLE YOU ARE READING

MischievousDragonGF

38.9 OS · 10/09/2026

Open source match ↗

37 received units · includes a constructor
737 metal received · 12792 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:48Middle 50%: 0:47–0:51 · n=20
Advanced Metal Extractor9:57Middle 50%: 9:39–11:10 · n=16

Played most by

CommandoMan10games of this buildMischievousDragonGF4games of this buildRAM_Ricardo3games of this build[crd]sisa1game of this buildGieds1game of this build