Pounder assault push
Vehicle plant into an early Pounder riot line by 1:16, backed by Rascal raiders, Wolverine artillery and Brute assault tanks, pushing into the middle earlier than the norm.
Usually 3 mex, then lab (68%)
#push #raid #artillery · 18 distinct matches · 6 players · 3% of Cortex Suicide front games · team won 63% of 19 · Recently observed
T1 vehicle riot from 1:16 · 10% of role by thenFrom the Vehicle Plant. Only 10% of Suicide front games have it by then; others who build it get it around 1:36
Vehicle Plant in 100%12% of all Suicide front games by then
Wolverine in 84%6% of all Suicide front games by then
Rascal in 79%7% of all Suicide front games by then
Brute in 68%3% of all Suicide front games by then
Where those units first fight, in 19 games with kill data: in the middle 89%, on their own side 11%.
Those units destroy a typical 1,555 metal of enemy units by 15:00.
Then transitions into brute (25% of army), wolverine (12% of army), Rattlesnake (9% of army).
Key timing: Pounder pressure by 1:26
- Open straight into Vehicle Plant instead of the usual bot lab.
- Send early Rascal raiders out to harass and scout.
- Lead the push with Pounder riot tanks at middle.
- Add Wolverine light arty to back the vehicle line.
- Transition into Brute-heavy assault as the army scales.
Phase by phase
TYPICAL OF ITS 18 GAMES · AGAINST STANDARD SUICIDE FRONTFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Vehicle Plant
Economy
3Mex+2 vs standard
Order
Vehicle Plant after 3 mexdone ~0:48, middle half 0:47–0:52
By 0:29 in all: 3 mex (standard 1)
The example game in this phase · 2 steps
- Mex ×3
Vehicle Plantdone 0:48 · typical 0:48
- 2
Vehicle Plant to T1 vehicle riot
Economy
1Wind
Order
T1 vehicle riot after 3 mex, 1 wind
Builders
1 Con vehicle
Some games also: mex (32%)
By 1:16 in all: 3 mex · 1 wind
The example game in this phase · 1 step
Pounderdone 1:12
- 3
T1 vehicle riot to 5:00
Economy
2Mex
7Wind+6 vs standard
Builders
3 Con vehicle +3 vs standard
Army
2 Guard
5 Wolverine +5 vs standard
3 Pounder +3 vs standard
Other
1 Radar Tower
Some games also: con turret (42%) · rascal (42%) · brute (42%) · Twin Guard (37%)
The standard build makes here, this one skips: 3 Graverobber · 2 con bot · 14 thug
By 5:00 in all: 5 mex · 8 wind (standard 3)
The example game in this phase · 22 steps
- Wind ×4
Rascal
Pounder
Rascal
Pounder
Rascal
Con vehicle ×2
Radar Tower- Mex
Pounder- Mex
Rascal
Con vehicle
Guard
Wolverine
Twin Guard
Wolverine ×4
Warden
Wolverine
Con vehicle
Brute- Wind
- 4
5:00 to 10:00
Economy
1Mex
15Wind
Builders
2 Con turret
2 Con vehicle +2 vs standard
Army
1 Guard
8 Brute +8 vs standard
2 Pounder +2 vs standard
2 Rascal +2 vs standard
Other
1 Radar Tower
Some games also: lasher (47%) · energy storage (32%) · Twin Guard (32%)
The standard build makes here, this one skips: 2 Graverobber
By 10:00 in all: 6 mex · 24 wind (standard 18) · 3 con turret
The example game in this phase · 167 steps
Brute
Thistle
Brute- Wind
Brute- Wind
Brute- Con turret
- Wind
Rascal
Con vehicle- Con turret
- Energy storage
Brute ×4- Con turret
Brute
Dragon's Teeth ×10
Rascal- Mex
Dragon's Teeth ×2- Mex
Dragon's Teeth
Pounder
Dragon's Teeth ×9
Trapper
Dragon's Teeth ×2
Rascal
Dragon's Teeth ×2
Rascal
Dragon's Teeth ×2
Rascal
Dragon's Teeth
Rascal
Dragon's Teeth ×2
Rascal
Dragon's Teeth ×2
T2 mexdone 9:39 · typical 9:53
Trapper
Dragon's Teeth ×10
Heavy Mine
Con vehicle
Dragon's Teeth ×3- Wind
Dragon's Teeth ×4
Brute
Dragon's Teeth- Wind
Dragon's Teeth
Heavy Mine ×2- Wind ×2
Pounder- Wind
Heavy Mine- Wind
Heavy Mine
T2 mex- Wind ×2
Heavy Mine
Pounder- Wind ×3
Heavy Mine
Medium Mine- Wind
Medium Mine ×2- Wind ×2
Medium Mine
Heavy Mine- Wind
Medium Mine
Radar Tower
Heavy Mine- Wind
T2 mex- Wind
Brute
Heavy Mine- Wind
- Con turret
- Wind
Heavy Mine- Con turret
- Wind
Pounder- Wind ×3
Brute- Wind
Brute
Dragon's Teeth ×3
Brute
Dragon's Teeth
T2 mex- Wind
Dragon's Teeth- Wind ×2
Rascal
Con vehicle
Heavy Mine
Brute- Wind ×3
Brute- Wind
Heavy Mine
Brute- Wind ×2
Fortification Wall- Wind
Fortification Wall ×3- Wind
Brute
Fortification Wall- Energy storage
- Wind
Fortification Wall
Heavy Mine
Fortification Wall- Wind
Brute
T2 mex- Wind ×2
Dragon's Teeth ×3- Wind
Fortification Wall
Dragon's Teeth- Wind ×2
Rascal
Dragon's Teeth
Pounder- Wind
Fortification Wall
Dragon's Teeth
Fortification Wall- Wind
Rascal
Dragon's Teeth
Fortification Wall
Rascal- Wind
Dragon's Teeth- Wind
Con vehicle
Fortification Wall
Dragon's Teeth
Fortification Wall
Thistle
Brute
Dragon's Teeth
Fortification Wall
Twin Guard
Thistle- Wind
Dragon's Teeth
Pounder
Fortification Wall- Wind
Dragon's Teeth- Wind ×2
Dragon's Teeth
Pounder- Wind
Dragon's Teeth- Wind
Dragon's Teeth ×2
Twin Guard- Wind
Brute
Dragon's Teeth- Wind ×2
Counts are medians over the build's games: half of them build more, half fewer. The example game is CommandoMan's (37 OS, 09/08/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
Nothing regular.
You get
4 Tidal from Pondfirst at 0:13 · in 68% of games
1 T2 con bot from Geofirst at 7:45 · in 53% of games
1 T2 con vehicle from Geofirst at 9:06 · in 32% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard suicide front
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
19 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard suicide front | Enemy metal destroyed: This build | Enemy metal destroyed: Standard suicide front | Own metal lost: This build | Own metal lost: Standard suicide front |
|---|---|---|---|---|---|---|
| 1:00 | 380 | 273 | 0 | 0 | 0 | 0 |
| 2:00 | 940 | 956 | 0 | 0 | 0 | 0 |
| 3:00 | 1785 | 2058 | 130 | 191 | 0 | 130 |
| 4:00 | 2770 | 3151 | 605 | 663 | 220 | 628 |
| 5:00 | 3887 | 4328 | 1099 | 1697 | 426 | 1420 |
| 6:00 | 4870 | 5534 | 1939 | 2565 | 1096 | 2380 |
| 7:00 | 6265 | 6768 | 2755 | 3564 | 1436 | 3465 |
| 8:00 | 7420 | 7971 | 4096 | 4505 | 2450 | 4456 |
| 9:00 | 8497 | 9234 | 4336 | 5186 | 3145 | 5453 |
| 10:00 | 9647 | 10450 | 5415 | 5811 | 4266 | 6293 |
| 11:00 | 10597 | 11946 | 5415 | 6288 | 4723 | 7124 |
| 12:00 | 12375 | 13612 | 5694 | 6815 | 6050 | 8150 |
| 13:00 | 14399 | 15306 | 5724 | 7461 | 6739 | 8924 |
| 14:00 | 16932 | 17054 | 6030 | 8221 | 8062 | 9879 |
| 15:00 | 19589 | 18776 | 7799 | 8872 | 9226 | 10532 |
Won clearly more often than the standard build while losing much less metal by every checkpoint shown.
- + Lost only 426 metal by 5:00 vs 1451 standard.
- + Team won 63% vs 50% for the standard build.
- − Destroyed less enemy metal than standard by 15:00 (7799 vs 8805).
CommandoMan
36.6 OS · 09/08/2026
Open source match ↗7 received units · includes a constructor
979 metal received · 19577 energy received
Typical milestones
Played most by
CommandoMan9games of this buildMischievousDragonGF4games of this buildRAM_Ricardo3games of this build[crd]sisa1game of this buildGieds1game of this buildSupporting games
Pick a game to read and play it above.
MischievousDragonGF24/09/2026 · 44 OS↗MischievousDragonGF16/09/2026 · 42 OS↗MischievousDragonGF10/09/2026 · 39 OS↗RAM_Ricardo07/09/2026 · 44 OS↗CommandoMan07/09/2026 · 35 OS↗RAM_Ricardo07/09/2026 · 44 OS↗RAM_Ricardo07/09/2026 · 44 OS↗CommandoMan06/09/2026 · 36 OS↗CommandoMan09/08/2026 · 37 OS↗11 more
[crd]sisa04/09/2026 · 44 OS↗MischievousDragonGF02/09/2026 · 37 OS↗CommandoMan30/08/2026 · 35 OS↗CommandoMan29/08/2026 · 36 OS↗CommandoMan21/08/2026 · 37 OS↗Gieds07/08/2026 · 44 OS↗TrollHardGoPro07/08/2026 · 38 OS↗CommandoMan05/08/2026 · 39 OS↗CommandoMan05/08/2026 · 39 OS↗CommandoMan05/08/2026 · 39 OS↗Beyond All Reason test-30903-2990072
Naval balance tweaks on