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Suicide front / Cortex / Economy first / OBSERVED BUILD

Pounder assault push

Cortex Suicide front build order · Supreme Isthmus

Opens Vehicle Plant and leads with a T1 vehicle riot push, Pounder arriving by 1:16, supported by Rascal raiders and Wolverine artillery, fighting forward in the middle as the early commitment well ahead of role norms.

Usually 3 mex, then lab (66%)

#rush #push #artillery · 31 distinct matches · 14 players · 2% of Cortex Suicide front games · team won 63% of 32 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • PounderT1 vehicle riot from 1:16 · 7% of role by thenFrom the Vehicle Plant. Only 7% of Suicide front games have it by then; others who build it get it around 1:47
  • Vehicle PlantVehicle Plant in 100%8% of all Suicide front games by then
  • RascalRascal in 88%6% of all Suicide front games by then
  • WolverineWolverine in 81%4% of all Suicide front games by then
  • BruteBrute in 59%3% of all Suicide front games by then

Where those units first fight, in 32 games with kill data: in the middle 94%, on their own side 6%.

Those units destroy a typical 1,443 metal of enemy units by 15:00.

Then transitions into brute (21% of army), wolverine (12% of army).

HOW TO PLAY IT

Key timing: Pounder by 1:16

  1. Open Vehicle Plant right away, same as usual Suicide front start.
  2. Send Rascal raiders out ahead of the normal role timing.
  3. Commit to Pounder riot pushing into the middle early.
  4. Add Wolverine artillery to support the riot push.
  5. Shift the army toward Brute as the main late push unit.

Phase by phase

TYPICAL OF ITS 31 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the T1 vehicle riot

    Economy
    • Metal Extractor3Mex
    • Wind Turbine1Wind
    Order
    1. Vehicle PlantVehicle Plant after 3 mex
    2. PounderT1 vehicle riot after 3 mex, 1 wind

    Some games also: con vehicle (50%) · rascal (38%) · Guard (34%)

    By 1:09 in all: 3 mex · 1 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Vehicle PlantVehicle Plantdone 0:46 · typical 0:48
    3. RascalRascal ×2
    4. PounderPounderdone 1:14
  2. 2

    T1 vehicle riot to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine5Wind+4 vs standard
    Builders
    • Construction Vehicle3 Con vehicle +3 vs standard
    Army
    • Guard2 Guard
    • Wolverine6 Wolverine +6 vs standard
    • Pounder3 Pounder +3 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: rascal (44%) · con turret (38%) · Twin Guard (34%) · brute (31%)

    The standard build makes here, this one skips: 3 Graverobber · 2 con bot · 16 thug

    By 5:00 in all: 5 mex · 7 wind (standard 3)

    The example game in this phase · 16 steps
    1. Wind ×3
    2. PounderPounder
    3. Construction VehicleCon vehicle ×2
    4. Mex
    5. PounderPounder
    6. Radar TowerRadar Tower
    7. Construction VehicleCon vehicle
    8. WolverineWolverine
    9. Mex
    10. WolverineWolverine ×2
    11. Mex
    12. GuardGuard
    13. WolverineWolverine ×5
    14. Construction VehicleCon vehicle
    15. Con turret
    16. WolverineWolverine ×2
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine15Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Guard1 Guard
    • Brute6 Brute +6 vs standard
    • Pounder2 Pounder +2 vs standard
    • Rascal2 Rascal +2 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: lasher (47%) · Dragon's Teeth (44%) · wolverine (44%) · energy storage (38%) · Twin Guard (34%)

    The standard build makes here, this one skips: 3 Graverobber

    By 10:00 in all: 6 mex · 23 wind (standard 16) · 3 con turret

    The example game in this phase · 171 steps
    1. WolverineWolverine
    2. GuardGuard
    3. Con turret
    4. WolverineWolverine
    5. Mex
    6. Construction VehicleCon vehicle ×2
    7. Radar TowerRadar Tower
    8. GuardGuard
    9. WolverineWolverine
    10. Con turret
    11. WolverineWolverine
    12. PounderPounder
    13. GuardGuard
    14. PounderPounder
    15. Wind
    16. GuardGuard
    17. Wind
    18. WolverineWolverine
    19. Wind
    20. WolverineWolverine
    21. Wind
    22. Converter
    23. Con turret
    24. WolverineWolverine
    25. Wind
    26. GuardGuard
    27. Wind
    28. WolverineWolverine
    29. Wind ×2
    30. WolverineWolverine
    31. Con turret
    32. Converter
    33. WolverineWolverine
    34. AgitatorAgitatordone 8:15
    35. Wind ×2
    36. Advanced Metal ExtractorT2 mexdone 8:58 · typical 10:27
    37. WolverineWolverine
    38. Wind ×2
    39. Converter
    40. Wind ×2
    41. GuardGuard
    42. Con turret
    43. Wind
    44. Con turret
    45. Converter
    46. Wind ×2
    47. Advanced Metal ExtractorT2 mex
    48. GuardGuard
    49. Wind ×2
    50. GuardGuard
    51. Wind ×2
    52. Converter
    53. Wind ×2
    54. Advanced Metal ExtractorT2 mex
    55. GuardGuard
    56. Wind
    57. Converter
    58. GuardGuard
    59. Wind ×2
    60. Radar TowerRadar Tower
    61. Wind ×2
    62. Converter
    63. Con turret
    64. Wind ×4
    65. Converter
    66. Wind ×3
    67. Converter
    68. Wind
    69. Advanced Metal ExtractorT2 mex
    70. Wind ×5
    71. Converter
    72. Wind
    73. Converter
    74. Wind ×5
    75. Converter
    76. Wind
    77. RascalRascal
    78. Wind ×2
    79. Converter
    80. Wind
    81. RascalRascal
    82. Wind ×4
    83. RascalRascal
    84. Wind
    85. Converter
    86. Wind
    87. RascalRascal
    88. Converter
    89. Advanced Metal ExtractorT2 mex
    90. Wind ×2
    91. RascalRascal
    92. Wind ×4
    93. RascalRascal
    94. Converter
    95. RattlesnakeRattlesnakedone 12:21
    96. Wind ×3
    97. RascalRascal
    98. Wind
    99. Converter
    100. Wind
    101. RascalRascal
    102. Wind ×3
    103. Converter
    104. RascalRascal
    105. Wind ×3
    106. Con turret
    107. Wind
    108. RascalRascal
    109. Converter
    110. MercuryMercurydone 13:03
    111. Wind ×2
    112. RascalRascal
    113. Wind
    114. Converter
    115. Wind ×2
    116. Con turret
    117. Wind ×2
    118. RascalRascal
    119. Converter
    120. Wind ×3
    121. RascalRascal
    122. Wind ×2
    123. RascalRascal
    124. Converter
    125. Wind
    126. VeilVeil
    127. RascalRascal
    128. Converter
    129. RascalRascal
    130. Wind
    131. RascalRascal ×2
    132. Wind ×2
    133. RascalRascal
    134. Wind
    135. GuardGuard
    136. Wind
    137. RascalRascal
    138. Wind
    139. RascalRascal
    140. Wind
    141. Converter
    142. RascalRascal
    143. Wind
    144. RascalRascal
    145. Converter
    146. RascalRascal
    147. Twin GuardTwin Guard
    148. RascalRascal
    149. Wind ×2
    150. RascalRascal
    151. Wind ×2
    152. RascalRascal
    153. Wind
    154. Con turret
    155. Wind ×2
    156. RascalRascal
    157. Converter
    158. Wind
    159. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    160. Advanced Vehicle PlantAdvanced Vehicle Plantdone 14:56
    161. Converter
    162. BasilicaBasilicanot finished by 15:00
    163. Wind ×8
    164. Converter ×2
    165. Wind ×7
    166. Converter
    167. Wind
    168. Con turret
    169. Converter
    170. Wind ×2
    171. Con turret

Counts are medians over the build's games: half of them build more, half fewer. The example game is malleking's (32 OS, 29/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:13 · in 66% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 8:35 · in 56% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

32 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:004003300000
2:009409440000
3:001731203614521613173
4:0027733125604733304632
5:0037794281126015426021394
6:00483854741981250511512331
7:00613266492730363715613310
8:00738778294010456523754355
9:00833689444342530130345270
10:009409102135454601742696154
11:0010582115885475656747516915
12:0012186131636060703661527714
13:0014166147586874775468818382
14:0016067163728236835178818916
15:0017930177448453897087999568
WHAT THE NUMBERS SAY

Won clearly more often than the standard build with notably lower own metal losses at every checkpoint.

  • + Own metal lost roughly 40% lower than standard build at 5:00 and 10:00.
  • + Metal produced by 15:00 exceeds the standard build's.
  • − Enemy metal destroyed is lower than standard at every checkpoint.
  • − Metal produced trails standard build early at 5:00 and 10:00.
THE EXAMPLE YOU ARE READING

malleking

31.6 OS · 29/09/2026

Open source match ↗

6 received units · includes a constructor
150 metal received · 53148 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:48Middle 50%: 0:46–0:54 · n=32
Advanced Metal Extractor10:27Middle 50%: 9:39–11:11 · n=25

Played most by

CommandoMan14games of this buildMischievousDragonGF4games of this buildRAM_Ricardo3games of this build[crd]sisa1game of this buildEtherift1game of this build