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Suicide front / Cortex / Economy first / OBSERVED BUILD

Pounder assault push

Cortex Suicide front build order · Supreme Isthmus

Opens Vehicle Plant and leads with a T1 vehicle riot push, Pounder arriving by 1:16, supported by Rascal raiders and Wolverine artillery, fighting forward in the middle as the early commitment well ahead of role norms.

Usually 3 mex, then lab (67%)

#rush #push #artillery · 29 distinct matches · 12 players · 2% of Cortex Suicide front games · team won 60% of 30 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • PounderT1 vehicle riot from 1:16 · 7% of role by thenFrom the Vehicle Plant. Only 7% of Suicide front games have it by then; others who build it get it around 1:47
  • Vehicle PlantVehicle Plant in 100%8% of all Suicide front games by then
  • RascalRascal in 87%6% of all Suicide front games by then
  • WolverineWolverine in 80%4% of all Suicide front games by then
  • BruteBrute in 63%3% of all Suicide front games by then

Where those units first fight, in 30 games with kill data: in the middle 93%, on their own side 7%.

Those units destroy a typical 1,443 metal of enemy units by 15:00.

Then transitions into brute (23% of army), wolverine (12% of army).

HOW TO PLAY IT

Key timing: Pounder by 1:16

  1. Open Vehicle Plant right away, same as usual Suicide front start.
  2. Send Rascal raiders out ahead of the normal role timing.
  3. Commit to Pounder riot pushing into the middle early.
  4. Add Wolverine artillery to support the riot push.
  5. Shift the army toward Brute as the main late push unit.

Phase by phase

TYPICAL OF ITS 29 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the T1 vehicle riot

    Economy
    • Metal Extractor3Mex
    • Wind Turbine1Wind
    Order
    1. Vehicle PlantVehicle Plant after 3 mex
    2. PounderT1 vehicle riot after 3 mex, 1 wind

    Some games also: con vehicle (50%) · Guard (37%) · rascal (33%)

    By 1:09 in all: 3 mex · 1 wind

    The example game in this phase · 5 steps
    1. Mex
    2. Wind
    3. Vehicle PlantVehicle Plantdone 0:35 · typical 0:48
    4. Construction VehicleCon vehicle
    5. PounderPounderdone 1:14
  2. 2

    T1 vehicle riot to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine5Wind+4 vs standard
    Builders
    • Construction Vehicle3 Con vehicle +3 vs standard
    Army
    • Guard3 Guard
    • Wolverine5 Wolverine +5 vs standard
    • Pounder3 Pounder +3 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: rascal (47%) · con turret (37%) · Twin Guard (37%) · brute (33%)

    The standard build makes here, this one skips: 3 Graverobber · 2 con bot · 16 thug

    By 5:00 in all: 5 mex · 7 wind (standard 3)

    The example game in this phase · 22 steps
    1. Mex
    2. GuardGuard
    3. PounderPounder
    4. Mex
    5. LasherLasher
    6. Wind
    7. LasherLasher
    8. GuardGuard
    9. Construction VehicleCon vehicle
    10. LasherLasher
    11. Construction VehicleCon vehicle
    12. Mex
    13. PounderPounder
    14. LasherLasher ×3
    15. Con turret
    16. LasherLasher ×2
    17. Radar TowerRadar Tower
    18. LasherLasher
    19. Mex
    20. LasherLasher
    21. Dragon's TeethDragon's Teeth ×4
    22. LasherLasher
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine15Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Brute6 Brute +6 vs standard
    • Pounder2 Pounder +2 vs standard
    • Rascal2 Rascal +2 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: Guard (50%) · lasher (47%) · Dragon's Teeth (47%) · wolverine (43%) · energy storage (37%)

    The standard build makes here, this one skips: 3 Graverobber · 11 thug

    By 10:00 in all: 6 mex · 23 wind (standard 16) · 3 con turret

    The example game in this phase · 77 steps
    1. Construction VehicleCon vehicle
    2. Wind
    3. CastroCastro
    4. LasherLasher
    5. Wind
    6. WardenWarden
    7. LasherLasher ×2
    8. Wind
    9. Mex
    10. LasherLasher
    11. Wind
    12. LasherLasher
    13. Wind
    14. LasherLasher
    15. Wind
    16. LasherLasher
    17. AgitatorAgitatordone 8:00
    18. LasherLasher
    19. Wind ×2
    20. Con turret
    21. Wind ×2
    22. Con turret
    23. Wind ×2
    24. Advanced Metal ExtractorT2 mexdone 10:20 · typical 10:27
    25. LasherLasher
    26. Wind
    27. Bot LabBot Labdone 10:42
    28. GuardGuard
    29. RascalRascal
    30. Wind
    31. Advanced Metal ExtractorT2 mex
    32. Wind
    33. Construction BotCon bot
    34. Wind
    35. Mex
    36. Wind
    37. RascalRascal ×2
    38. Advanced Metal ExtractorT2 mex
    39. RascalRascal
    40. Wind
    41. RascalRascal
    42. Mex
    43. Wind
    44. RascalRascal ×4
    45. Advanced solar
    46. RascalRascal
    47. Wind
    48. RascalRascal
    49. Advanced solar
    50. RascalRascal
    51. Wind
    52. RascalRascal ×3
    53. Advanced Bot LabAdvanced Bot Labdone 13:57
    54. RascalRascal
    55. Wind
    56. RascalRascal
    57. Radar TowerRadar Tower
    58. RascalRascal
    59. Wind
    60. RascalRascal ×2
    61. Wind
    62. RascalRascal ×2
    63. Wind
    64. DuckDuck
    65. RascalRascal ×3
    66. DuckDuck
    67. RascalRascal
    68. Wind
    69. RascalRascal
    70. DuckDuck
    71. RascalRascal
    72. Wind
    73. RascalRascal
    74. DuckDuck
    75. RascalRascal ×2
    76. Wind
    77. DuckDuck

Counts are medians over the build's games: half of them build more, half fewer. The example game is IhavenoIQ's (31 OS, 02/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:13 · in 63% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 8:35 · in 53% of games
  • Advanced Construction Vehicle1 T2 con vehicle from Geofirst at 8:46 · in 30% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

30 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:004003300000
2:009409440000
3:00172420331372160172
4:0027633122604732304632
5:0037744276116615386021413
6:00479354611893250011512345
7:00590966492668360815613330
8:00715678264010456523754356
9:00811889644342529031715260
10:009216102385454599343556158
11:0010564116065475653849506969
12:0012186131695709699762577740
13:0014166147865856763568818411
14:0016067165527019830378818971
15:0017479178527949891687999599
WHAT THE NUMBERS SAY

Won clearly more often than the standard build with notably lower own metal losses at every checkpoint.

  • + Own metal lost roughly 40% lower than standard build at 5:00 and 10:00.
  • + Metal produced by 15:00 exceeds the standard build's.
  • − Enemy metal destroyed is lower than standard at every checkpoint.
  • − Metal produced trails standard build early at 5:00 and 10:00.
THE EXAMPLE YOU ARE READING

IhavenoIQ

30.7 OS · 02/08/2026

Open source match ↗

6 received units · includes a constructor
587 metal received · 36139 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:48Middle 50%: 0:47–0:55 · n=30
Advanced Metal Extractor10:27Middle 50%: 9:39–11:09 · n=23

Played most by

CommandoMan14games of this buildMischievousDragonGF4games of this buildRAM_Ricardo3games of this build[crd]sisa1game of this buildGieds1game of this build