Pounder assault push
An early vehicle plant produces a Pounder-led riot line by 1:16, paired with Wolverine artillery and Rascal raiders, before growing into Brutes for a forward assault push in the middle.
Usually 3 mex, then lab (70%)
#push #artillery #raid · 19 distinct matches · 6 players · 3% of Cortex Suicide front games · team won 65% of 20 · Recently observed
T1 vehicle riot from 1:16 · 9% of role by thenFrom the Vehicle Plant. Only 9% of Suicide front games have it by then; others who build it get it around 1:36
Vehicle Plant in 100%11% of all Suicide front games by then
Wolverine in 85%6% of all Suicide front games by then
Rascal in 80%7% of all Suicide front games by then
Brute in 70%3% of all Suicide front games by then
Where those units first fight, in 20 games with kill data: in the middle 90%, on their own side 10%.
Those units destroy a typical 1,762 metal of enemy units by 15:00.
Then transitions into brute (26% of army), wolverine (12% of army), Rattlesnake (9% of army).
Key timing: Pounder pressure by 1:26
- Open straight into Vehicle Plant instead of the usual bot lab.
- Send early Rascal raiders out to harass and scout.
- Lead the push with Pounder riot tanks at middle.
- Add Wolverine light arty to back the vehicle line.
- Transition into Brute-heavy assault as the army scales.
Phase by phase
TYPICAL OF ITS 19 GAMES · AGAINST STANDARD SUICIDE FRONTFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the T1 vehicle riot
Economy
3Mex
1Wind
Order
Vehicle Plant after 3 mex
T1 vehicle riot after 3 mex, 1 wind
Some games also: con vehicle (50%) · Guard (40%) · rascal (30%)
By 1:09 in all: 3 mex · 1 wind
The example game in this phase · 15 steps
- Mex ×2
- Wind ×2
Vehicle Plantdone 0:49 · typical 0:48
Rascal- Mex
Con vehicle
Guard
Con vehicle- Mex
Guard
Incisor
Radar Tower
Con vehicle
Guard
Pounderdone 2:39
- 2
T1 vehicle riot to 5:00
Economy
2Mex
7Wind+6 vs standard
Builders
3 Con vehicle +3 vs standard
Army
3 Guard
6 Wolverine +6 vs standard
3 Pounder +3 vs standard
Other
1 Radar Tower
Some games also: rascal (45%) · con turret (40%) · Twin Guard (40%) · brute (40%)
The standard build makes here, this one skips: 3 Graverobber · 2 con bot · 14 thug
By 5:00 in all: 5 mex · 8 wind (standard 3)
The example game in this phase · 19 steps
Guard- Wind
Pounder- Mex
- Wind
Wolverine- Wind
Wolverine
Twin Guard
Wolverine- Wind
Pounder- Con turret
- Wind
Wolverine ×2- Wind
Castrofor Geo sea
Wolverine- Wind
- 3
5:00 to 10:00
Economy
1Mex
16Wind
Builders
2 Con turret
2 Con vehicle +2 vs standard
Army
1 Guard
8 Brute +8 vs standard
2 Pounder +2 vs standard
2 Rascal +2 vs standard
Other
1 Radar Tower
Some games also: lasher (50%) · Dragon's Teeth (50%) · wolverine (50%) · energy storage (35%) · Twin Guard (30%)
The standard build makes here, this one skips: 2 Graverobber
By 10:00 in all: 6 mex · 25 wind (standard 18) · 3 con turret
The example game in this phase · 181 steps
Pounder- Wind
Wolverine- Mex
- Wind
Wolverine- Con turret
- Wind
Wolverine
Pounder- Wind
Castro
Wolverine- Wind
Wolverine- Wind
Wolverine- Wind
Radar Tower- Wind
Con vehicle- Wind
- Con turret
- Wind ×2
Con vehicle- Wind
Castro- Wind
Rascal ×2- Wind
Rascal ×2
Agitatordone 9:13
Rascal- Wind
- Con turret
Rascal- Wind
Rascal- Wind
Rascal- Wind
Rascal ×5- Con turret
Rascal ×3
Bot Labdone 10:19
Rascal ×2- Converter
- Wind
Rascal
Twin Guard- Wind
Rascal
T2 mexdone 11:31 · typical 9:57- Wind
- Converter
- Wind
Twin Guard- Wind
- Converter
- Wind ×3
Con vehicle
T2 mex- Converter
- Wind ×2
Con vehicle- Wind
- Mex
Grunt- Wind
- Converter
Grunt- Wind
Grunt
T2 mex- Wind
Rascal
Grunt ×2- Wind
Grunt- Wind
Grunt- Converter
Rascal
Grunt- Wind
Grunt
Rascal
Grunt- Wind
Rascal
Grunt- Wind
Rascal
Juno
Grunt
Rascal- Wind
Grunt
Rascal- Converter
Rascal- Wind
Rascal
Grunt- Wind
Rascal
T2 mex
Rascal- Wind
Grunt
Rascal- Wind
Rascal
Grunt
Radar Tower- Wind
- Converter
Rascal- Wind
Dragon's Teeth ×3
Rascal
Dragon's Teeth ×2
Grunt
Dragon's Teeth
Rascal
Dragon's Teeth ×3
Rascal
Dragon's Teeth
Grunt
Rascal- Wind
Dragon's Teeth
Rascal
Dragon's Teeth
T2 mex
Dragon's Teeth- Wind
Grunt
Rascal
Dragon's Teeth- Converter
Grunt
Rascal
Dragon's Teeth- Wind
Dragon's Teeth
Grunt
Dragon's Teeth
Rascal
Dragon's Teeth- Wind
Grunt
Dragon's Teeth
Rascal
Dragon's Teeth
Grunt
Dragon's Teeth- Wind
Rascal
Dragon's Teeth
Grunt
Dragon's Teeth
Rascal
Rattlesnakedone 14:56- Wind
Dragon's Teeth
Grunt
Dragon's Teeth
Rascal
Grunt- Wind
Rascal
Grunt- Wind
- Converter
- Wind
Grunt- Wind
Rascal- Wind
Rascal
Counts are medians over the build's games: half of them build more, half fewer. The example game is RAM_Ricardo's (44 OS, 07/09/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
Nothing regular.
You get
4 Tidal from Pondfirst at 0:13 · in 70% of games
1 T2 con bot from Geofirst at 8:03 · in 55% of games
1 T2 con vehicle from Geofirst at 9:06 · in 30% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard suicide front
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
20 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard suicide front | Enemy metal destroyed: This build | Enemy metal destroyed: Standard suicide front | Own metal lost: This build | Own metal lost: Standard suicide front |
|---|---|---|---|---|---|---|
| 1:00 | 389 | 277 | 0 | 0 | 0 | 0 |
| 2:00 | 940 | 969 | 0 | 0 | 0 | 0 |
| 3:00 | 1779 | 2065 | 132 | 193 | 0 | 133 |
| 4:00 | 2763 | 3154 | 624 | 683 | 233 | 643 |
| 5:00 | 3835 | 4305 | 1166 | 1636 | 491 | 1416 |
| 6:00 | 4950 | 5530 | 1981 | 2547 | 1156 | 2414 |
| 7:00 | 6284 | 6727 | 3086 | 3551 | 1461 | 3533 |
| 8:00 | 7424 | 7919 | 4134 | 4494 | 2375 | 4504 |
| 9:00 | 8558 | 9165 | 4342 | 5167 | 3171 | 5488 |
| 10:00 | 9710 | 10418 | 5454 | 5853 | 4406 | 6283 |
| 11:00 | 10632 | 11980 | 5475 | 6314 | 4922 | 7108 |
| 12:00 | 12546 | 13561 | 5709 | 6830 | 6157 | 7989 |
| 13:00 | 14619 | 15217 | 5856 | 7447 | 7092 | 8812 |
| 14:00 | 17039 | 17018 | 7296 | 8219 | 7980 | 9641 |
| 15:00 | 20090 | 18387 | 8356 | 8782 | 9060 | 10388 |
Won clearly more often than the standard build while losing much less metal by every checkpoint shown.
- + Lost only 426 metal by 5:00 vs 1451 standard.
- + Team won 63% vs 50% for the standard build.
- − Destroyed less enemy metal than standard by 15:00 (7799 vs 8805).
RAM_Ricardo
44.0 OS · 07/09/2026
Open source match ↗8 received units · includes a constructor
117 metal received · 7260 energy received
Typical milestones
Played most by
CommandoMan10games of this buildMischievousDragonGF4games of this buildRAM_Ricardo3games of this build[crd]sisa1game of this buildGieds1game of this buildSupporting games
Pick a game to read and play it above.
CommandoMan27/09/2026 · 36 OS↗MischievousDragonGF24/09/2026 · 44 OS↗MischievousDragonGF16/09/2026 · 42 OS↗MischievousDragonGF10/09/2026 · 39 OS↗RAM_Ricardo07/09/2026 · 44 OS↗CommandoMan07/09/2026 · 35 OS↗RAM_Ricardo07/09/2026 · 44 OS↗RAM_Ricardo07/09/2026 · 44 OS↗12 more
CommandoMan06/09/2026 · 36 OS↗[crd]sisa04/09/2026 · 44 OS↗MischievousDragonGF02/09/2026 · 37 OS↗CommandoMan30/08/2026 · 35 OS↗CommandoMan29/08/2026 · 36 OS↗CommandoMan21/08/2026 · 37 OS↗CommandoMan09/08/2026 · 37 OS↗Gieds07/08/2026 · 44 OS↗TrollHardGoPro07/08/2026 · 38 OS↗CommandoMan05/08/2026 · 39 OS↗CommandoMan05/08/2026 · 39 OS↗CommandoMan05/08/2026 · 39 OS↗Beyond All Reason test-31245-fe24adc
Naval balance tweaks off