Pounder assault push
Cortex Suicide front build order · Supreme Isthmus
Opens Vehicle Plant and leads with a T1 vehicle riot push, Pounder arriving by 1:16, supported by Rascal raiders and Wolverine artillery, fighting forward in the middle as the early commitment well ahead of role norms.
Usually 3 mex, then lab (65%)
#rush #push #artillery · 30 distinct matches · 13 players · 2% of Cortex Suicide front games · team won 61% of 31 · Recently observed
T1 vehicle riot from 1:16 · 7% of role by thenFrom the Vehicle Plant. Only 7% of Suicide front games have it by then; others who build it get it around 1:47
Vehicle Plant in 100%8% of all Suicide front games by then
Rascal in 87%6% of all Suicide front games by then
Wolverine in 81%4% of all Suicide front games by then
Brute in 61%3% of all Suicide front games by then
Where those units first fight, in 31 games with kill data: in the middle 94%, on their own side 6%.
Those units destroy a typical 1,330 metal of enemy units by 15:00.
Then transitions into brute (22% of army), wolverine (12% of army).
Key timing: Pounder by 1:16
- Open Vehicle Plant right away, same as usual Suicide front start.
- Send Rascal raiders out ahead of the normal role timing.
- Commit to Pounder riot pushing into the middle early.
- Add Wolverine artillery to support the riot push.
- Shift the army toward Brute as the main late push unit.
Phase by phase
TYPICAL OF ITS 30 GAMES · AGAINST STANDARD SUICIDE FRONTFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Vehicle Plant
Economy
3Mex
Order
Vehicle Plant after 3 mexdone ~0:48, middle half 0:46–0:54
By 0:29 in all: 3 mex
The example game in this phase · 2 steps
- Mex ×3
Vehicle Plantdone 0:47 · typical 0:48
- 2
Vehicle Plant to T1 vehicle riot
Economy
1Wind
Order
T1 vehicle riot after 3 mex, 1 wind
Builders
1 Con vehicle
Some games also: rascal (35%)
By 1:16 in all: 3 mex · 1 wind
The example game in this phase · 2 steps
- Wind
Pounderdone 1:09
- 3
T1 vehicle riot to 5:00
Economy
2Mex
5Wind+4 vs standard
Builders
3 Con vehicle +3 vs standard
Army
2 Guard
5 Wolverine +5 vs standard
3 Pounder +3 vs standard
Other
1 Radar Tower
Some games also: rascal (45%) · con turret (35%) · Twin Guard (35%) · brute (32%)
The standard build makes here, this one skips: 3 Graverobber · 2 con bot · 16 thug
By 5:00 in all: 5 mex · 7 wind (standard 3)
The example game in this phase · 25 steps
- Wind ×2
Pounder- Wind ×2
Rascal
Con vehicle ×2
Pounder
Rascal
Con vehicle- Mex
Wolverine
Radar Tower
Guard- Mex
Wolverine
Guard- Wind
Guard
Wolverine ×2- Wind
Wolverine- Wind
Pounder- Wind
Rascal
Brute ×3
- 4
5:00 to 10:00
Economy
1Mex
14Wind
Builders
2 Con turret
1 Con vehicle
Army
1 Guard
6 Brute +6 vs standard
2 Pounder +2 vs standard
2 Rascal +2 vs standard
Other
1 Radar Tower
Some games also: lasher (48%) · Dragon's Teeth (45%) · wolverine (42%) · energy storage (39%) · Twin Guard (35%)
The standard build makes here, this one skips: 3 Graverobber
By 10:00 in all: 6 mex · 22 wind (standard 16) · 3 con turret
The example game in this phase · 113 steps
Brute- Wind
Brute
Rascal
Con vehicle
Brute ×2
Con vehicle
Brute- Metal storage
- Mex
Con bot- Mex
- Mex
Con bot- Mex
Twin Guard
Grunt ×3
Dragon's Teeth ×3
Grunt
Dragon's Teeth ×3
Con bot- Mex
Dragon's Teeth ×2
Dragon's Maw
Con bot
Dragon's Teeth ×3
Radar Tower
Dragon's Teeth ×3- Wind
- Mex
T2 mexdone 11:11 · typical 10:31
Con bot- Wind
Dragon's Maw
Dragon's Teeth ×4- Wind
Dragon's Teeth ×3- Wind
Con bot- Wind ×2
T2 mex
Graverobber
Dragon's Maw- Wind
Dragon's Teeth ×2- Wind
Dragon's Teeth- Energy storage
Dragon's Teeth ×2
Graverobber
Dragon's Teeth- Wind
- Wind
- Wind
Con bot- Wind ×2
Castro
T2 mex- Wind
- Wind ×3
Dragon's Maw- Wind
- Wind
- Wind
- Energy storage
- Wind ×3
Dragon's Teeth- Wind
Dragon's Teeth ×4- Wind
Dragon's Teeth ×2
Fortification Wall ×2- Wind
Fortification Wall- Wind
- Wind
Fortification Wall- Mex
- Wind ×2
Dragon's Teeth- Wind
- Wind
Dragon's Teeth ×4- Wind
Dragon's Teeth
T2 mex
Dragon's Teeth- Con turret
- Wind
Dragon's Teeth ×2- Wind
Dragon's Teeth ×2- Wind
Dragon's Teeth- Wind
Dragon's Teeth ×4- Wind
- Wind
- Wind
Dragon's Teeth ×2- Wind
Dragon's Teeth ×2- Wind
Dragon's Teeth ×2- Wind
Dragon's Teeth ×3- Wind
- Wind
Dragon's Teeth
T2 mex- Wind
Dragon's Teeth ×3- Wind
Counts are medians over the build's games: half of them build more, half fewer. The example game is CommandoMan's (35 OS, 01/09/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
Nothing regular.
You get
4 Tidal from Pondfirst at 0:13 · in 65% of games
1 T2 con bot from Geo or Techfirst at 8:39 · in 55% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard suicide front
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
31 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard suicide front | Enemy metal destroyed: This build | Enemy metal destroyed: Standard suicide front | Own metal lost: This build | Own metal lost: Standard suicide front |
|---|---|---|---|---|---|---|
| 1:00 | 397 | 330 | 0 | 0 | 0 | 0 |
| 2:00 | 939 | 944 | 0 | 0 | 0 | 0 |
| 3:00 | 1758 | 2034 | 140 | 216 | 0 | 172 |
| 4:00 | 2770 | 3123 | 605 | 732 | 310 | 629 |
| 5:00 | 3774 | 4276 | 1232 | 1540 | 645 | 1402 |
| 6:00 | 4805 | 5461 | 1939 | 2510 | 1096 | 2340 |
| 7:00 | 5998 | 6632 | 2704 | 3637 | 1486 | 3323 |
| 8:00 | 7353 | 7826 | 3923 | 4565 | 2299 | 4355 |
| 9:00 | 8232 | 8941 | 4336 | 5290 | 3145 | 5259 |
| 10:00 | 9326 | 10212 | 5415 | 5993 | 4271 | 6155 |
| 11:00 | 10567 | 11568 | 5415 | 6546 | 4779 | 6953 |
| 12:00 | 11997 | 13135 | 5724 | 7006 | 6254 | 7734 |
| 13:00 | 13954 | 14738 | 5988 | 7691 | 7022 | 8408 |
| 14:00 | 15935 | 16372 | 7910 | 8317 | 7897 | 8923 |
| 15:00 | 17870 | 17744 | 7994 | 8956 | 8894 | 9568 |
Won clearly more often than the standard build with notably lower own metal losses at every checkpoint.
- + Own metal lost roughly 40% lower than standard build at 5:00 and 10:00.
- + Metal produced by 15:00 exceeds the standard build's.
- − Enemy metal destroyed is lower than standard at every checkpoint.
- − Metal produced trails standard build early at 5:00 and 10:00.
CommandoMan
34.8 OS · 01/09/2026
Open source match ↗5 received units · includes a constructor
878 metal received · 56474 energy received
Typical milestones
Played most by
CommandoMan14games of this buildMischievousDragonGF4games of this buildRAM_Ricardo3games of this build[crd]sisa1game of this buildEtherift1game of this buildSupporting games
Pick a game to read and play it above.
VeryCool12/10/2026 · 31 OS↗haaven03/10/2026 · 44 OS↗Etherift02/10/2026 · 30 OS↗Immort30/09/2026 · 55 OS↗CommandoMan30/09/2026 · 36 OS↗HomeLessPxrnStar30/09/2026 · 34 OS↗CommandoMan27/09/2026 · 36 OS↗MischievousDragonGF24/09/2026 · 44 OS↗CommandoMan01/09/2026 · 35 OS↗23 more
MischievousDragonGF16/09/2026 · 42 OS↗PrivatePershing12/09/2026 · 32 OS↗MischievousDragonGF10/09/2026 · 39 OS↗RAM_Ricardo07/09/2026 · 44 OS↗CommandoMan07/09/2026 · 35 OS↗RAM_Ricardo07/09/2026 · 44 OS↗RAM_Ricardo07/09/2026 · 44 OS↗CommandoMan06/09/2026 · 36 OS↗[crd]sisa04/09/2026 · 44 OS↗MischievousDragonGF02/09/2026 · 37 OS↗CommandoMan01/09/2026 · 35 OS↗CommandoMan01/09/2026 · 35 OS↗CommandoMan30/08/2026 · 35 OS↗CommandoMan29/08/2026 · 36 OS↗CommandoMan21/08/2026 · 37 OS↗CommandoMan09/08/2026 · 37 OS↗Gieds07/08/2026 · 44 OS↗TrollHardGoPro07/08/2026 · 38 OS↗CommandoMan05/08/2026 · 39 OS↗CommandoMan05/08/2026 · 39 OS↗CommandoMan05/08/2026 · 39 OS↗IhavenoIQ02/08/2026 · 31 OS↗Beyond All Reason test-31152-2fc9ad5
Naval balance tweaks off