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Suicide front / Cortex / Economy first / OBSERVED BUILD

Pounder assault push

Cortex Suicide front build order · Supreme Isthmus

Opens Vehicle Plant and leads with a T1 vehicle riot push, Pounder arriving by 1:16, supported by Rascal raiders and Wolverine artillery, fighting forward in the middle as the early commitment well ahead of role norms.

Usually 3 mex, then lab (65%)

#rush #push #artillery · 30 distinct matches · 13 players · 2% of Cortex Suicide front games · team won 61% of 31 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • PounderT1 vehicle riot from 1:16 · 7% of role by thenFrom the Vehicle Plant. Only 7% of Suicide front games have it by then; others who build it get it around 1:47
  • Vehicle PlantVehicle Plant in 100%8% of all Suicide front games by then
  • RascalRascal in 87%6% of all Suicide front games by then
  • WolverineWolverine in 81%4% of all Suicide front games by then
  • BruteBrute in 61%3% of all Suicide front games by then

Where those units first fight, in 31 games with kill data: in the middle 94%, on their own side 6%.

Those units destroy a typical 1,330 metal of enemy units by 15:00.

Then transitions into brute (22% of army), wolverine (12% of army).

HOW TO PLAY IT

Key timing: Pounder by 1:16

  1. Open Vehicle Plant right away, same as usual Suicide front start.
  2. Send Rascal raiders out ahead of the normal role timing.
  3. Commit to Pounder riot pushing into the middle early.
  4. Add Wolverine artillery to support the riot push.
  5. Shift the army toward Brute as the main late push unit.

Phase by phase

TYPICAL OF ITS 30 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor3Mex
    Order
    1. Vehicle PlantVehicle Plant after 3 mexdone ~0:48, middle half 0:46–0:54

    By 0:29 in all: 3 mex

    The example game in this phase · 2 steps
    1. Mex ×3
    2. Vehicle PlantVehicle Plantdone 0:47 · typical 0:48
  2. 2

    Vehicle Plant to T1 vehicle riot

    Economy
    • Wind Turbine1Wind
    Order
    1. PounderT1 vehicle riot after 3 mex, 1 wind
    Builders
    • Construction Vehicle1 Con vehicle

    Some games also: rascal (35%)

    By 1:16 in all: 3 mex · 1 wind

    The example game in this phase · 2 steps
    1. Wind
    2. PounderPounderdone 1:09
  3. 3

    T1 vehicle riot to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine5Wind+4 vs standard
    Builders
    • Construction Vehicle3 Con vehicle +3 vs standard
    Army
    • Guard2 Guard
    • Wolverine5 Wolverine +5 vs standard
    • Pounder3 Pounder +3 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: rascal (45%) · con turret (35%) · Twin Guard (35%) · brute (32%)

    The standard build makes here, this one skips: 3 Graverobber · 2 con bot · 16 thug

    By 5:00 in all: 5 mex · 7 wind (standard 3)

    The example game in this phase · 25 steps
    1. Wind ×2
    2. PounderPounder
    3. Wind ×2
    4. RascalRascal
    5. Construction VehicleCon vehicle ×2
    6. PounderPounder
    7. RascalRascal
    8. Construction VehicleCon vehicle
    9. Mex
    10. WolverineWolverine
    11. Radar TowerRadar Tower
    12. GuardGuard
    13. Mex
    14. WolverineWolverine
    15. GuardGuard
    16. Wind
    17. GuardGuard
    18. WolverineWolverine ×2
    19. Wind
    20. WolverineWolverine
    21. Wind
    22. PounderPounder
    23. Wind
    24. RascalRascal
    25. BruteBrute ×3
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Guard1 Guard
    • Brute6 Brute +6 vs standard
    • Pounder2 Pounder +2 vs standard
    • Rascal2 Rascal +2 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: lasher (48%) · Dragon's Teeth (45%) · wolverine (42%) · energy storage (39%) · Twin Guard (35%)

    The standard build makes here, this one skips: 3 Graverobber

    By 10:00 in all: 6 mex · 22 wind (standard 16) · 3 con turret

    The example game in this phase · 113 steps
    1. BruteBrute
    2. Wind
    3. BruteBrute
    4. RascalRascal
    5. Construction VehicleCon vehicle
    6. BruteBrute ×2
    7. Construction VehicleCon vehicle
    8. BruteBrute
    9. Metal storage
    10. Mex
    11. Construction BotCon bot
    12. Mex
    13. Mex
    14. Construction BotCon bot
    15. Mex
    16. Twin GuardTwin Guard
    17. GruntGrunt ×3
    18. Dragon's TeethDragon's Teeth ×3
    19. GruntGrunt
    20. Dragon's TeethDragon's Teeth ×3
    21. Construction BotCon bot
    22. Mex
    23. Dragon's TeethDragon's Teeth ×2
    24. Dragon's MawDragon's Maw
    25. Construction BotCon bot
    26. Dragon's TeethDragon's Teeth ×3
    27. Radar TowerRadar Tower
    28. Dragon's TeethDragon's Teeth ×3
    29. Wind
    30. Mex
    31. Advanced Metal ExtractorT2 mexdone 11:11 · typical 10:31
    32. Construction BotCon bot
    33. Wind
    34. Dragon's MawDragon's Maw
    35. Dragon's TeethDragon's Teeth ×4
    36. Wind
    37. Dragon's TeethDragon's Teeth ×3
    38. Wind
    39. Construction BotCon bot
    40. Wind ×2
    41. Advanced Metal ExtractorT2 mex
    42. GraverobberGraverobber
    43. Dragon's MawDragon's Maw
    44. Wind
    45. Dragon's TeethDragon's Teeth ×2
    46. Wind
    47. Dragon's TeethDragon's Teeth
    48. Energy storage
    49. Dragon's TeethDragon's Teeth ×2
    50. GraverobberGraverobber
    51. Dragon's TeethDragon's Teeth
    52. Wind
    53. Wind
    54. Wind
    55. Construction BotCon bot
    56. Wind ×2
    57. CastroCastro
    58. Advanced Metal ExtractorT2 mex
    59. Wind
    60. Wind ×3
    61. Dragon's MawDragon's Maw
    62. Wind
    63. Wind
    64. Wind
    65. Energy storage
    66. Wind ×3
    67. Dragon's TeethDragon's Teeth
    68. Wind
    69. Dragon's TeethDragon's Teeth ×4
    70. Wind
    71. Dragon's TeethDragon's Teeth ×2
    72. Fortification WallFortification Wall ×2
    73. Wind
    74. Fortification WallFortification Wall
    75. Wind
    76. Wind
    77. Fortification WallFortification Wall
    78. Mex
    79. Wind ×2
    80. Dragon's TeethDragon's Teeth
    81. Wind
    82. Wind
    83. Dragon's TeethDragon's Teeth ×4
    84. Wind
    85. Dragon's TeethDragon's Teeth
    86. Advanced Metal ExtractorT2 mex
    87. Dragon's TeethDragon's Teeth
    88. Con turret
    89. Wind
    90. Dragon's TeethDragon's Teeth ×2
    91. Wind
    92. Dragon's TeethDragon's Teeth ×2
    93. Wind
    94. Dragon's TeethDragon's Teeth
    95. Wind
    96. Dragon's TeethDragon's Teeth ×4
    97. Wind
    98. Wind
    99. Wind
    100. Dragon's TeethDragon's Teeth ×2
    101. Wind
    102. Dragon's TeethDragon's Teeth ×2
    103. Wind
    104. Dragon's TeethDragon's Teeth ×2
    105. Wind
    106. Dragon's TeethDragon's Teeth ×3
    107. Wind
    108. Wind
    109. Dragon's TeethDragon's Teeth
    110. Advanced Metal ExtractorT2 mex
    111. Wind
    112. Dragon's TeethDragon's Teeth ×3
    113. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is CommandoMan's (35 OS, 01/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:13 · in 65% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 8:39 · in 55% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

31 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:003973300000
2:009399440000
3:00175820341402160172
4:0027703123605732310629
5:0037744276123215406451402
6:00480554611939251010962340
7:00599866322704363714863323
8:00735378263923456522994355
9:00823289414336529031455259
10:009326102125415599342716155
11:0010567115685415654647796953
12:0011997131355724700662547734
13:0013954147385988769170228408
14:0015935163727910831778978923
15:0017870177447994895688949568
WHAT THE NUMBERS SAY

Won clearly more often than the standard build with notably lower own metal losses at every checkpoint.

  • + Own metal lost roughly 40% lower than standard build at 5:00 and 10:00.
  • + Metal produced by 15:00 exceeds the standard build's.
  • − Enemy metal destroyed is lower than standard at every checkpoint.
  • − Metal produced trails standard build early at 5:00 and 10:00.
THE EXAMPLE YOU ARE READING

CommandoMan

34.8 OS · 01/09/2026

Open source match ↗

5 received units · includes a constructor
878 metal received · 56474 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:48Middle 50%: 0:46–0:54 · n=31
Advanced Metal Extractor10:31Middle 50%: 9:39–11:13 · n=24

Played most by

CommandoMan14games of this buildMischievousDragonGF4games of this buildRAM_Ricardo3games of this build[crd]sisa1game of this buildEtherift1game of this build