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Suicide front / Cortex / Economy first / OBSERVED BUILD

Pounder assault push

Cortex Suicide front build order · Supreme Isthmus

Opens Vehicle Plant and leads with a T1 vehicle riot push, Pounder arriving by 1:16, supported by Rascal raiders and Wolverine artillery, fighting forward in the middle as the early commitment well ahead of role norms.

Usually 3 mex, then lab (66%)

#rush #push #artillery · 31 distinct matches · 14 players · 2% of Cortex Suicide front games · team won 63% of 32 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • PounderT1 vehicle riot from 1:16 · 7% of role by thenFrom the Vehicle Plant. Only 7% of Suicide front games have it by then; others who build it get it around 1:47
  • Vehicle PlantVehicle Plant in 100%8% of all Suicide front games by then
  • RascalRascal in 88%6% of all Suicide front games by then
  • WolverineWolverine in 81%4% of all Suicide front games by then
  • BruteBrute in 59%3% of all Suicide front games by then

Where those units first fight, in 32 games with kill data: in the middle 94%, on their own side 6%.

Those units destroy a typical 1,443 metal of enemy units by 15:00.

Then transitions into brute (21% of army), wolverine (12% of army).

HOW TO PLAY IT

Key timing: Pounder by 1:16

  1. Open Vehicle Plant right away, same as usual Suicide front start.
  2. Send Rascal raiders out ahead of the normal role timing.
  3. Commit to Pounder riot pushing into the middle early.
  4. Add Wolverine artillery to support the riot push.
  5. Shift the army toward Brute as the main late push unit.

Phase by phase

TYPICAL OF ITS 31 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the T1 vehicle riot

    Economy
    • Metal Extractor3Mex
    • Wind Turbine1Wind
    Order
    1. Vehicle PlantVehicle Plant after 3 mex
    2. PounderT1 vehicle riot after 3 mex, 1 wind

    Some games also: con vehicle (50%) · rascal (38%) · Guard (34%)

    By 1:09 in all: 3 mex · 1 wind

    The example game in this phase · 7 steps
    1. Mex ×3
    2. GuardGuard
    3. Vehicle PlantVehicle Plantdone 0:58 · typical 0:48
    4. Construction VehicleCon vehicle
    5. Wind ×2
    6. Construction VehicleCon vehicle
    7. PounderPounderdone 1:43
  2. 2

    T1 vehicle riot to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine5Wind+4 vs standard
    Builders
    • Construction Vehicle3 Con vehicle +3 vs standard
    Army
    • Guard2 Guard
    • Wolverine6 Wolverine +6 vs standard
    • Pounder3 Pounder +3 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: rascal (44%) · con turret (38%) · Twin Guard (34%) · brute (31%)

    The standard build makes here, this one skips: 3 Graverobber · 2 con bot · 16 thug

    By 5:00 in all: 5 mex · 7 wind (standard 3)

    The example game in this phase · 21 steps
    1. Wind
    2. PounderPounder
    3. RascalRascal
    4. Mex
    5. PounderPounder
    6. Radar TowerRadar Tower
    7. Wind
    8. WolverineWolverine
    9. GuardGuard
    10. WolverineWolverine
    11. Dragon's TeethDragon's Teeth ×2
    12. WolverineWolverine
    13. Dragon's TeethDragon's Teeth ×2
    14. Mex
    15. WolverineWolverine
    16. PounderPounder
    17. WolverineWolverine ×2
    18. GuardGuard
    19. PounderPounder ×3
    20. GuardGuard
    21. Construction VehicleCon vehicle ×2
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine15Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Guard1 Guard
    • Brute6 Brute +6 vs standard
    • Pounder2 Pounder +2 vs standard
    • Rascal2 Rascal +2 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: lasher (47%) · Dragon's Teeth (44%) · wolverine (44%) · energy storage (38%) · Twin Guard (34%)

    The standard build makes here, this one skips: 3 Graverobber

    By 10:00 in all: 6 mex · 23 wind (standard 16) · 3 con turret

    The example game in this phase · 122 steps
    1. PounderPounder ×2
    2. Wind ×2
    3. PounderPounder
    4. Wind
    5. PounderPounder
    6. Wind
    7. Con turret
    8. PounderPounder
    9. Wind ×2
    10. PounderPounder
    11. GuardGuard
    12. Wind
    13. PounderPounder
    14. Con turret
    15. Wind
    16. Energy storage
    17. TrapperTrapper ×2
    18. Wind ×2
    19. TrapperTrapper
    20. Wind
    21. TrapperTrapper
    22. Wind
    23. Twin GuardTwin Guard
    24. Wind
    25. PounderPounder
    26. Energy storage
    27. PounderPounder ×2
    28. Light MineLight Mine
    29. Wind
    30. Light MineLight Mine ×2
    31. PounderPounder
    32. Light MineLight Mine
    33. Wind
    34. Light MineLight Mine ×4
    35. Con turret
    36. Light MineLight Mine
    37. PounderPounder
    38. Light MineLight Mine
    39. Wind
    40. Light MineLight Mine ×6
    41. Wind
    42. Light MineLight Mine
    43. PounderPounder
    44. Light MineLight Mine
    45. Wind
    46. Light MineLight Mine ×9
    47. Wind
    48. Light MineLight Mine ×5
    49. CastroCastro
    50. Light MineLight Mine ×3
    51. Wind
    52. Light MineLight Mine ×3
    53. Wind
    54. Light MineLight Mine ×6
    55. IncisorIncisor
    56. Light MineLight Mine
    57. Wind
    58. Light MineLight Mine ×8
    59. Wind ×2
    60. Light MineLight Mine ×6
    61. Wind
    62. Light MineLight Mine ×5
    63. Wind
    64. Light MineLight Mine ×2
    65. Wind
    66. Light MineLight Mine
    67. IncisorIncisor
    68. Wind ×3
    69. Light MineLight Mine ×5
    70. Wind
    71. Light MineLight Mine ×2
    72. Wind
    73. Light MineLight Mine ×8
    74. Wind
    75. Light MineLight Mine ×4
    76. Wind
    77. Light MineLight Mine ×3
    78. IncisorIncisor
    79. Light MineLight Mine ×10
    80. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    81. Bot LabBot Labdone 12:00
    82. Light MineLight Mine
    83. Wind
    84. Light MineLight Mine ×4
    85. GraverobberGraverobber
    86. Light MineLight Mine
    87. Wind
    88. Light MineLight Mine ×6
    89. GraverobberGraverobber
    90. Light MineLight Mine
    91. Wind
    92. Light MineLight Mine ×5
    93. Construction BotCon bot
    94. Light MineLight Mine ×3
    95. Wind
    96. Light MineLight Mine ×3
    97. Construction BotCon bot
    98. GuardGuard
    99. Wind
    100. Light MineLight Mine ×3
    101. Construction BotCon bot
    102. Light MineLight Mine ×2
    103. Wind
    104. Light MineLight Mine ×9
    105. Construction BotCon bot
    106. Light MineLight Mine ×12
    107. GruntGrunt ×3
    108. Wind
    109. Converter
    110. Radar TowerRadar Tower
    111. Wind ×2
    112. GruntGrunt
    113. Wind
    114. Converter
    115. GruntGrunt
    116. Radar TowerRadar Tower
    117. Wind
    118. GuardGuard
    119. Wind
    120. Converter
    121. GruntGrunt
    122. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is HomeLessPxrnStar's (34 OS, 30/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:13 · in 66% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 8:35 · in 56% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

32 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:004003300000
2:009409440000
3:001731203614521613173
4:0027733125604733304632
5:0037794281126015426021394
6:00483854741981250511512331
7:00613266492730363715613310
8:00738778294010456523754355
9:00833689444342530130345270
10:009409102135454601742696154
11:0010582115885475656747516915
12:0012186131636060703661527714
13:0014166147586874775468818382
14:0016067163728236835178818916
15:0017930177448453897087999568
WHAT THE NUMBERS SAY

Won clearly more often than the standard build with notably lower own metal losses at every checkpoint.

  • + Own metal lost roughly 40% lower than standard build at 5:00 and 10:00.
  • + Metal produced by 15:00 exceeds the standard build's.
  • − Enemy metal destroyed is lower than standard at every checkpoint.
  • − Metal produced trails standard build early at 5:00 and 10:00.
THE EXAMPLE YOU ARE READING

HomeLessPxrnStar

33.7 OS · 30/09/2026

Open source match ↗

4 received units
41 metal received · 26512 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:48Middle 50%: 0:46–0:54 · n=32
Advanced Metal Extractor10:27Middle 50%: 9:39–11:11 · n=25

Played most by

CommandoMan14games of this buildMischievousDragonGF4games of this buildRAM_Ricardo3games of this build[crd]sisa1game of this buildEtherift1game of this build