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Suicide front / Cortex / Economy first / OBSERVED BUILD

Pounder assault push

Vehicle plant into an early Pounder riot line by 1:16, backed by Rascal raiders, Wolverine artillery and Brute assault tanks, pushing into the middle earlier than the norm.

Usually 3 mex, then lab (68%)

#push #raid #artillery · 18 distinct matches · 6 players · 3% of Cortex Suicide front games · team won 63% of 19 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • PounderT1 vehicle riot from 1:16 · 10% of role by thenFrom the Vehicle Plant. Only 10% of Suicide front games have it by then; others who build it get it around 1:36
  • Vehicle PlantVehicle Plant in 100%12% of all Suicide front games by then
  • WolverineWolverine in 84%6% of all Suicide front games by then
  • RascalRascal in 79%7% of all Suicide front games by then
  • BruteBrute in 68%3% of all Suicide front games by then

Where those units first fight, in 19 games with kill data: in the middle 89%, on their own side 11%.

Those units destroy a typical 1,555 metal of enemy units by 15:00.

Then transitions into brute (25% of army), wolverine (12% of army), Rattlesnake (9% of army).

HOW TO PLAY IT

Key timing: Pounder pressure by 1:26

  1. Open straight into Vehicle Plant instead of the usual bot lab.
  2. Send early Rascal raiders out to harass and scout.
  3. Lead the push with Pounder riot tanks at middle.
  4. Add Wolverine light arty to back the vehicle line.
  5. Transition into Brute-heavy assault as the army scales.

Phase by phase

TYPICAL OF ITS 18 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor3Mex+2 vs standard
    Order
    1. Vehicle PlantVehicle Plant after 3 mexdone ~0:48, middle half 0:47–0:52

    By 0:29 in all: 3 mex (standard 1)

    The example game in this phase · 5 steps
    1. Mex ×2
    2. GuardGuard
    3. Mex
    4. Wind
    5. Vehicle PlantVehicle Plantdone 1:07 · typical 0:48
  2. 2

    Vehicle Plant to T1 vehicle riot

    Economy
    • Wind Turbine1Wind
    Order
    1. PounderT1 vehicle riot after 3 mex, 1 wind
    Builders
    • Construction Vehicle1 Con vehicle

    Some games also: mex (32%)

    By 1:16 in all: 3 mex · 1 wind

    The example game in this phase · 3 steps
    1. Construction VehicleCon vehicle
    2. Wind
    3. PounderPounderdone 1:36
  3. 3

    T1 vehicle riot to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine7Wind+6 vs standard
    Builders
    • Construction Vehicle3 Con vehicle +3 vs standard
    Army
    • Guard2 Guard
    • Wolverine5 Wolverine +5 vs standard
    • Pounder3 Pounder +3 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: con turret (42%) · rascal (42%) · brute (42%) · Twin Guard (37%)

    The standard build makes here, this one skips: 3 Graverobber · 2 con bot · 14 thug

    By 5:00 in all: 5 mex · 8 wind (standard 3)

    The example game in this phase · 24 steps
    1. Construction VehicleCon vehicle
    2. Mex
    3. PounderPounder
    4. Construction VehicleCon vehicle
    5. LasherLasher ×2
    6. Mex
    7. Wind
    8. LasherLasher
    9. GuardGuard
    10. LasherLasher
    11. Wind
    12. LasherLasher
    13. Wind
    14. LasherLasher
    15. Wind
    16. PounderPounder ×2
    17. Wind
    18. LasherLasher
    19. Con turret
    20. Wind
    21. LasherLasher
    22. Wind
    23. LasherLasher
    24. GuardGuard
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine15Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Guard1 Guard
    • Brute8 Brute +8 vs standard
    • Pounder2 Pounder +2 vs standard
    • Rascal2 Rascal +2 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: lasher (47%) · energy storage (32%) · Twin Guard (32%)

    The standard build makes here, this one skips: 2 Graverobber

    By 10:00 in all: 6 mex · 24 wind (standard 18) · 3 con turret

    The example game in this phase · 119 steps
    1. LasherLasher
    2. Wind
    3. LasherLasher
    4. Wind
    5. Radar TowerRadar Tower
    6. LasherLasher
    7. Wind
    8. LasherLasher
    9. Wind
    10. Con turret
    11. LasherLasher
    12. Wind ×2
    13. LasherLasher
    14. Wind
    15. LasherLasher
    16. Wind
    17. LasherLasher ×2
    18. Wind
    19. LasherLasher
    20. PounderPounder
    21. Wind
    22. PounderPounder
    23. GuardGuard
    24. PounderPounder
    25. Con turret
    26. PounderPounder
    27. LasherLasher
    28. PounderPounder
    29. Energy storage
    30. Con turret
    31. PounderPounder
    32. BruteBrute
    33. Converter
    34. BruteBrute
    35. Converter
    36. AgitatorAgitatordone 9:59
    37. BruteBrute
    38. Converter ×3
    39. Advanced Metal ExtractorT2 mexdone 10:34 · typical 9:53
    40. Dragon's TeethDragon's Teeth ×9
    41. Converter
    42. Dragon's TeethDragon's Teeth ×16
    43. Advanced Metal ExtractorT2 mex
    44. Con turret
    45. GuardGuard
    46. Wind
    47. Advanced solar
    48. Wind
    49. Advanced Metal ExtractorT2 mex
    50. Dragon's TeethDragon's Teeth ×6
    51. Wind
    52. Advanced solar
    53. Dragon's TeethDragon's Teeth ×2
    54. Wind
    55. Dragon's TeethDragon's Teeth ×4
    56. Wind
    57. Dragon's TeethDragon's Teeth
    58. Wind
    59. Dragon's TeethDragon's Teeth
    60. Con turret
    61. Dragon's TeethDragon's Teeth ×4
    62. Wind
    63. Advanced Metal ExtractorT2 mex
    64. Dragon's TeethDragon's Teeth ×2
    65. Wind
    66. Dragon's TeethDragon's Teeth
    67. Wind
    68. Dragon's TeethDragon's Teeth
    69. Wind
    70. CastroCastro
    71. Wind ×3
    72. Con turret
    73. GuardGuard
    74. Wind ×2
    75. Con turret
    76. Radar TowerRadar Tower
    77. Wind
    78. Advanced Metal ExtractorT2 mex
    79. GuardGuard
    80. Wind
    81. Twin GuardTwin Guard
    82. Wind
    83. Vehicle PlantVehicle Plantdone 13:28
    84. Twin GuardTwin Guard
    85. Con turret
    86. Fortification WallFortification Wall
    87. GuardGuard
    88. Fortification WallFortification Wall ×3
    89. Con turret
    90. Fortification WallFortification Wall
    91. BruteBrute
    92. Fortification WallFortification Wall ×2
    93. BruteBrute
    94. Aircraft PlantAircraft Plantdone 14:08
    95. BruteBrute
    96. FinchFinch
    97. BruteBrute
    98. FinchFinch
    99. Con turret
    100. BruteBrute
    101. FinchFinch
    102. Twin GuardTwin Guard
    103. Dragon's TeethDragon's Teeth ×2
    104. BruteBrute
    105. FinchFinch
    106. Dragon's TeethDragon's Teeth ×3
    107. BruteBrute
    108. Dragon's TeethDragon's Teeth
    109. FinchFinch
    110. BruteBrute
    111. FinchFinch
    112. BruteBrute
    113. FinchFinch
    114. BruteBrute
    115. FinchFinch
    116. BruteBrute
    117. FinchFinch
    118. BruteBrute
    119. FinchFinch

Counts are medians over the build's games: half of them build more, half fewer. The example game is MischievousDragonGF's (37 OS, 02/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:13 · in 68% of games
  • Advanced Construction Bot1 T2 con bot from Geofirst at 7:45 · in 53% of games
  • Advanced Construction Vehicle1 T2 con vehicle from Geofirst at 9:06 · in 32% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k15k
0:005:0010:0015:00

metal

19 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:003802730000
2:009409560000
3:00178520581301910130
4:0027703151605663220628
5:0038874328109916974261420
6:00487055341939256510962380
7:00626567682755356414363465
8:00742079714096450524504456
9:00849792344336518631455453
10:009647104505415581142666293
11:0010597119465415628847237124
12:0012375136125694681560508150
13:0014399153065724746167398924
14:0016932170546030822180629879
15:00195891877677998872922610532
WHAT THE NUMBERS SAY

Won clearly more often than the standard build while losing much less metal by every checkpoint shown.

  • + Lost only 426 metal by 5:00 vs 1451 standard.
  • + Team won 63% vs 50% for the standard build.
  • − Destroyed less enemy metal than standard by 15:00 (7799 vs 8805).
THE EXAMPLE YOU ARE READING

MischievousDragonGF

37.3 OS · 02/09/2026

Open source match ↗

11 received units · includes a constructor
104 metal received · 55364 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:48Middle 50%: 0:47–0:52 · n=19
Advanced Metal Extractor9:53Middle 50%: 9:38–10:58 · n=15

Played most by

CommandoMan9games of this buildMischievousDragonGF4games of this buildRAM_Ricardo3games of this build[crd]sisa1game of this buildGieds1game of this build